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godot/editor/run
kobewi f7b9703cbd Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
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editor_run.cpp Ensure debug features get cleared 2026-01-19 14:05:21 +08:00
editor_run.h
editor_run_bar.cpp Add missing hover indication to movie maker button 2025-12-10 11:04:25 +04:00
editor_run_bar.h Update the shortcuts for 'run the current scene' and 'run specific scene' so they trigger the last selected XR mode option 2025-12-01 00:25:30 -08:00
editor_run_native.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
editor_run_native.h
embedded_process.cpp Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
embedded_process.h Split `EmbeddedProcess::reset` to allow stopping timers without full reset. 2026-01-15 11:19:43 +02:00
game_view_plugin.cpp Move `RuntimeNodeSelect` to its own files 2026-01-29 11:02:25 -03:00
game_view_plugin.h Move `RuntimeNodeSelect` to its own files 2026-01-29 11:02:25 -03:00
run_instances_dialog.cpp Improve spacing in trees showing table data in modern theme 2026-01-12 00:01:49 +04:00
run_instances_dialog.h