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godot/core/input
Thaddeus Crews 0d267e7b1e
Core: Add dedicated `BitField` template
2025-04-11 11:53:26 -05:00
..
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default_controller_mappings.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gamecontrollerdb.txt
godotcontrollerdb.txt
input.compat.inc
input.cpp Add `String::remove_char(s)` methods for performance and convenience 2025-03-10 13:19:28 +01:00
input.h Core: Add dedicated `BitField` template 2025-04-11 11:53:26 -05:00
input_builders.py SCons: Make builders prettier, utilize `constexpr` 2025-03-11 18:31:20 -05:00
input_enums.h Core: Add dedicated `BitField` template 2025-04-11 11:53:26 -05:00
input_event.cpp Core: Add dedicated `BitField` template 2025-04-11 11:53:26 -05:00
input_event.h Core: Add dedicated `BitField` template 2025-04-11 11:53:26 -05:00
input_map.compat.inc
input_map.cpp Base accessibility API. 2025-04-08 20:14:28 +03:00
input_map.h Base accessibility API. 2025-04-08 20:14:28 +03:00
shortcut.cpp Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
shortcut.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00