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godot/doc/classes/BlitMaterial.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="BlitMaterial" inherits="Material" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A material that processes blit calls to a DrawableTexture.
</brief_description>
<description>
A material resource that can be used by DrawableTextures when processing blit calls to draw.
</description>
<tutorials>
</tutorials>
<members>
<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="BlitMaterial.BlendMode" default="0">
The manner in which the newly blitted texture is blended with the original DrawableTexture.
</member>
</members>
<constants>
<constant name="BLEND_MODE_MIX" value="0" enum="BlendMode">
Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
</constant>
<constant name="BLEND_MODE_ADD" value="1" enum="BlendMode">
Additive blending mode.
</constant>
<constant name="BLEND_MODE_SUB" value="2" enum="BlendMode">
Subtractive blending mode.
</constant>
<constant name="BLEND_MODE_MUL" value="3" enum="BlendMode">
Multiplicative blending mode.
</constant>
<constant name="BLEND_MODE_DISABLED" value="4" enum="BlendMode">
No blending mode, direct color copy.
</constant>
</constants>
</class>