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navigation
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physics
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Synchronize the names for `RequiredParam<T>` arguments in header files
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2025-12-03 04:14:52 -06:00 |
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SCsub
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animated_sprite_2d.cpp
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animated_sprite_2d.h
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audio_listener_2d.cpp
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audio_listener_2d.h
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audio_stream_player_2d.compat.inc
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audio_stream_player_2d.cpp
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audio_stream_player_2d.h
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Remove unused private variables in `godot/scene`
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2025-12-07 03:46:26 -08:00 |
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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`FTI` - `Camera2D` accepts resets only after entering tree
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2025-11-15 12:02:43 +00:00 |
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camera_2d.h
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`FTI` - `Camera2D` accepts resets only after entering tree
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2025-11-15 12:02:43 +00:00 |
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canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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cpu_particles_2d.compat.inc
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cpu_particles_2d.cpp
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Change curve range for particle multipliers
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2025-12-03 20:47:40 -06:00 |
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cpu_particles_2d.h
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Remove unused private variables in `godot/scene`
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2025-12-07 03:46:26 -08:00 |
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gpu_particles_2d.compat.inc
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gpu_particles_2d.cpp
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Make all unsupported renderer message features consistently warnings
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2025-12-01 17:38:12 +01:00 |
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gpu_particles_2d.h
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light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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line_builder.cpp
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line_builder.h
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marker_2d.cpp
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marker_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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node_2d.cpp
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Use `RequiredParam`/`RequiredResult` in some high value places
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2025-12-02 10:44:12 -06:00 |
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node_2d.h
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Use `RequiredParam`/`RequiredResult` in some high value places
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2025-12-02 10:44:12 -06:00 |
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parallax_2d.cpp
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parallax_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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path_2d.h
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polygon_2d.cpp
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Apply viewport oversampling to Polygon2D.
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2025-11-03 22:34:40 +02:00 |
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polygon_2d.h
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Remove unused private variables in `godot/scene`
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2025-12-07 03:46:26 -08:00 |
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remote_transform_2d.cpp
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remote_transform_2d.h
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skeleton_2d.cpp
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skeleton_2d.h
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sprite_2d.cpp
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sprite_2d.h
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Remove unused private variables in `godot/scene`
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2025-12-07 03:46:26 -08:00 |
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tile_map.compat.inc
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tile_map.cpp
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tile_map.h
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tile_map_layer.cpp
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Preserve winding order for transformed tiles' navigation polygons
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2026-01-08 19:41:56 +01:00 |
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tile_map_layer.h
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Fix TileMapLayer transformations for Node2D scene tiles
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2025-11-15 00:39:34 +01:00 |
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visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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Remove unused private variables in `godot/scene`
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2025-12-07 03:46:26 -08:00 |