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godot/servers/rendering/renderer_rd
Thaddeus Crews 0a843c13f8
Merge pull request #111464 from LiveTrower/clearcoat-improvements
Clearcoat improvements and fixes
2026-02-03 08:14:00 -06:00
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effects Merge pull request #115309 from Ivorforce/localvector-explicit-copy 2026-01-30 09:32:07 -06:00
environment Ensure that uv border size is passed in to sky rendering functions both when rendering the octmap and when rendering the sky as a background 2026-01-29 14:14:49 -08:00
forward_clustered Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
forward_mobile Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
shaders Merge pull request #111464 from LiveTrower/clearcoat-improvements 2026-02-03 08:14:00 -06:00
spirv-reflect
storage_rd Merge pull request #105701 from ColinSORourke/DrawableTexture 2026-01-30 09:32:05 -06:00
SCsub
cluster_builder_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
cluster_builder_rd.h [macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Resolve depth buffer in pass if supported by driver 2025-11-17 17:29:38 +11:00
pipeline_cache_rd.cpp Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader 2025-12-02 11:18:00 -08:00
pipeline_cache_rd.h
pipeline_deferred_rd.h Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD 2025-12-17 11:48:11 -08:00
pipeline_hash_map_rd.h Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
renderer_canvas_render_rd.cpp Fix accidental write-combined memory reads in canvas renderer. 2026-02-02 15:55:12 +03:00
renderer_canvas_render_rd.h Fix accidental write-combined memory reads in canvas renderer. 2026-02-02 15:55:12 +03:00
renderer_compositor_rd.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
renderer_compositor_rd.h [rendering] Add 'virtual' and 'override' specifiers to overridden functions in 'renderer_compositor_rd.h' 2026-01-12 15:31:30 -08:00
renderer_scene_render_rd.cpp Fall back to octmap raster path on certain devices & fix issues with the shaders. 2025-12-25 16:53:11 +03:00
renderer_scene_render_rd.h Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
shader_rd.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
shader_rd.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h