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6641 Commits

Author SHA1 Message Date
Lazy-Rabbit-2001 5ca70d88a7 Improve usability of Camera2D 2025-03-12 09:57:31 +08:00
Thaddeus Crews 3c03566d2e
Merge pull request #102281 from ryevdokimov/selection-box-color-no-restart
Do not require editor restart when changing selection box color
2025-03-11 19:54:43 -05:00
Thaddeus Crews ea892d9fee
Merge pull request #93673 from Calinou/3d-editor-debug-draw-modes-mark-unsupported
Disable debug draw modes in the 3D editor according to current rendering method
2025-03-11 19:54:42 -05:00
Robert Yevdokimov 8a6804b197 Do not require editor restart when changing selection box color 2025-03-12 03:38:44 +04:00
Hugo Locurcio 5472936b69
Disable debug draw modes in the 3D editor according to current rendering method
- Add tooltips to some debug draw modes, including when it's unsupported
  due to the current rendering method in use.
- Improve documentation related to debug draw modes.
2025-03-12 00:10:24 +01:00
kobewi c2813b902c Add editor setting for default animation step 2025-03-11 23:16:27 +01:00
Thaddeus Crews 23979663d0
Merge pull request #98133 from aaronfranke/view-layout-menu
Rename internal `view_menu` in 3D editor code
2025-03-11 16:54:07 -05:00
Thaddeus Crews 7d1e236ad9
Merge pull request #102189 from KoBeWi/frames_per_setting
Add editor setting for FPS mode and compat
2025-03-11 16:54:04 -05:00
Thaddeus Crews 37fed7790e
Merge pull request #102176 from ryevdokimov/fix-local-space-gizmo-basis
Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode
2025-03-11 16:54:00 -05:00
Thaddeus Crews 1d8fa8b58a
Merge pull request #101411 from Calinou/editor-navigationlink-increase-gizmo-detail
Increase NavigationLink3D gizmo detail to match other circle/sphere 3D gizmos
2025-03-11 16:53:54 -05:00
Thaddeus Crews 1186514fcf
Merge pull request #102666 from KoBeWi/repeatranslations
Split repeated translation in Game plugin
2025-03-11 16:53:52 -05:00
Thaddeus Crews 165fdce84e
Merge pull request #102709 from KoBeWi/repeatranslations2
Split repeated translation for floating windows
2025-03-11 16:53:50 -05:00
Thaddeus Crews e54a4408ad
Merge pull request #102249 from Arnklit/particles2d-emission-shapes
Add emission shape gizmos to Particles2D
2025-03-11 14:01:00 -05:00
Thaddeus Crews 20651f1162
Merge pull request #99680 from YeldhamDev/multi_remote_selection
Allow to select multiple remote nodes at runtime
2025-03-11 14:00:56 -05:00
Thaddeus Crews 4ba3419cf8
Merge pull request #102950 from arkology/stylebox-editor-tooltip
Add tooltip for `StyleBoxPreview` grid button
2025-03-11 14:00:43 -05:00
Thaddeus Crews 72d5401b9f
Merge pull request #103218 from matheusmdx/spriteframes-editor-minor-adjusts
Minor adjusts in the `Show in Filesystem` code in `SpriteFrames` editor
2025-03-11 14:00:41 -05:00
Thaddeus Crews 5280c0bf4a
Merge pull request #102469 from sockeye-d/warning-highlights
Highlight warning lines in Script editor
2025-03-11 14:00:33 -05:00
Michael Alexsander 5c66129e62
Allow to select multiple remote nodes at runtime 2025-03-11 12:35:41 -03:00
Thaddeus Crews f1597b3023
Merge pull request #103758 from YeldhamDev/more_game_view_settings
Make Game view follow more editor settings
2025-03-11 09:34:58 -05:00
Thaddeus Crews 69d1992d9d
Merge pull request #103533 from Calinou/3d-editor-qwer-use-physical-keys
Use physical keys for the Q/W/E/R 3D editor shortcuts
2025-03-11 09:34:52 -05:00
Thaddeus Crews ff674de65e
Merge pull request #103903 from kiroxas/improveCylinderGizmo
Improve cylinder gizmo performance
2025-03-10 21:05:45 -05:00
Thaddeus Crews 13907ec474
Merge pull request #103910 from kiroxas/ImproveSphereGizmoPerformance
Improve Sphere gizmo performance
2025-03-10 21:05:44 -05:00
