mirror of https://github.com/godotengine/godot
Instead of gridmap editor calling grid as floor irrespective of the
orientation, it now calls the grid plane if it's vertical and floor
if horizontal.
Resolves: #14611
(cherry picked from commit
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|---|---|---|
| .. | ||
| doc_classes | ||
| SCsub | ||
| config.py | ||
| grid_map.cpp | ||
| grid_map.h | ||
| grid_map_editor_plugin.cpp | ||
| grid_map_editor_plugin.h | ||
| register_types.cpp | ||
| register_types.h | ||