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godot/servers/rendering/renderer_rd/forward_clustered
viksl f3848b75cb
Fixes alpha materials being rendered with a reverse cull which is visible in reflections from reflection probes.
(cherry picked from commit 929c69bad8)
2024-09-17 08:57:42 +02:00
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render_forward_clustered.cpp Fixes alpha materials being rendered with a reverse cull which is visible in reflections from reflection probes. 2024-09-17 08:57:42 +02:00
render_forward_clustered.h Make RenderSceneData take projection correction into account 2024-06-27 10:44:30 +10:00
scene_shader_forward_clustered.cpp Merge pull request #86516 from jsjtxietian/fix-camera-direction 2024-07-18 10:45:20 +02:00
scene_shader_forward_clustered.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00