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godot/scene/3d
LuoZhihao 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
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navigation Match avoidance defaults for NavigationAgent and NavigationServer NavAgent 2025-06-07 13:49:12 +02:00
physics Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
xr Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
aim_modifier_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
aim_modifier_3d.h Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
audio_listener_3d.cpp
audio_listener_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint 2025-05-05 10:58:46 -05:00
audio_stream_player_3d.h fix for stereo panning adding _calc_output_vol_stereo issue 103989 2025-04-09 11:02:04 +01:00
bone_attachment_3d.compat.inc
bone_attachment_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
bone_attachment_3d.h Refactore BoneAttachment property registration 2025-06-05 09:42:31 +09:00
bone_constraint_3d.cpp Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
bone_constraint_3d.h Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
camera_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
camera_3d.h Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
convert_transform_modifier_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
convert_transform_modifier_3d.h Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
copy_transform_modifier_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
copy_transform_modifier_3d.h Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 2025-06-02 03:42:45 +09:00
cpu_particles_3d.compat.inc
cpu_particles_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
cpu_particles_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
decal.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
decal.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
fog_volume.cpp
fog_volume.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gpu_particles_3d.compat.inc
gpu_particles_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
gpu_particles_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gpu_particles_collision_3d.cpp Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 2025-02-04 08:02:44 +02:00
gpu_particles_collision_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
label_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
label_3d.h Add properties to configure space trimming on line break. 2025-03-16 16:15:37 +02:00
light_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
light_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
lightmap_gi.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
lightmap_gi.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
lightmap_probe.cpp
lightmap_probe.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
lightmapper.cpp
lightmapper.h Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
look_at_modifier_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
look_at_modifier_3d.h Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
marker_3d.cpp
marker_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_instance_3d.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
mesh_instance_3d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
modifier_bone_target_3d.cpp Implement ModifierBoneTarget3D which can be target of the other mods 2025-06-05 23:46:36 +09:00
modifier_bone_target_3d.h Implement ModifierBoneTarget3D which can be target of the other mods 2025-06-05 23:46:36 +09:00
multimesh_instance_3d.cpp Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
multimesh_instance_3d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
node_3d.cpp `SceneTreeFTI` - fix identity_xform flag getting out of sync 2025-06-02 11:17:23 +01:00
node_3d.h FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
occluder_instance_3d.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
occluder_instance_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
path_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
path_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
reflection_probe.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
reflection_probe.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
remote_transform_3d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
remote_transform_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
retarget_modifier_3d.cpp Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
retarget_modifier_3d.h Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
skeleton_3d.compat.inc
skeleton_3d.cpp Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
skeleton_3d.h Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
skeleton_ik_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
skeleton_ik_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
skeleton_modifier_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
skeleton_modifier_3d.h Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
spring_bone_collision_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
spring_bone_collision_3d.h Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
spring_bone_collision_capsule_3d.cpp Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
spring_bone_collision_capsule_3d.h Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
spring_bone_collision_plane_3d.cpp
spring_bone_collision_plane_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
spring_bone_collision_sphere_3d.cpp
spring_bone_collision_sphere_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
spring_bone_simulator_3d.cpp Add optional rot axis / Fix initial pose with rot axis in SpringBone 2025-06-05 09:38:06 +09:00
spring_bone_simulator_3d.h Add optional rot axis / Fix initial pose with rot axis in SpringBone 2025-06-05 09:38:06 +09:00
sprite_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
sprite_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visible_on_screen_notifier_3d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
visible_on_screen_notifier_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visual_instance_3d.cpp Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
visual_instance_3d.h Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
voxel_gi.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
voxel_gi.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
voxelizer.cpp Revert some instances of Math::INF back to 1e20 2025-06-05 09:32:40 -04:00
voxelizer.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
world_environment.cpp
world_environment.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00