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Author SHA1 Message Date
Rémi Verschelde 568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
Rémi Verschelde 37ae2a2900
Merge pull request #95921 from akien-mga/scons-validate-opt-in-drivers
SCons: Better validation for platform-specific opt-in drivers
2024-08-22 00:10:56 +02:00
Rémi Verschelde 100fbb51ab
Merge pull request #95665 from Hilderin/fix-drag-drop-between-window
Fix drag&drop between window on Windows
2024-08-22 00:10:35 +02:00
Matias N. Goldberg 364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
Rémi Verschelde 6e9bcc0f18
SCons: Better validation for platform-specific opt-in drivers
This replaces cryptic compilation errors with a clear error message
and early build termination.
2024-08-21 22:53:34 +02:00
bruvzg 66832e9968 [Windows] Run native file dialogs in thread to make it non-blocking. 2024-08-19 12:58:16 +03:00
Hilderin 0987a9dc06 Fix drag&drop between window on Windows 2024-08-16 18:40:46 -04:00
bruvzg f72e74f395
[Windows/Linux] Check custom export templates architecture. 2024-08-16 15:52:12 +03:00
Rémi Verschelde b084b6a8bb
Merge pull request #94971 from bruvzg/drv_msgs
[Windows] Improve video driver error messages.
2024-08-16 14:32:50 +02:00
Rémi Verschelde a8bbb09bd5
Merge pull request #95143 from TV4Fun/fix_non_windows_library_load
Fix reload of GDExtension libraries in framework package on macOS
2024-08-16 10:35:19 +02:00
Alvin Wong 16a563b9ac DisplayServerWindows: Fix logic when creating with transient parent 2024-08-15 04:10:15 +08:00
Joel Croteau f44d6a235f Fix reload of GDExtension libraries in framework package on macos
`GDExtension::open_library` has a check in it to see if the library was loaded
from a temp file, and if it was to restore the original name as that is the one
we actually care about. This check is breaking extension reloading on Mac when
the library path is to a framework folder, as the file inside the framework
will not generally be the same name as the folder.

This check also shouldn't be necessary even on Windows, which is the only
platform that uses `generate_temp_files`, since disposal of the created temp
file is handled within `OS_Windows::open_dynamic_library`, and
`GDExtension::open_library` (which is the only function to call
`open_dynamic_library` with a `p_data` argument) only cares about the original
library file path and has to do extra work to remove the name of the temp file.
Instead, I have removed that check and set `OS_Windows::open_dynamic_library`
to return the name of the original file and not the name of the copy.

This fixes GDExtension reloading on macOS. I do not have a Windows machine
available to test that it still works properly on Windows, so someone should
check that before merging this.
2024-08-08 08:31:49 -06:00
Rémi Verschelde e693ff814a
Merge pull request #95155 from bruvzg/win_pen_checks
[Windows] Reject `WM_POINTER(UP/DOWN)` messages for non pen pointer type.
2024-08-06 12:32:02 +02:00
bruvzg e5efde9481
[Windows] Reject WM_POINTER(UP/DOWN) messages for non pen pointer type. 2024-08-04 20:07:14 +03:00
bruvzg 27474c9563
[Windows] Check if transparency is enabled in the project setting before applying DWM blur. 2024-08-01 10:30:46 +03:00
Rémi Verschelde 1d57b81d26
Merge pull request #94976 from bruvzg/win_app_name
[Windows] Improve editor grouping, set friendly name registry key for exported projects.
2024-07-31 16:13:21 +02:00
bruvzg 3f8cc6678b [Windows] Improve editor grouping, set friendly name registry key for exported projects. 2024-07-31 15:04:00 +03:00
Rémi Verschelde 3fce516155
Merge pull request #94428 from alvinhochun/windows-angle-resize-sync
Windows: Update ANGLE surface size when window is resized
2024-07-31 11:37:37 +02:00
bruvzg 68ae413893 [Windows] Improve video driver error messages. 2024-07-31 11:16:38 +03:00
bruvzg ad0ab2f396
[Windows] Improve OpenGL/ANGLE switching on ARM64. 2024-07-30 10:11:58 +03:00
Rémi Verschelde 9a8f18b9bf
Merge pull request #94796 from kus04e4ek/backfall
Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-29 15:17:26 +02:00
Alvin Wong 25270d5907 Allow llvm-mingw sanitizers only on x86_32/x86_64 2024-07-28 17:21:35 +08:00
Alvin Wong 0cda0b935d Windows: Add sanitizers for llvm-mingw, increase stack for ASan
ASan and UBSan are supported by llvm-mingw. They can be enabled by
passing `use_asan=yes use_ubsan=yes` to scons.
