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godot/servers/rendering/renderer_rd/environment
Alexis Breust 2b05cf154a
Sky: No more auto-selecting REALTIME mode if radiance is not 256
(cherry picked from commit 44e526d3d5)
2024-09-17 08:57:43 +02:00
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SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
fog.cpp [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
fog.h [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
gi.cpp SDFGI: fix crash if update_data is nullptr 2024-07-19 18:27:32 +02:00
gi.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
sky.cpp Sky: No more auto-selecting REALTIME mode if radiance is not 256 2024-09-17 08:57:43 +02:00
sky.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00