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David Snopek 393465ce92 Register editor classes normally, rather than via `ClassDB::set_current_api()` 2025-03-13 15:17:45 -05:00
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doc_classes Remove trailing double quote from link in GLTFState class documentation 2024-12-21 20:58:47 +01:00
editor Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
extensions Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
structures Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
tests Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
README.md Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
config.py SCons: Specify optional dependencies for modules 2025-01-08 21:59:18 -06:00
gltf_defines.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gltf_document.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
gltf_document.h Core: Avoid including `modules_enabled` in headers 2025-03-11 19:42:13 -05:00
gltf_state.cpp GLTF: Add extract_path and extract_prefix settings 2024-11-04 19:28:33 -08:00
gltf_state.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gltf_template_convert.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_types.cpp Register editor classes normally, rather than via `ClassDB::set_current_api()` 2025-03-13 15:17:45 -05:00
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
skin_tool.cpp Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00
skin_tool.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00

README.md

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.