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godot/editor/script/syntax_highlighters.h

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/**************************************************************************/
/* syntax_highlighters.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "scene/resources/syntax_highlighter.h"
class EditorSyntaxHighlighter : public SyntaxHighlighter {
GDCLASS(EditorSyntaxHighlighter, SyntaxHighlighter)
private:
Ref<RefCounted> edited_resource;
protected:
static void _bind_methods();
GDVIRTUAL0RC(String, _get_name)
GDVIRTUAL0RC(PackedStringArray, _get_supported_languages)
GDVIRTUAL0RC(Ref<EditorSyntaxHighlighter>, _create)
public:
virtual String _get_name() const;
virtual PackedStringArray _get_supported_languages() const;
void _set_edited_resource(const Ref<Resource> &p_res) { edited_resource = p_res; }
Ref<RefCounted> _get_edited_resource() { return edited_resource; }
virtual Ref<EditorSyntaxHighlighter> _create() const;
};
class EditorStandardSyntaxHighlighter : public EditorSyntaxHighlighter {
GDCLASS(EditorStandardSyntaxHighlighter, EditorSyntaxHighlighter)
private:
Ref<CodeHighlighter> highlighter;
ScriptLanguage *script_language = nullptr; // See GH-89610.
public:
virtual void _update_cache() override;
virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override { return highlighter->get_line_syntax_highlighting(p_line); }
virtual String _get_name() const override { return TTR("Standard"); }
virtual Ref<EditorSyntaxHighlighter> _create() const override;
void _set_script_language(ScriptLanguage *p_script_language) { script_language = p_script_language; }
EditorStandardSyntaxHighlighter() { highlighter.instantiate(); }
};
class EditorPlainTextSyntaxHighlighter : public EditorSyntaxHighlighter {
GDCLASS(EditorPlainTextSyntaxHighlighter, EditorSyntaxHighlighter)
public:
virtual String _get_name() const override { return TTR("Plain Text"); }
virtual Ref<EditorSyntaxHighlighter> _create() const override;
};
class EditorJSONSyntaxHighlighter : public EditorSyntaxHighlighter {
GDCLASS(EditorJSONSyntaxHighlighter, EditorSyntaxHighlighter)
private:
Ref<CodeHighlighter> highlighter;
public:
virtual void _update_cache() override;
virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override { return highlighter->get_line_syntax_highlighting(p_line); }
virtual PackedStringArray _get_supported_languages() const override { return PackedStringArray{ "json" }; }
virtual String _get_name() const override { return TTR("JSON"); }
virtual Ref<EditorSyntaxHighlighter> _create() const override;
EditorJSONSyntaxHighlighter() { highlighter.instantiate(); }
};
class EditorMarkdownSyntaxHighlighter : public EditorSyntaxHighlighter {
GDCLASS(EditorMarkdownSyntaxHighlighter, EditorSyntaxHighlighter)
private:
Ref<CodeHighlighter> highlighter;
public:
virtual void _update_cache() override;
virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override { return highlighter->get_line_syntax_highlighting(p_line); }
virtual PackedStringArray _get_supported_languages() const override { return PackedStringArray{ "md", "markdown" }; }
virtual String _get_name() const override { return TTR("Markdown"); }
virtual Ref<EditorSyntaxHighlighter> _create() const override;
EditorMarkdownSyntaxHighlighter() { highlighter.instantiate(); }
};
class EditorConfigFileSyntaxHighlighter : public EditorSyntaxHighlighter {
GDCLASS(EditorConfigFileSyntaxHighlighter, EditorSyntaxHighlighter)
private:
Ref<CodeHighlighter> highlighter;
public:
virtual void _update_cache() override;
virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override { return highlighter->get_line_syntax_highlighting(p_line); }
// While not explicitly designed for those formats, this highlighter happens
// to handle TSCN, TRES, `project.godot` well. We can expose it in case the
// user opens one of these using the script editor (which can be done using
// the All Files filter).
virtual PackedStringArray _get_supported_languages() const override { return PackedStringArray{ "ini", "cfg", "tscn", "tres", "godot" }; }
virtual String _get_name() const override { return TTR("ConfigFile"); }
virtual Ref<EditorSyntaxHighlighter> _create() const override;
EditorConfigFileSyntaxHighlighter() { highlighter.instantiate(); }
};