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godot/servers/rendering/renderer_rd/shaders
Rémi Verschelde 0c12e633d4
Style: Apply fixes from clang-format 18.1.3
2025-04-25 15:40:13 +02:00
..
effects Fix SSR not working properly in stereo 2024-01-25 17:19:41 +01:00
environment Style: Apply fixes from clang-format 18.1.3 2025-04-25 15:40:13 +02:00
forward_clustered Style: Apply fixes from clang-format 18.1.3 2025-04-25 15:40:13 +02:00
forward_mobile Style: Apply fixes from clang-format 18.1.3 2025-04-25 15:40:13 +02:00
SCsub
blit.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
canvas.glsl Style: Apply fixes from clang-format 18.1.3 2025-04-25 15:40:13 +02:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Style: Apply fixes from clang-format 18.1.3 2025-04-25 15:40:13 +02:00
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
samplers_inc.glsl
scene_data_inc.glsl Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
skeleton.glsl Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00