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godot/servers/rendering/renderer_rd
Rémi Verschelde f7d6924afb
Merge pull request #100677 from clayjohn/light2d-cull
Properly transform light rect and occluder rect to perform Light2D culling in canvas space
2024-12-22 00:10:12 +01:00
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effects Merge pull request #100653 from stuartcarnie/remove_moltenvk_hack 2024-12-20 23:57:27 +01:00
environment Merge pull request #100427 from Namey5/fog-sky-luminance 2024-12-19 19:59:50 -06:00
forward_clustered Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
forward_mobile Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shaders Merge pull request #100441 from StaydMcMuffin/scene-shaders-tbn-fixes 2024-12-19 19:59:58 -06:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Merge pull request #100643 from ze2j/follow_up_of_array_mesh_surface_remove 2024-12-20 23:57:20 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h Fix wide angle spotlight clustering 2024-12-13 11:28:42 +01:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_hash_map_rd.h Improve thread-safety of pipeline hash map. 2024-12-09 15:12:40 -03:00
renderer_canvas_render_rd.cpp Merge pull request #100677 from clayjohn/light2d-cull 2024-12-22 00:10:12 +01:00
renderer_canvas_render_rd.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_compositor_rd.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_compositor_rd.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_scene_render_rd.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_scene_render_rd.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_rd.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_rd.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00