mirror of https://github.com/godotengine/godot
Previously, each mesh was paired up with the first N of each Omni- and Spot-lights. Now each light is scored based on its distance to the mesh, energy, and range. The new code uses a heap to track the best N lights (of each type) for predictability. |
||
|---|---|---|
| .. | ||
| environment | ||
| storage | ||
| SCsub | ||
| rasterizer_canvas_dummy.h | ||
| rasterizer_dummy.h | ||
| rasterizer_scene_dummy.h | ||