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godot/drivers/vulkan
Dario f714eaba0d Do not store SPIR-V in memory unless pipeline statistics are used. 2026-01-16 18:51:33 -03:00
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SCsub Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
godot_vulkan.h
rendering_context_driver_vulkan.cpp
rendering_context_driver_vulkan.h
rendering_device_driver_vulkan.cpp Do not store SPIR-V in memory unless pipeline statistics are used. 2026-01-16 18:51:33 -03:00
rendering_device_driver_vulkan.h Merge pull request #113842 from blueskythlikesclouds/rd-depth-clear-on-first-use 2026-01-06 10:59:42 +01:00
rendering_shader_container_vulkan.cpp Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
rendering_shader_container_vulkan.h Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
vulkan_hooks.cpp
vulkan_hooks.h OpenXR: Fix Vulkan validation errors and get `XR_META_foveation_eye_tracked` working on Meta Quest devices 2025-11-26 05:02:22 -06:00