2024-07-28 04:32:18 +08:00
Alvin Wong 28c60a5ff9 Combine existing modes when calling SetConsoleMode
Otherwise the default modes will be cleared, which causes long lines to
be truncated in some terminals (e.g. Windows Terminal).
2024-07-28 00:32:40 +08:00
bruvzg 5d5d51937f [Windows] Remove libSynchronization 2024-07-27 17:12:27 +03:00
Kusok d30c1e6a8f Fall back to D3D12 if Vulkan is not supported and vice versa 2024-07-27 16:17:20 +08:00
Rémi Verschelde 44342c385c
Merge pull request #94735 from aitorciki/nvdrs-memset-initialization
[Windows] Use default aggregate initialization for NVAPI settings
2024-07-26 13:44:13 +02:00
Aitor Guevara 21f3e69a24 [Windows] Use default aggregate initialization for NVAPI settings
Using the member initialization encouraged in NVAPI documentation for
NVDRS_SETTING results in builds enabling `dev_mode` breaking. Default
aggregate initialization results in a clean build though.
2024-07-25 14:41:46 +02:00
Alvin Wong 97aa278edb Pass window exclusive and transient properties for subwindow creation
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
bruvzg 52a2836861 Disable FP contraction. 2024-07-23 14:33:51 +03:00
Rémi Verschelde a50fe87b89
Merge pull request #94078 from Repiteo/scons/msvc-flag-fix
SCons: Don't override cl flags on msvc
2024-07-22 14:12:45 +02:00
bruvzg 0e519118d2 [Windows] Fix release export template build for ARM64 Windows. 2024-07-19 14:33:40 +03:00
Rémi Verschelde 18da250ffb
Merge pull request #93737 from aitorciki/disable-windowed-gsync
[Windows] Disable G-SYNC in windowed mode
2024-07-19 11:10:31 +02:00
Rémi Verschelde 287521c2c2
Merge pull request #94466 from bruvzg/angle_update_lib
[Windows] Add `libSynchronization` to link flags.
2024-07-18 10:45:40 +02:00
Rémi Verschelde ea018a8131
Merge pull request #94120 from bruvzg/fix_kbd_names
[Windows] Fix reading keyboard layout names.
2024-07-17 15:44:50 +02:00
Rémi Verschelde 1ca4ce284e
Merge pull request #94063 from bruvzg/tablet_drag
[Winink] Check pointer button states.
2024-07-17 15:44:47 +02:00
bruvzg 9f714bfde5 [Windows] Add `libSynchronization` to link flags. 2024-07-17 10:58:03 +03:00
Alvin Wong 88581a7705 Support GPU preference for MS Store packaged apps 2024-07-16 23:46:37 +08:00
Alvin Wong 4091abd727 Respect integrated GPU preference in Windows Settings 2024-07-16 23:46:37 +08:00
Alvin Wong a1a0acff7c Windows: Update ANGLE surface size when window is resized
ANGLE needs to be told to resize the DXGI swap chain using
`eglWaitNative`. Otherwise the resize will only happen in
`eglSwapBuffers`, which causes some janky stretching during window
resize.
2024-07-16 17:01:42 +08:00
Alvin Wong d7f023ab73 Windows: Do not attempt to resize surface before it is created
`WM_WINDOWPOSCHANGED` may be received before `CreateWindowExW` has even
returned, when the window's rendering context or OpenGL context hasn't
been created yet.
2024-07-16 17:01:42 +08:00
Alvin Wong 1d542257e5 Windows: Fix wrong initial size passed to rendering driver 2024-07-16 03:30:44 +08:00
bruvzg 3afe1e7481 [Winink] Check pointer button states, fix drag and double-click. 2024-07-15 12:23:07 +03:00
Rémi Verschelde 1aa1a1879d
Merge pull request #94203 from RandomShaper/bye_bye_dxil_dll
D3D12: Get rid of `DXIL.dll`!
