A node for inverse kinematics which may modify more than one bone.
Base class of [SkeletonModifier3D]s that has some joint lists and applies inverse kinematics. This class has some structs, enums, and helper methods which are useful to solve inverse kinematics.
https://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/#ikmodifier3d-and-7-child-classes
Clears all settings.
Returns the number of settings.
Resets a state with respect to the current bone pose.
Sets the number of settings.
If [code]true[/code], the solver retrieves the bone axis from the bone pose every frame.
If [code]false[/code], the solver retrieves the bone axis from the bone rest and caches it, which increases performance slightly, but position changes in the bone pose made before processing this [IKModifier3D] are ignored.