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godot/scene/2d
Qbieshay 419e5c40fa Fix particle not re-randomizing every emission 2025-02-20 19:25:05 +01:00
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physics Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
animated_sprite_2d.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
animated_sprite_2d.h Use `SceneStringName` in more places 2024-12-02 14:39:16 +01:00
audio_listener_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_listener_2d.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp Add `volume_linear` property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
audio_stream_player_2d.h Add `volume_linear` property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
back_buffer_copy.cpp Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
back_buffer_copy.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
camera_2d.cpp Fix `Camera2D` limits drawing 2025-02-15 10:02:58 +03:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
cpu_particles_2d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
cpu_particles_2d.cpp Fix particle not re-randomizing every emission 2025-02-20 19:25:05 +01:00
cpu_particles_2d.h Fix particle not re-randomizing every emission 2025-02-20 19:25:05 +01:00
gpu_particles_2d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_2d.cpp Fix particle not re-randomizing every emission 2025-02-20 19:25:05 +01:00
gpu_particles_2d.h Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
light_2d.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
light_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
light_occluder_2d.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
light_occluder_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
line_2d.cpp Prevent errors when Line2D has 0 length 2025-02-12 17:43:53 +01:00
line_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
line_builder.cpp Fix Line2D not rendering anything when total length is not computed 2025-02-14 19:00:35 +01:00
line_builder.h
marker_2d.cpp Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
marker_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
mesh_instance_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
mesh_instance_2d.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
multimesh_instance_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
multimesh_instance_2d.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
navigation_agent_2d.cpp Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
navigation_agent_2d.h
navigation_link_2d.cpp Add NavigationLink debug direction indicator 2025-01-02 01:07:26 +01:00
navigation_link_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
navigation_obstacle_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
navigation_obstacle_2d.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
navigation_region_2d.cpp Add functions to get axis-aligned bounds of navigation regions 2025-01-13 20:18:33 +01:00
navigation_region_2d.h Add functions to get axis-aligned bounds of navigation regions 2025-01-13 20:18:33 +01:00
node_2d.cpp CPUParticles2D - Add ability to follow physics interpolated target 2025-01-24 14:13:20 +01:00
node_2d.h
parallax_2d.cpp Fix editor parallax grid snap movement 2025-01-21 08:21:46 -05:00
parallax_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp Draw fewer fishbones to improve Path gizmo readability and performance 2025-01-09 16:08:29 +01:00
path_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
polygon_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
polygon_2d.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
skeleton_2d.h Use local vector for skeleton 2024-10-02 20:38:40 +03:00
sprite_2d.cpp Sprite2D: Use correct name to hide `region_filter_clip_enabled` 2025-02-13 10:06:30 +11:00
sprite_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
tile_map.compat.inc
tile_map.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
tile_map.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
tile_map_layer.cpp Fix TileMapLayer bug where dirty cells could be marked twice 2025-02-10 22:18:10 -05:00
tile_map_layer.h Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
touch_screen_button.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
touch_screen_button.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
visible_on_screen_notifier_2d.cpp Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
visible_on_screen_notifier_2d.h Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00