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godot/drivers/d3d12
Rémi Verschelde 2b8be909ed
Merge pull request #114645 from blueskythlikesclouds/fix-dxil-view-instancing-workaround
Fix DXIL view instancing workaround not getting applied correctly.
2026-01-07 01:42:12 +01:00
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SCsub Add Mesa version check. 2025-12-18 11:31:52 +02:00
d3d12_godot_nir_bridge.h Make each SPIR-V -> DXIL conversion thread allocate from its own heap. 2025-12-12 17:05:39 +03:00
d3d12_hooks.cpp Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
d3d12_hooks.h Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
dxil_hash.cpp
dxil_hash.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp Fix D3D12 device not getting created with Agility SDK. 2025-12-15 18:32:08 +03:00
rendering_context_driver_d3d12.h SCons: Cleanup hardcoded D3D12 driver workarounds 2025-12-02 10:56:50 -06:00
rendering_device_driver_d3d12.cpp Merge pull request #114146 from blueskythlikesclouds/d3d12-discard-state-fix 2026-01-06 10:59:49 +01:00
rendering_device_driver_d3d12.h Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
rendering_shader_container_d3d12.cpp Fix DXIL view instancing workaround not getting applied correctly. 2026-01-06 12:39:35 +03:00
rendering_shader_container_d3d12.h Refactor descriptor heaps in D3D12 driver. 2025-12-03 11:02:41 +03:00