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godot/modules/multiplayer
kobewi f7b9703cbd Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
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doc_classes Remove redundant info on the enum types used 2025-06-04 08:21:47 +08:00
editor Move `RuntimeNodeSelect` to its own files 2026-01-29 11:02:25 -03:00
icons Move Multiplayer icons to the module 2025-12-07 19:20:54 +01:00
tests Remove build_array and build_dictionary from tests 2025-05-26 13:02:01 -04:00
SCsub
config.py
multiplayer_debugger.cpp Remove `display_server.h` transitive include from `node.h`. 2025-10-14 00:43:02 +02:00
multiplayer_debugger.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
multiplayer_spawner.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
multiplayer_spawner.h
multiplayer_synchronizer.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
multiplayer_synchronizer.h
register_types.cpp Core: Handle disabled class detection in ClassDB 2025-08-26 09:31:14 -05:00
register_types.h
scene_cache_interface.cpp Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
scene_cache_interface.h
scene_multiplayer.cpp Remove `display_server.h` transitive include from `node.h`. 2025-10-14 00:43:02 +02:00
scene_multiplayer.h
scene_replication_config.cpp
scene_replication_config.h
scene_replication_interface.cpp removed _custom_spawner from error message 2025-10-24 02:40:40 -04:00
scene_replication_interface.h Remove `display_server.h` transitive include from `node.h`. 2025-10-14 00:43:02 +02:00
scene_rpc_interface.cpp GDScript: Fix incorrect default transfer_mode for `@rpc` annotation 2026-01-01 11:46:24 +01:00
scene_rpc_interface.h