mirror of https://github.com/godotengine/godot
The previous logic was causing the (unintentional) removal of custom defines automatically added by the engine. |
||
|---|---|---|
| .. | ||
| shaders | ||
| SCsub | ||
| rasterizer_canvas_gles3.cpp | ||
| rasterizer_canvas_gles3.h | ||
| rasterizer_gles3.cpp | ||
| rasterizer_gles3.h | ||
| rasterizer_scene_gles3.cpp | ||
| rasterizer_scene_gles3.h | ||
| rasterizer_storage_gles3.cpp | ||
| rasterizer_storage_gles3.h | ||
| shader_compiler_gles3.cpp | ||
| shader_compiler_gles3.h | ||
| shader_gles3.cpp | ||
| shader_gles3.h | ||