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godot/drivers/vulkan
Thaddeus Crews 04a2ae7ed4
Merge pull request #99119 from Fahien/fahien/raytracing-base
Vulkan raytracing plumbing
2026-01-27 15:18:24 -06:00
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SCsub Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
godot_vulkan.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp Merge pull request #99119 from Fahien/fahien/raytracing-base 2026-01-27 15:18:24 -06:00
rendering_device_driver_vulkan.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_shader_container_vulkan.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_shader_container_vulkan.h Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
vulkan_hooks.cpp
vulkan_hooks.h OpenXR: Fix Vulkan validation errors and get `XR_META_foveation_eye_tracked` working on Meta Quest devices 2025-11-26 05:02:22 -06:00