2024-07-11 23:16:59 +02:00
Rémi Verschelde 6c2699cbf6
Merge pull request #94187 from akien-mga/windows-remove-unused-is_wow64
Remove unused `is_wow64` method in `OS_Windows`
2024-07-11 23:16:54 +02:00
Rémi Verschelde c349f0d6a7
Remove unused `is_wow64` method in `OS_Windows`
It was added in b4d369c88 for `get_processor_count`, but this was later
changed to rely on `std::thread` in 6bf02c016.
2024-07-11 23:16:12 +02:00
Pedro J. Estébanez ee2c1584e4 D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
Rémi Verschelde 1b49d6393d
Merge pull request #93733 from alvinhochun/windows-restore-sizing
Windows: Restore to windowed mode using `SW_NORMAL`
2024-07-11 09:40:58 +02:00
bruvzg fea8ab0999 [Windows] Fix reading keyboard layout names. 2024-07-09 11:46:06 +03:00
Rémi Verschelde 3220b6fb11
Merge pull request #93976 from Hilderin/fix-caret-disappear-from-script-editor
Fix caret can disappear from script editor
2024-07-08 19:13:31 +02:00
Thaddeus Crews 0f691efb1b
SCons: Don't override cl flags on msvc 2024-07-08 09:48:18 -05:00
Hilderin ebd1ab646c Fix caret can disappear from script editor 2024-07-08 07:11:17 -04:00
Rémi Verschelde ec02d406ca
Merge pull request #94067 from RandomShaper/fix_build
Windows: Fix build error due to missing definition of Texture2D
2024-07-08 11:48:36 +02:00
Pedro J. Estébanez 50bf2e5b37 Windows: Fix build error due to missing definition of Texture2D 2024-07-08 10:40:17 +02:00
bruvzg eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method. 2024-07-08 11:20:28 +03:00
Rémi Verschelde abfce31ba7
Merge pull request #93152 from RandomShaper/prebuilt_asan
Enable usage of asan-enabled versions of prebuilt libraries
2024-07-02 17:27:31 +02:00
Aitor Guevara b8edc64379 [Windows] Disable G-SYNC in windowed mode
G-SYNC (NVIDIA's VRR) is known to be buggy on windowed mode in Windows.
While the driver only enables G-SYNC for full screen mode by default,
users can toggle it on for windowed mode too, resulting in unstable
refresh rates during Editor usage.
This patch extends Godot's NVIDIA profile to force the default full
screen mode only G-SYNC with Godot.
2024-06-29 13:40:15 +02:00
Alvin Wong c54477b7e6 Windows: Restore to windowed mode using SW_NORMAL
If window was maximized before minimizing, restoring the window
afterwards using SW_RESTORE seems to cause the window to forget its
original size and position before being maximized, causing the window to
fill the screen instead.
2024-06-29 18:24:45 +08:00
Pedro J. Estébanez 32d9c93af3 Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
Max Hilbrunner 63911b994c Windows: Fix arch detection via VCTOOLSINSTALLDIR 2024-06-25 13:31:46 +02:00
Rémi Verschelde f3195bfcee
Merge pull request #93491 from patwork/fix-type-limits-windows-utils
Fix type-limits warning in `windows_utils`
2024-06-24 17:48:49 +02:00
Rémi Verschelde f9c51183bb
Merge pull request #93342 from kus04e4ek/build-fix
Fix not using `encoding="utf-8"` when writing to files or reading from them
2024-06-24 11:14:10 +02:00
Thaddeus Crews cc6dd8d02c
Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
patwork 2e84638147 Fix type-limits warning in windows_utils 2024-06-22 23:04:00 +02:00
bruvzg 04d70c11fc [Windows/ARM64] Fix raycast/embree ARM64 build with LLVM/MinGW. 2024-06-20 15:52:04 +03:00
Kusok 0c6dbbd050 Fix not using `encoding="utf-8"` when writing to files or reading from them
Co-authored-by: ChristopheClaustre <christophe.claustre.31@gmail.com>
2024-06-19 23:35:03 +08:00
Hugo Locurcio 29348be0ca Tweak warning messages related to V-Sync on OpenGL
- Make warnings print only once per session.
- Tweak the message to be less confusing, and mention that the issue
  most likely stems from a graphics driver limitation.
