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godot/servers/rendering/renderer_rd/shaders
Rémi Verschelde 03c83cea1e Style: Enable clang-format's `InsertBraces` config
This was part of our style guide since we started using clang-format
but the feature was only added in clang-format 15, and we hadn't
noticed it yet.
2025-01-09 16:46:51 +01:00
..
effects Style: Enable clang-format's `InsertBraces` config 2025-01-09 16:46:51 +01:00
environment Style: Enable clang-format's `InsertBraces` config 2025-01-09 16:46:51 +01:00
forward_clustered Style: Enable clang-format's `InsertBraces` config 2025-01-09 16:46:51 +01:00
forward_mobile Style: Enable clang-format's `InsertBraces` config 2025-01-09 16:46:51 +01:00
SCsub Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
blit.glsl Add Swappy & Pre-Transformed Swapchain 2024-10-28 18:55:37 -03:00
canvas.glsl Remove positional light mask from directional lights in Canvas Item shaders. 2024-12-12 00:20:07 -08:00
canvas_occlusion.glsl Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
canvas_sdf.glsl
canvas_uniforms_inc.glsl Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl Style: Add 19.1.0 LLVM options to `.clang-format` 2024-11-22 09:24:32 -06:00
giprobe_write.glsl
light_data_inc.glsl ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
particles.glsl Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
samplers_inc.glsl Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
scene_data_inc.glsl Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl Fix various typos 2025-01-08 14:47:42 +02:00
scene_forward_vertex_lights_inc.glsl Implement vertex shading 2024-09-29 00:36:09 +02:00
skeleton.glsl Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00