mirror of https://github.com/godotengine/godot
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3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
-PinJoint
-HingeJoint (with motor)
-SliderJoint
-ConeTwistJoint
-Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
-input_event (mouse or multitouch input over the body)
-mouse_enter (mouse entered the body area)
-mouse_exit (mouse exited body area)
For Area it needs to be activated manually, as it isn't by default (ray goes thru).
Other:
-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
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| .. | ||
| joints | ||
| SCsub | ||
| area_pair_sw.cpp | ||
| area_pair_sw.h | ||
| area_sw.cpp | ||
| area_sw.h | ||
| body_pair_sw.cpp | ||
| body_pair_sw.h | ||
| body_sw.cpp | ||
| body_sw.h | ||
| broad_phase_basic.cpp | ||
| broad_phase_basic.h | ||
| broad_phase_octree.cpp | ||
| broad_phase_octree.h | ||
| broad_phase_sw.cpp | ||
| broad_phase_sw.h | ||
| collision_object_sw.cpp | ||
| collision_object_sw.h | ||
| collision_solver_sat.cpp | ||
| collision_solver_sat.h | ||
| collision_solver_sw.cpp | ||
| collision_solver_sw.h | ||
| constraint_sw.cpp | ||
| constraint_sw.h | ||
| gjk_epa.cpp | ||
| gjk_epa.h | ||
| joints_sw.cpp | ||
| joints_sw.h | ||
| physics_server_sw.cpp | ||
| physics_server_sw.h | ||
| shape_sw.cpp | ||
| shape_sw.h | ||
| space_sw.cpp | ||
| space_sw.h | ||
| step_sw.cpp | ||
| step_sw.h | ||