2024-06-16 21:22:10 +02:00
Pedro J. Estébanez d1eebd3493 Enable usage of asan-enabled versions of prebuilt libraries 2024-06-14 14:06:38 +02:00
bruvzg dbc4e3f350
[Windows] Add Windows version and Wine checks for Windows 10+ dark mode API. 2024-06-13 14:28:14 +03:00
kit 45c6971a36 Input use GetKeyState instead of GetAsyncKeyState 2024-06-12 18:37:31 -04:00
Rémi Verschelde 31277e43a7
Merge pull request #91890 from Repiteo/scons/silence_msvc-fixes
SCons: Fix `silence_msvc` implementation errors
2024-06-11 13:57:01 +02:00
Rémi Verschelde b80e591448
Merge pull request #92843 from anniryynanen/tooltip-in-popup
Stop color picker tooltip from stealing input events
2024-06-10 16:11:52 +02:00
Rémi Verschelde a139cd611a
Merge pull request #92826 from bruvzg/nat_icon_checks
Improve native menu and status indicator icons conversion and checks.
2024-06-07 23:30:39 +02:00
Rémi Verschelde ea7d988b72
Merge pull request #92781 from bruvzg/menu_open_close_imp
[macOS] Improve native menu open/close callbacks.
2024-06-07 23:30:15 +02:00
Rémi Verschelde e52658643d
Merge pull request #92702 from kleonc/cursor_image_from_atlas_texture_fix
Fix creating cursor image from `AtlasTexture`
2024-06-07 23:29:57 +02:00
Anni Ryynänen ae1e2182ec
Stop color picker tooltip from stealing input events
Input events go to the tooltip because it's added to `popup_list` in
DisplayServer `popup_open`. I think there's no harm in tooltips being omitted
from the list, so this commit blocks non-popup windows from being added if they
have `FLAG_NO_FOCUS` and `FLAG_MOUSE_PASSTHROUGH`.

I'm not happy with this way of detecting tooltips. It'll also catch other
windows where this behavior may or may not be wanted.

I thought about adding `FLAG_TOOLTIP`, but went with the smaller change for
now.

Fixes #79500.
2024-06-06 20:00:05 +03:00
bruvzg 28ec2240c4
Improve native menu and status indicator icons conversion and checks. 2024-06-06 07:46:09 +03:00
bruvzg 1f7bf27780
[macOS] Improve native menu open/close callbacks. 2024-06-05 20:22:41 +03:00
kleonc 91e995e704 Fix creating cursor image from AtlasTexture 2024-06-05 01:44:05 +02:00
Hilderin e201e5bf30 Fix Windows Activate Process 2024-06-03 19:33:41 -04:00
bruvzg 5168647530
Use current mouse button state instead of saved values. 2024-05-31 15:50:14 +03:00
Rémi Verschelde d30456fea8
Merge pull request #92415 from bruvzg/win_mod_keys
[Windows] Use current keyboard state instead of saved values for modifier keys.
2024-05-31 14:16:13 +02:00
patwork 909f28a534 Fix multichar warning in windows_utils 2024-05-30 13:58:56 +02:00
Rémi Verschelde ffad49f169
Merge pull request #86029 from 0x0ACB/resize_fix
Remove dead code from `DisplayServerWindows::window_set_size`
2024-05-30 11:47:21 +02:00
Rémi Verschelde c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
bruvzg 714effdf07
[DisplayServer] Add error messages and descriptions to callbacks. 2024-05-28 17:36:54 +03:00
Rémi Verschelde 576d9a5c12
Merge pull request #92325 from Repiteo/scons/res-race-condition-fix
SCons: Fix `RES` race condition
2024-05-28 15:48:12 +02:00
ACB 9dd1268306 remove dead code from DisplayServerWindows::window_set_size 2024-05-28 08:55:15 +02:00
bruvzg 62e41087d5 [Windows] Use current keyboard state instead of saved values for modifier keys. 2024-05-27 09:15:01 +03:00
bruvzg fc89a0c118
Fix build with `vuklan=no` and `d3d12=no` after #91505. 2024-05-25 21:08:50 +03:00
Thaddeus Crews 18fb492afe
SCons: Fix `RES` race condition 2024-05-24 12:44:44 -05:00
bruvzg 628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
Rémi Verschelde 7870b28ed3
Merge pull request #92252 from poiati/fix-wayland-window-class
Properly set window class in Wayland
2024-05-23 08:59:23 +02:00
Thaddeus Crews 896b003cc8
SCons: Convert platform `get_flags` to dictionary 2024-05-22 13:53:20 -05:00
Paulo Poiati a3769c0edc Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
Jakub Marcowski d9f8ef68df
Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
bruvzg 497f65fa50 [Windows] Use CRLF in the terminal prints. 2024-05-20 14:23:17 +03:00
Thaddeus Crews 0ec4ec0f90
SCons: Fix `silence_msvc` implementation errors 2024-05-14 12:22:54 -05:00
Rémi Verschelde 8a57f64255
Revert "Implement "get_mingw_tool" to fix mingw prefixes"
This reverts commits ecebe0b40d
and 15d37ed2a8.

