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godot/modules/gltf/structures
Aaron Franke 342088ca31
GLTF: Use const Vector internally instead of TypedArray copies
2025-11-27 23:08:42 -08:00
..
gltf_accessor.compat.inc
gltf_accessor.cpp
gltf_accessor.h
gltf_animation.cpp
gltf_animation.h
gltf_buffer_view.compat.inc
gltf_buffer_view.cpp
gltf_buffer_view.h
gltf_camera.cpp
gltf_camera.h
gltf_mesh.cpp
gltf_mesh.h
gltf_node.cpp
gltf_node.h
gltf_object_model_property.cpp
gltf_object_model_property.h
gltf_skeleton.cpp
gltf_skeleton.h
gltf_skin.cpp
gltf_skin.h
gltf_texture.cpp
gltf_texture.h
gltf_texture_sampler.cpp
gltf_texture_sampler.h