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effects
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Merge pull request #115309 from Ivorforce/localvector-explicit-copy
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2026-01-30 09:32:07 -06:00 |
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environment
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Ensure that uv border size is passed in to sky rendering functions both when rendering the octmap and when rendering the sky as a background
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2026-01-29 14:14:49 -08:00 |
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forward_clustered
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Keeping the top N lights per mesh in the culling phase.
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2026-02-02 08:59:30 -08:00 |
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forward_mobile
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Keeping the top N lights per mesh in the culling phase.
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2026-02-02 08:59:30 -08:00 |
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shaders
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Merge pull request #111464 from LiveTrower/clearcoat-improvements
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2026-02-03 08:14:00 -06:00 |
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spirv-reflect
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storage_rd
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Merge pull request #105701 from ColinSORourke/DrawableTexture
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2026-01-30 09:32:05 -06:00 |
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SCsub
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cluster_builder_rd.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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cluster_builder_rd.h
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[macOS] Selectively bake "no image atomics" shader variants.
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2025-07-12 21:05:48 +03:00 |
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framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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Resolve depth buffer in pass if supported by driver
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2025-11-17 17:29:38 +11:00 |
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pipeline_cache_rd.cpp
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Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader
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2025-12-02 11:18:00 -08:00 |
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pipeline_cache_rd.h
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pipeline_deferred_rd.h
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Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD
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2025-12-17 11:48:11 -08:00 |
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pipeline_hash_map_rd.h
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Optimize files that #include input.h header
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2026-01-28 14:21:00 +05:00 |
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renderer_canvas_render_rd.cpp
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Fix accidental write-combined memory reads in canvas renderer.
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2026-02-02 15:55:12 +03:00 |
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renderer_canvas_render_rd.h
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Fix accidental write-combined memory reads in canvas renderer.
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2026-02-02 15:55:12 +03:00 |
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renderer_compositor_rd.cpp
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DrawableTextures
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2026-01-29 01:16:06 -08:00 |
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renderer_compositor_rd.h
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[rendering] Add 'virtual' and 'override' specifiers to overridden functions in 'renderer_compositor_rd.h'
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2026-01-12 15:31:30 -08:00 |
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renderer_scene_render_rd.cpp
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Fall back to octmap raster path on certain devices & fix issues with the shaders.
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2025-12-25 16:53:11 +03:00 |
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renderer_scene_render_rd.h
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Rewrite Radiance and Reflection probes to use Octahedral maps.
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2025-12-02 17:48:12 -08:00 |
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shader_rd.cpp
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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shader_rd.h
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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