Fixes #91710.
2024-05-09 11:10:32 +02:00
Pedro J. Estébanez fc08eca524 DisplayServer: Avoid deadlocks while issuing input events and recursive main loop iterations 2024-05-08 17:41:40 +02:00
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde a7f4860b72
Merge pull request #91698 from bruvzg/mingw_exe_size
[MinGW] Restore executable size check.
2024-05-08 12:31:36 +02:00
bruvzg 15d37ed2a8
[MinGW] Restore executable size check. 2024-05-08 12:43:02 +03:00
Rémi Verschelde 7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
Rémi Verschelde 2885620385
Merge pull request #91361 from RandomShaper/fix_no_focusin
Windows: Fix `WINDOW_EVENT_FOCUS_IN` not delivered in some cases
2024-05-07 13:48:48 +02:00
Rémi Verschelde 86fb866b6a
Merge pull request #85188 from aitorciki/nvdrs-fixes
[Windows] Fix NVIDIA app profile creation
2024-05-07 13:48:40 +02:00
Rémi Verschelde e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Thaddeus Crews ecebe0b40d
Implement "get_mingw_tool" to fix mingw prefixes
• Replaces "try_cmd" entirely and removes need for "get_mingw_bin_prefix" in isolation
2024-05-06 17:32:53 -05:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Pedro J. Estébanez 12fda2fc13 Windows: Fix WINDOW_EVENT_FOCUS_IN not delivered in some cases 2024-05-03 13:42:12 +02:00
K. S. Ernest (iFire) Lee f9b488508c
Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
Shatyuka e1cb65bedf Apply `WS_MINIMIZE` style on window creation 2024-05-03 06:36:51 +08:00
bruvzg e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect. 2024-05-02 14:39:33 +03:00
Rémi Verschelde 85062e37ef
Merge pull request #89588 from bruvzg/status_ind_menu_direct
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00
Rémi Verschelde 271d7c8db7
Merge pull request #91147 from bruvzg/con_redir_3
[Windows] Improve console IO redirection.
2024-04-29 13:00:41 +02:00
Rémi Verschelde 947f5a8741
Merge pull request #91247 from AThousandShips/callable_fix
Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
Rémi Verschelde dee1231ce6
Merge pull request #91220 from Repiteo/scons/colorize-warn-error
SCons: Colorize warnings/errors during generation
2024-04-29 10:10:16 +02:00
Rémi Verschelde 45c6f18128
Merge pull request #61006 from bruvzg/libbacktrce
[Windows] Enable crash reporter on MinGW builds.
2024-04-29 10:09:22 +02:00
Thaddeus Crews e0e8ce1fc0
SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
A Thousand Ships 31e7ee63f2
Fix unsafe uses of `Callable.is_null()`
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
bruvzg 874814794b [Windows] Improve console IO redirection. 2024-04-27 00:40:17 +03:00
Rémi Verschelde fc912defb1
Merge pull request #90326 from fire/vsk-scons-final-4.3
Avoid compiler error with RenderingContextDriverVulkanWindows
2024-04-23 19:11:10 +02:00
bruvzg c1b34672f9
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
Fredia Huya-Kouadio 764de7fe31 Collapse the gdextension arguments into the `GDExtensionData` struct
This is used to reduce the number of arguments to `OS::open_dynamic_library(...)`.
