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godot/doc/classes/LightmapperRD.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="LightmapperRD" inherits="Lightmapper" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
The built-in GPU-based lightmapper for use with [LightmapGI].
</brief_description>
<description>
LightmapperRD ("RD" stands for [RenderingDevice]) is the built-in GPU-based lightmapper for use with [LightmapGI]. On most dedicated GPUs, it can bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD uses compute shaders to bake lightmaps, so it does not require CUDA or OpenCL libraries to be installed to be usable.
[b]Note:[/b] This lightmapper requires the GPU to support the [RenderingDevice] backend (Forward+ and Mobile renderers). When using the Compatibility renderer, baking will use a temporary [RenderingDevice]. Support for [RenderingDevice] is not required to [i]render[/i] lightmaps that were already baked beforehand.
</description>
<tutorials>
</tutorials>
</class>