mirror of https://github.com/godotengine/godot
Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`. |
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| .. | ||
| doc_classes | ||
| SCsub | ||
| config.py | ||
| register_types.cpp | ||
| register_types.h | ||
| webrtc_data_channel.cpp | ||
| webrtc_data_channel.h | ||
| webrtc_data_channel_gdnative.cpp | ||
| webrtc_data_channel_gdnative.h | ||
| webrtc_data_channel_js.cpp | ||
| webrtc_data_channel_js.h | ||
| webrtc_multiplayer.cpp | ||
| webrtc_multiplayer.h | ||
| webrtc_peer_connection.cpp | ||
| webrtc_peer_connection.h | ||
| webrtc_peer_connection_gdnative.cpp | ||
| webrtc_peer_connection_gdnative.h | ||
| webrtc_peer_connection_js.cpp | ||
| webrtc_peer_connection_js.h | ||