2024-04-19 07:56:02 -07:00
Fredia Huya-Kouadio ede88cf59d Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
Rémi Verschelde 7210d6cb43
Merge pull request #90358 from KoBeWi/finding_errors_in_other_apps
Add `OS.get_process_exit_code()` method
2024-04-16 13:30:41 +02:00
kobewi dce4a3e4c2 Add get_process_exit_code() method 2024-04-16 12:46:15 +02:00
Rémi Verschelde c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
Thaddeus Crews 6df57d2d7d
SCons: Fix `silence_msvc` regression 2024-04-13 08:58:29 -05:00
Thaddeus Crews b278cefd1c
SCons: Silence msvc output without hiding errors 2024-04-11 22:21:18 -05:00
Rémi Verschelde e73f40e260
Merge pull request #87117 from DmitriySalnikov/rename_pdb
Add renaming of PDB files to avoid blocking them
2024-04-11 11:02:31 +02:00
Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
bruvzg bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms. 2024-04-09 17:47:39 +03:00
Rémi Verschelde dc91479082
Merge pull request #90382 from RandomShaper/win_focus_fix
Windows: Fix mouse handling regression
2024-04-08 15:54:32 +02:00
Pedro J. Estébanez bdfe76b200 Windows: Fix mouse handling regression 2024-04-08 13:05:01 +02:00
Rémi Verschelde 7d96ec4f9d
Merge pull request #88329 from ManpreetXSingh/key-window-menu
Windows: Add support for enabling Alt+Space menu and fix borderless maximize
2024-04-08 11:20:05 +02:00
Rémi Verschelde 6b4944ee67
Merge pull request #87042 from Mickeon/documentation-EditorExportPlatform-misc
Add miscellaneous documentation to some classes
2024-04-08 11:19:33 +02:00
K. S. Ernest (iFire) Lee 761ee753bf Avoid compiler error with RenderingContextDriverVulkanWindows. 2024-04-06 15:53:10 -07:00
Manpreet Singh 329d04d331 Windows: Add alt+space menu and fix window modes 2024-04-06 16:26:19 +05:30
DmitriySalnikov b73e740786 Add renaming of PDB files to avoid blocking them 2024-04-05 00:14:23 +03:00
Pedro J. Estébanez 9240034d3c Robustify handling of activation & focus on Windows 2024-04-03 15:52:11 +02:00
Rémi Verschelde 7092230df6
Merge pull request #89907 from bruvzg/nat_dlg_ftr_flags
[DisplayServer] Add separate feature flags for different native dialog types.
2024-03-28 10:47:15 +01:00
bruvzg 082b420c0a
Implement `OS.execute_with_pipe` method to run process with redirected stdio.
Implement `pipe://*` path handling for creation of named pipes.
2024-03-27 11:41:16 +02:00
bruvzg dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types. 2024-03-26 15:18:06 +02:00
bruvzg 399899a095
[NativeMenu] Move files to the `display` subfolder. 2024-03-26 10:18:08 +02:00
Aitor Guevara 159f0af92f [Windows] Fix NVIDIA app profile creation
When adding an executable to the NVIDIA profile created to disable
threaded optimization, wrong values were passed to `launcher` and
`fileInFolder` params, which resulted in 1) the NVIDIA driver not
applying the profile and 2) the app being repeatedly added to the
profile.
This patch fixes the faulty app creation params and deletes the
potentially corrupted profile if found.
2024-03-25 12:43:04 +01:00
Rémi Verschelde f49efbe0e5
Merge pull request #89229 from akien-mga/main-refactor-os-exit-code
Refactor OS exit code to be `EXIT_SUCCESS` by default
2024-03-24 01:15:06 +01:00
A Thousand Ships 79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
bruvzg 0587a1d217
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly. 2024-03-20 11:56:07 +02:00
bruvzg ebb19c4198 [NativeMenu] Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows. 2024-03-15 22:46:47 +02:00
bruvzg 016107fba0
[NativeMenu] Fix MinGW build. 2024-03-15 13:59:47 +02:00
Rémi Verschelde c9c17d6ca6
Merge pull request #89511 from bruvzg/win_emb_x
[Windows] Fix exporting as ZIP when console wrapper and/or embedded PCK is enabled.
2024-03-15 11:07:39 +01:00
bruvzg aac31feda6
[Windows] Fix exporting as ZIP when console wrapper and/or embedded PCK is enabled. 2024-03-15 11:41:48 +02:00
bruvzg 3459aaa9d1 Fix NativeMenu layout direction on macOS, add extra check for Windows menu. 2024-03-15 09:48:54 +02:00
Rémi Verschelde 4ca6cd054f
Merge pull request #89273 from bruvzg/win_native_menu
[NativeMenu] Implement native popup menu support on Windows.
