Node used for displaying a [Mesh] in 2D. Node used for displaying a [Mesh] in 2D. This can be faster to render compared to displaying a [Sprite2D] node with large transparent areas, especially if the node takes up a lot of space on screen at high viewport resolutions. This is because using a mesh designed to fit the sprite's opaque areas will reduce GPU fill rate utilization (at the cost of increased vertex processing utilization). When a [Mesh] has to be instantiated more than thousands of times close to each other, consider using a [MultiMesh] in a [MultiMeshInstance2D] instead. A [MeshInstance2D] can be created from an existing [Sprite2D] via a tool in the editor toolbar. Select the [Sprite2D] node, then choose [b]Sprite2D > Convert to MeshInstance2D[/b] at the top of the 2D editor viewport. $DOCS_URL/tutorials/2d/2d_meshes.html The [Mesh] that will be drawn by the [MeshInstance2D]. The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. Emitted when the [member texture] is changed.