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godot/editor/run
Pāvels Nadtočajevs c3bef1b83f
Split `EmbeddedProcess::reset` to allow stopping timers without full reset.
2026-01-15 11:19:43 +02:00
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editor_run.cpp Fix verbose running message 2025-10-24 23:18:55 +02:00
editor_run.h
editor_run_bar.cpp Add missing hover indication to movie maker button 2025-12-10 11:04:25 +04:00
editor_run_bar.h Update the shortcuts for 'run the current scene' and 'run specific scene' so they trigger the last selected XR mode option 2025-12-01 00:25:30 -08:00
editor_run_native.cpp Refactor debugging on a device with DAP - now possible with all device types 2025-11-11 22:54:01 +01:00
editor_run_native.h
embedded_process.cpp Split `EmbeddedProcess::reset` to allow stopping timers without full reset. 2026-01-15 11:19:43 +02:00
embedded_process.h Split `EmbeddedProcess::reset` to allow stopping timers without full reset. 2026-01-15 11:19:43 +02:00
game_view_plugin.cpp Split `EmbeddedProcess::reset` to allow stopping timers without full reset. 2026-01-15 11:19:43 +02:00
game_view_plugin.h Fix gray bar of embed game window in Windows 2026-01-11 11:14:07 +03:00
run_instances_dialog.cpp Improve spacing in trees showing table data in modern theme 2026-01-12 00:01:49 +04:00
run_instances_dialog.h