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godot/platform/nacl
Rémi Verschelde a68e96b8c2
SCons: Set explicit standards to C++98 and C11
Godot 1.0 was developed at a time where compilers defaulted to C++98.

Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.

This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.
2025-01-03 22:38:48 +01:00
..
html GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_nacl.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_nacl.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_nacl.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_nacl.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py SCons: Set explicit standards to C++98 and C11 2025-01-03 22:38:48 +01:00
geturl_handler.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
geturl_handler.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_module.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_nacl.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
nacl_keycodes.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
opengl_context.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
opengl_context.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_nacl.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_nacl.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pepper_main.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
platform_config.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00