mirror of https://github.com/godotengine/godot
This switches to 64-bit integers in select locations of the Image class, so that image resolutions of 16384×16384 (used by lightmap texture arrays) can be used properly. Values that are larger should also work. VRAM compression is also supported, although most VRAM-compressed formats are limited to individual slices of 16384×16384. WebP is limited to 16383×16383 due to format limitations. |
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| .. | ||
| config | ||
| input | ||
| io | ||
| math | ||
| object | ||
| os | ||
| string | ||
| templates | ||
| threads | ||
| variant | ||
| test_crypto.h | ||
| test_hashing_context.h | ||
| test_time.h | ||