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godot/servers/visual
Pedro J. Estébanez 49700eb84b Make physics interpolation compatible with separate-thread rendering 2025-12-28 09:49:06 +01:00
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portals Remove implicit conversion from `LocalVector` to `Vector` 2025-06-14 19:46:29 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
rasterizer.cpp Merge pull request #108120 from lawnjelly/fti_multimesh_reset_all3 2025-07-02 08:20:15 +01:00
rasterizer.h FTI - Optimize non-interpolated 2D items 2025-10-06 09:20:44 +01:00
shader_language.cpp Prevent shuffling custom shader functions (shader cache requires determinism) 2024-01-03 13:12:48 +01:00
shader_language.h Prevent shuffling custom shader functions (shader cache requires determinism) 2024-01-03 13:12:48 +01:00
shader_types.cpp Add blob shadows feature 2025-10-01 06:37:54 +01:00
shader_types.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
visual_server_blob_shadows.cpp Add blob shadows feature 2025-10-01 06:37:54 +01:00
visual_server_blob_shadows.h Add blob shadows feature 2025-10-01 06:37:54 +01:00
visual_server_canvas.cpp FTI - Optimize non-interpolated 2D items 2025-10-06 09:20:44 +01:00
visual_server_canvas.h Physics Interpolation 2D - change transform API to use const ref 2024-03-16 16:50:47 +00:00
visual_server_canvas_helper.cpp MultiRect - Fix flushing in TextEdit 2023-07-15 14:02:21 +01:00
visual_server_canvas_helper.h MultiRect - Fix flushing in TextEdit 2023-07-15 14:02:21 +01:00
visual_server_constants.h Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 2024-06-09 12:08:27 +01:00
visual_server_globals.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
visual_server_globals.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
visual_server_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:05:49 +01:00
visual_server_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:29:16 +01:00
visual_server_raster.cpp Make physics interpolation compatible with separate-thread rendering 2025-12-28 09:49:06 +01:00
visual_server_raster.h Make physics interpolation compatible with separate-thread rendering 2025-12-28 09:49:06 +01:00
visual_server_scene.cpp Add blob shadows feature 2025-10-01 06:37:54 +01:00
visual_server_scene.h Add blob shadows feature 2025-10-01 06:37:54 +01:00
visual_server_viewport.cpp Add GLOBAL_GET cached macros. 2025-03-18 16:28:40 +00:00
visual_server_viewport.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
visual_server_wrap_mt.cpp Make physics interpolation compatible with separate-thread rendering 2025-12-28 09:49:06 +01:00
visual_server_wrap_mt.h Make physics interpolation compatible with separate-thread rendering 2025-12-28 09:49:06 +01:00