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godot/platform/osx
Rémi Verschelde aa89ab0517
CI: Partially sync workflows and actions with 3.x branch
Stick to `ubuntu:20.04` runners for now, as porting to newer ones implies
fixing a number of compilation warnings which may not be worth the trouble
for an EOL branch.
2024-11-08 14:01:16 +01:00
..
export Fix various Clang -Wunused-but-set-variable warnings 2024-11-06 13:13:09 +01:00
SCsub Modernize Semaphore 2021-02-18 11:58:08 +01:00
crash_handler_osx.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
crash_handler_osx.mm Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
detect.py Allow to not optimize release build 2021-03-20 23:05:13 +01:00
dir_access_osx.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dir_access_osx.mm Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godot_main_osx.mm Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
joypad_osx.cpp macOS: Fix sprintf deprecation warning 2024-11-06 11:24:14 +01:00
joypad_osx.h Fix crash on macOS (AS) when dualshock4 is removed 2022-07-03 03:51:18 +02:00
logo.png platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
os_osx.h Add partial support for Android scoped storage. 2021-08-16 09:56:32 +02:00
os_osx.mm Add partial support for Android scoped storage. 2021-08-16 09:56:32 +02:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
platform_osx_builders.py CI: Partially sync workflows and actions with 3.x branch 2024-11-08 14:01:16 +01:00
power_osx.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_osx.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00