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100 Commits

Author SHA1 Message Date
Pāvels Nadtočajevs 7da0767f35 [TextEdit] Update syntax highlighting when IME composition string is updated. 2025-02-07 11:54:56 +02:00
Pāvels Nadtočajevs b50d9742c2 Fix `is_valid_float`, `Variant` parser, `Expression` parser, script highlighter, and `TextServer` not handing capital E in scientific notation. 2025-02-05 18:39:40 +02:00
bruvzg 3be46a69c4 Fix uppercase B and X parsing in the integer literals. 2025-02-05 16:02:06 +02:00
Thaddeus Crews 0f95e9f8e6
Merge pull request #100575 from Wierdox/improve_syntax_highlighting_for_shorthand_of_and_plus_bitwise_and_by_altering_string_name_highlighting
Improve `&&` and `&` syntax highlighting by altering `StringName` highlighting
2024-12-23 11:15:21 -06:00
Yufeng Ying 33817b186f Remove unused header in drivers and modules.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2024-12-24 00:40:47 +08:00
Wierdox ed81a17e1e Improve '&&' and '&' syntax highlighting by altering StringName highlighting 2024-12-21 14:02:31 -08:00
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
A Thousand Ships 68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
HolonProduction e999f11d53 GDScript: Don't highlight unexposed classes 2024-10-14 14:57:16 +02:00
A Thousand Ships dd6443193c
[Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
A Thousand Ships d519715d94
[Scene] Add `SceneStringNames::font(_size/_color)` 2024-06-18 17:24:27 +02:00
Danil Alexeev 98dac9e39c
GDScript: Fix highlighting escapes in multiline raw strings 2024-04-09 10:21:10 +03:00
Danil Alexeev c45242578a
GDScript: Fix `for` expression is highlighted as type 2024-03-18 22:33:08 +03:00
Danil Alexeev a10241bfe4
GDScript: Fix type highlighting after whitespace 2024-02-26 20:49:05 +03:00
Rémi Verschelde a8cfd1436a
Merge pull request #86176 from dalexeev/gds-fix-type-highlighting
GDScript: Fix type highlighting
2024-01-30 17:47:33 +01:00
Danil Alexeev faebb0895f
GDScript: Highlight code region comments 2024-01-25 22:03:48 +03:00
Yuri Sizov 45eedba1fa Improve editor theme generation after the refactor 2024-01-17 15:16:53 +01:00
Danil Alexeev 3a4a0c6b15
GDScript: Fix type highlighting 2023-12-14 23:38:24 +03:00
Thaddeus Crews 5cf0d772bc
Change container_element_type to vector container 2023-12-05 08:51:49 -06:00
Danil Alexeev 881fe67d94
Code Editor: Fix regression with using doc comments for code regions 2023-10-13 09:38:03 +03:00
Danil Alexeev de7cbe8789
Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
Rémi Verschelde 1edf0f35b1
Merge pull request #82326 from adeneve/gdscript_dict_highlighter_fix
Fix for GDScriptHighlighter dictionaries as function arguments
2023-10-05 22:49:47 +02:00
Andrew de Neve 978fcaf1b4 Fix for gdscript_highlighter dictionaries as arguments
Fix for gdscript_highlighter. When passing a dictionary
as a function argument, the dictionary values were being
highlighted green as if they were types.
2023-10-05 12:38:39 -07:00
Danil Alexeev e750c59cf8
GDScript: Improve highlighting of types 2023-10-03 17:32:27 +03:00
Danil Alexeev 2964c7d51c
GDScript: Add raw string literals (r-strings) 2023-09-11 18:34:33 +03:00
MewPurPur d3946242f4 Fix highlighting of hex numbers with separators 2023-08-28 09:52:40 +03:00
Danil Alexeev 54231682ba
GDScript: Highlight comment markers (`TODO`, `FIXME`, etc.) 2023-08-07 11:33:51 +03:00
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
VolTer 952703d921 Make GDScript number highlighting stricter 2023-03-01 21:27:32 +01:00
Haoyu Qiu 5a283bdbcd Allow unicode identifier in GDScript syntax highlighter 2023-01-29 13:17:05 +08:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
VolTer 52cfd4551d Stop highlighting node refs if they are invalid identifiers 2023-01-03 16:00:16 +02:00
Markus Sauermann 3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
Rune 624af7e032 GDScript: fix highlighting '.' after global class name 2022-10-11 22:18:19 -07:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
VolTer 2d48bf0b88 Fix more highlighting bugs 2022-10-02 17:44:39 +02:00
Rémi Verschelde cb39d7d08b Merge pull request #65074 from MewPurPur/booleans-highlighting-fix
Fix highlighting after value keywords
2022-09-27 09:58:58 +02:00
VolTer 54bb9c3dd5 Fixed a case for global function highlighting 2022-08-31 23:12:23 +02:00
VolTer ff362f8586 Add missing values to binary operator highlighter check exceptions 2022-08-31 08:51:26 +02:00
VolTer 1342b8ccd6 Follow-up fixes to number highlighting 2022-08-29 20:54:56 +02:00
VolTer a33ed6c046 Fix number highlighting 2022-08-29 11:35:46 +02:00
Rémi Verschelde 09086b0bb0
Merge pull request #64651 from MewPurPur/fix-globalfunc-highlighting
Add new highlighting color for `@GDScript` and `@GlobalScope` functions
2022-08-27 18:44:14 +02:00
VolTer 88ad758b41 Added highlighting color for GDScript and GlobalScope functions 2022-08-25 17:00:16 +02:00
VolTer 73bbc61eb4 Tweaked StringName highlighting color 2022-08-25 08:32:14 +02:00
kobewi 8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Max Hilbrunner 6f273d2156
Merge pull request #63326 from MewPurPur/binary-highlighting-fix
Fix highlighting of multiple operators
2022-08-19 01:27:02 +02:00
VolTer 2e6108d181 Improve binary operator highlighting 2022-08-14 15:49:07 +02:00
Hugo Locurcio 0a24d40836
Improve script editor's light theme syntax colors for better readability
New colors were hand-picked to have a better contrast rate,
while still following the general coloring of the previous light theme.

This improves the light theme's accessibility, especially in outdoor
environments with direct sunlight.
2022-07-31 23:40:48 +02:00
kobewi df5655fdca Highlight ^NodePath and &StringName differently 2022-07-19 20:20:30 +02:00