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godot/modules/mono/editor
Pāvels Nadtočajevs ddd807ff7d Add `(void *)` cast directly to `GetProcAddress` calls. 2025-02-27 12:30:04 +02:00
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Godot.NET.Sdk [.NET] Disallow `[ExportToolButton]` on members thay may store the Callable 2025-02-14 01:09:59 +01:00
GodotTools fix android mono export causing conflicts 2025-02-10 10:09:52 -05:00
script_templates SCons: Properly `NoCache` all text files 2025-01-16 16:59:12 -06:00
bindings_generator.cpp [.NET] Add Obsolete attribute to signal trampolines and emitter functions 2025-01-24 02:18:28 +01:00
bindings_generator.h C#: Fix warnings caught by new problem-matchers 2024-12-10 14:04:35 -06:00
code_completion.cpp Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
code_completion.h
editor_internal_calls.cpp Extract editor main screen 2024-09-09 11:06:18 -04:00
editor_internal_calls.h
hostfxr_resolver.cpp Add `(void *)` cast directly to `GetProcAddress` calls. 2025-02-27 12:30:04 +02:00
hostfxr_resolver.h
semver.cpp
semver.h Force build editor with regex module, remove checking code. 2025-01-07 19:43:23 +08:00