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godot/scene/resources
Thaddeus Crews 36e2050eea
Core: Sidestep GCC false-positives
(cherry picked from commit acdb8667b5)

Adds some more fixes for 4.5.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-10-28 22:20:59 +01:00
..
SCsub Move default theme files to scene/theme 2023-08-28 00:23:38 +02:00
animated_texture.cpp
animated_texture.h
animation.cpp Restored the ability for linear interpolation to work on a mix of integer and float keyframes. 2024-01-25 17:19:41 +01:00
animation.h Rework blending method in Variant animation for Int/Array/String 2023-11-16 21:37:18 +09:00
animation_library.cpp Unexpose internal data property of `AnimationLibrary` 2023-11-02 18:57:39 +01:00
animation_library.h Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
atlas_texture.cpp Fix multiple usability issues in the texture region editor 2023-08-27 14:25:49 +02:00
atlas_texture.h
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp
audio_stream_wav.h
bit_map.cpp
bit_map.h
bone_map.cpp Fix invalid return from some `_get/_set` 2023-10-27 15:49:19 +02:00
bone_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_attributes.cpp Remove exp hint of a few properties 2023-12-07 10:27:07 +01:00
camera_attributes.h Style: Apply fixes from clang-format 18.1.3 2025-04-25 15:40:13 +02:00
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
compressed_texture.cpp
compressed_texture.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Replace `sanity` with `safety` for checks 2023-10-08 16:22:24 +02:00
curve.h Add handles to control Curve3D tilt 2023-08-12 14:55:38 +08:00
curve_texture.cpp
curve_texture.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
environment.h
fog_material.cpp Fix several Material texture parameter updates 2023-11-01 03:10:46 +02:00
fog_material.h
font.compat.inc [Text Server] Store extra spacing of individual font variations. 2023-08-24 11:58:12 +03:00
font.cpp Don't use TTR/RTR for ERR/WARN prints 2023-11-12 12:00:55 +01:00
font.h [Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
gradient.cpp
gradient.h Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
gradient_texture.cpp Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
gradient_texture.h Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
height_map_shape_3d.cpp
height_map_shape_3d.h
image_texture.cpp Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
image_texture.h Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
immediate_mesh.cpp Avoid singularity when generated tangents and validate that tangents are good enough when using compression 2024-03-11 15:00:43 +01:00
immediate_mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
importer_mesh.cpp Fix memory corruption and assert failures in convex decomposition 2023-12-07 10:27:05 +01:00
importer_mesh.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
label_settings.cpp
label_settings.h
material.cpp Fix missing autocompletion for inheriting classes 2024-01-25 18:45:01 +01:00
material.h Cleanup instances of using uint32_t for mesh formats 2023-10-12 22:01:41 +02:00
mesh.cpp Store ArrayMesh path in RenderingServer for use in error messages 2024-03-11 15:00:43 +01:00
mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_library.cpp Cleanup MeshLibrary changed signals 2023-08-19 11:56:31 +02:00
mesh_library.h
mesh_texture.cpp
mesh_texture.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x 2023-07-25 21:26:16 +02:00
navigation_mesh_source_geometry_data_2d.cpp Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_2d.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_3d.cpp
navigation_mesh_source_geometry_data_3d.h
navigation_polygon.cpp Fix property hints for parsed collision mask 2024-03-11 15:00:43 +01:00
navigation_polygon.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
packed_scene.cpp Core: Sidestep GCC false-positives 2025-10-28 22:20:59 +01:00
packed_scene.h Fix the behavior of the resource property of the sub-scene root node on instantiation 2023-08-18 19:08:34 +08:00
particle_process_material.cpp Fixed radial inwards velocity clamping incorrectly (regression from 83488) 2023-11-23 10:32:56 +01:00
particle_process_material.h Merge pull request #84056 from QbieShay/qbe/fix-orbit-z 2023-10-30 10:18:33 +01:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp Support immediately update ui after resizing placeholder* texture 2024-03-11 18:07:44 +01:00
placeholder_textures.h Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used 2023-07-25 10:49:35 +02:00
polygon_path_finder.cpp
polygon_path_finder.h
portable_compressed_texture.cpp Fix wrong fail contion in compressed texture and some clean up 2024-03-11 18:01:31 +01:00
portable_compressed_texture.h
primitive_meshes.cpp Fix PrismMesh::_create_mesh_array division by 0 2024-01-25 17:03:57 +01:00
primitive_meshes.h Style: Apply fixes from clang-format 18.1.3 2025-04-25 15:40:13 +02:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Add forward compat parsing of PackedVector4Array 2024-05-03 00:20:12 +02:00
resource_format_text.h
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader.h
shader_include.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader_include.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_2d_ccdik.cpp Fix invalid return from some more `_get/_set` 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp Fix invalid return from some more `_get/_set` 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp Fix invalid return from some more `_get/_set` 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp Fix invalid return from some more `_get/_set` 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp Fix invalid return from some more `_get/_set` 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp Fix invalid return from some more `_get/_set` 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp Change suffix from m to px 2024-01-25 18:32:36 +01:00
skeleton_modification_2d_twoboneik.h
skeleton_modification_stack_2d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
skeleton_modification_stack_2d.h
skeleton_profile.cpp
skeleton_profile.h
skin.cpp
skin.h
sky.cpp
sky.h
sky_material.cpp
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp
style_box.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
style_box_flat.cpp
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
surface_tool.cpp Properly calculate binormal when creating SurfaceTool from arrays 2024-03-11 15:00:43 +01:00
surface_tool.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
syntax_highlighter.cpp Connect `CodeHighlighter` with `TextEdit` without friend-access 2023-09-19 14:36:38 +02:00
syntax_highlighter.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
text_file.cpp
text_file.h Fixed: TextFile's not reloading when changed from external editors 2023-09-06 17:34:36 -04:00
text_line.cpp Do not apply extra spacing twice. 2023-10-09 21:38:23 +03:00
text_line.h
text_paragraph.cpp [TextServer] Fix line breaks for dropcap and resizing embedded objects. 2023-10-31 22:39:42 +02:00
text_paragraph.h
texture.cpp
texture.h
texture_rd.cpp Add custom texture create function 2023-07-26 20:46:34 +10:00
texture_rd.h Add custom texture create function 2023-07-26 20:46:34 +10:00
theme.cpp Added variations to get_type_list() 2023-10-30 10:27:38 -05:00
theme.h Warn about accessing non-existing editor theme items 2023-09-15 14:51:01 +02:00
tile_set.cpp Fix generating terrain icon with certain image formats. 2023-12-07 10:27:03 +01:00
tile_set.h Style: Apply fixes from clang-format 18.1.3 2025-04-25 15:40:13 +02:00
video_stream.cpp Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable 2024-03-11 23:07:04 +01:00
video_stream.h Clean up some Editor, OpenXR, VideoStream code 2023-10-20 17:54:39 +02:00
visual_shader.cpp Check is the ref shader valid in visual shader's update_option_menu 2024-03-11 16:36:30 +01:00
visual_shader.h Check is the ref shader valid in visual shader's update_option_menu 2024-03-11 16:36:30 +01:00
visual_shader_nodes.cpp Fixes Texture2dParameter node filter option 2023-11-12 01:59:53 +05:30
visual_shader_nodes.h made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h