mirror of https://github.com/godotengine/godot
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features) |
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| .. | ||
| export | ||
| SCsub | ||
| audio_driver_osx.cpp | ||
| audio_driver_osx.h | ||
| context_gl_osx.cpp | ||
| context_gl_osx.h | ||
| detect.py | ||
| godot_main_osx.mm | ||
| godot_osx.h | ||
| godot_osx.mm | ||
| logo.png | ||
| os_osx.h | ||
| os_osx.mm | ||
| platform_config.h | ||
| sem_osx.cpp | ||
| sem_osx.h | ||