Kiro 8eaab62930 Improve cylinder gizmo performance 2025-03-10 20:14:45 +01:00
Kiro 4915f916a4 Improve sphere gizmo performance 2025-03-10 20:12:43 +01:00
Thaddeus Crews b40e6a55ac
Merge pull request #101884 from aaronp64/camera_gizmo_fov_fix
Fix `Camera3D` gizmo representation to accurately reflect FOV
2025-03-10 10:01:13 -05:00
A Thousand Ships 331a43a9d8
Add `String::remove_char(s)` methods for performance and convenience 2025-03-10 13:19:28 +01:00
A Thousand Ships 466590d0ec
Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
Aaron Franke 4f1bcbd97f
Rename internal `view_menu` in 3D editor code 2025-03-08 02:06:56 -08:00
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
Thaddeus Crews 3c43508ed7
Merge pull request #102427 from AThousandShips/fix_substr
Clean up some uses of `String::substr`
2025-03-07 15:12:33 -06:00
Thaddeus Crews c937b6d180
Merge pull request #102419 from Ivorforce/std-size
Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
Thaddeus Crews 30221571f2
Merge pull request #99094 from KoBeWi/preload_dct2slt82u81fo8dkxkak5o57
Drop preload Resources as UID
2025-03-07 15:12:24 -06:00
Thaddeus Crews 76952ba0a1
Merge pull request #90034 from KoBeWi/only_save_when_save
Don't save unnecessarily with `save_before_running`
2025-03-07 15:12:22 -06:00
aaronp64 7e4d635c2f Fix Camera3D gizmo representation to accurately reflect FOV
Updated gizmo drawing to keep depth proportional to width or height based on whether FOV is horizontal or vertical.
2025-03-07 14:33:54 -05:00
kobewi c1b08dda36 Don't save unnecessarily with save_before_running 2025-03-07 19:14:50 +01:00
A Thousand Ships 5113022dfe
Clean up some uses of `String::substr`
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
Haoyu Qiu ef4636ac59 Fix some i18n issues in visual shader editor 2025-03-07 18:39:45 +08:00
Michael Alexsander b7f823c4c7
Make Game view follow more editor settings 2025-03-06 23:08:34 -03:00
kobewi dade8bd66f Update script modified times when saved in EditorNode 2025-03-06 14:47:33 +01:00
Rémi Verschelde b33e20be21
Merge pull request #103301 from marcgpuig/unify-csgpolygon3d-gizmos
Unify CSGPolygon3D gizmos with the other geometries
2025-03-04 01:00:47 +01:00
Hugo Locurcio 4cd2d9e210
Use physical keys for the Q/W/E/R 3D editor shortcuts
This ensures they work consistently regardless of keyboard layout,
like freelook already does. The intent is to use the first 4 letter
keys on the top row of the keyboard.
2025-03-04 00:11:17 +01:00
Hilderin 0c9caccb33 Fix invalid startup embedded game location and size after resizing editor main area 2025-03-02 06:22:02 -05:00
Marc Garcia Puig 57d8ef5d23 Disabled depth test for line and handle materials 2025-02-25 22:56:56 +01:00
matheusmdx 110a29853b Minor adjusts in the 'Show in Filesystem' code in SpriteFrames editor 2025-02-23 17:20:13 -03:00
Rémi Verschelde ba47acab0a
Merge pull request #103105 from Hilderin/fix-embedded-game-window-first-startup-location-size
Fix Embedded Game window wrong first startup location and size
2025-02-23 12:12:51 +01:00
Rémi Verschelde 05c56e8393
Merge pull request #103052 from Hilderin/fix-embedded-game-mouse-over-not-focused-windows
Fix Embedded Game does not focus when mouse over on Windows
2025-02-23 12:12:47 +01:00
Hilderin 068d40a5a9 Fix Embedded Game window wrong first startup location and size 2025-02-20 20:24:12 -05:00
Hilderin c7bc322bf6 Fix Embedded Game does not focus when mouse over on Windows 2025-02-20 16:28:18 -05:00
Rémi Verschelde fe799deee0
Merge pull request #103050 from matheusmdx/fix-show-in-filesystem-crash
Don't show `Show in Filesystem` Popup for empty frames in `SpriteFrames` editor
2025-02-20 16:51:57 +01:00
matheusmdx 63f7e4d16e Don't show 'show in files' popup for empty frames 2025-02-19 19:25:28 -03:00