2024-03-14 22:34:42 +01:00
Rémi Verschelde 453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
bruvzg ac7583e449
[NativeMenu] Implement native popup menu support on Windows. 2024-03-13 10:51:38 +02:00
Thaddeus Crews 3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
Thaddeus Crews 5a6e3cbcb0
SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
Rémi Verschelde 810f127022
Merge pull request #89365 from Repiteo/scons/run_in_subprocess-to-env.Run
SCons: Convert remaining `run_in_subprocess` to `env.Run`
2024-03-10 21:13:22 +01:00
Thaddeus Crews 8116d70d4b
SCons: Convert remaining `run_in_subprocess` to `env.Run` 2024-03-10 14:01:23 -05:00
bruvzg 620e194727
[Windows] Disable fallback to ANGLE logic when compiled w/o ANGLE support. 2024-03-10 13:18:03 +02:00
Rémi Verschelde 023dcd44c1
Refactor OS exit code to be `EXIT_SUCCESS` by default
- `Main::setup` early exits (failure or `--help`/`--version`) now
  consistently return `EXIT_FAILURE` or `EXIT_SUCCESS` on all platforms,
  instead of 255 on some and a Godot Error code on others.
- `Main::start` now returns the exit code, simplifying the handling of early
  failures.
- `Main::iteration` needs to explicit set the exit code in OS if it errors
  out.
- Web and iOS now properly return `OS::get_exit_code()` instead of 0.
2024-03-08 23:31:24 +01:00
Thaddeus Crews 9903e6779b
Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
K. S. Ernest (iFire) Lee 0a47f4ebd2 Avoid scale_with_dpi constexpr compiler error. 2024-03-06 15:15:01 -08:00
Rémi Verschelde 13954fc33e
Merge pull request #87452 from bruvzg/native_menu
Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
398utubzyt 1c10f577cb Windows: Fix `FreeLibrary` not always being called in `dialog_show` 2024-03-05 10:31:32 -08:00
Rémi Verschelde 0eee7345ee
Merge pull request #89159 from Repiteo/suppress-msvc-false-default
SCons: Set `silence_msvc` to false by default
2024-03-05 09:56:15 +01:00
Rémi Verschelde 2862cb19a8
Merge pull request #88957 from 398utubzyt/windows/native-dialogs
Windows: Implement `dialog_show` and `dialog_input_text` for `DisplayServer`
2024-03-05 09:56:00 +01:00
Rémi Verschelde 5d20628c31
Merge pull request #88496 from bruvzg/d3d12_dyn_load
[Windows] Make D3D12 loading dynamic to support pre-Windows 10 versions.
2024-03-05 09:55:41 +01:00
Thaddeus Crews 581315a975
Set `silence_msvc` default to false, amend description 2024-03-04 16:06:19 -06:00
bruvzg c65a667924
Move `global_menu_*` methods to a separate `NativeMenu` class. 2024-03-04 23:41:41 +02:00
398utubzyt 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 2024-03-04 12:53:22 -08:00
Rémi Verschelde 3655973e0e
Merge pull request #87154 from Repiteo/scons/cl-quiet
SCons: Silence redundant MSVC output
2024-03-04 13:33:01 +01:00
Rémi Verschelde 6d9a529c87
Merge pull request #88970 from KoBeWi/ImageCursor2D
Improve `cursor_set_custom_image()` method
2024-02-29 13:54:53 +01:00
kobewi 3aeb4a5542 Improve cursor_set_custom_image() method 2024-02-28 20:32:25 +01:00
Rémi Verschelde 3a08c646ee
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
bruvzg a0084803b4
[macOS/Windows] Fix application indicator destruction. 2024-02-27 22:19:47 +02:00
bruvzg e939341a0b
[Windows] Set application user model ID to prevent editor / running project and different versions of editor taskbar icon stacking. 2024-02-23 13:16:58 +02:00
bruvzg f4ca6a856a
[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions. 2024-02-19 15:08:04 +02:00
Rémi Verschelde 033821c595
Merge pull request #88245 from shana/simplify-mono-support-detection
C#: Let platforms signal if they support the mono module or not
2024-02-19 00:08:07 +01:00
Rémi Verschelde b2fa20922f
Merge pull request #88405 from bruvzg/fix_non_bgra_dib
[Windows] Fix reading non-BGRA8 DIBs from clipboard.
2024-02-17 00:27:23 +01:00
Rémi Verschelde 59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
bruvzg 9777a0132e [Windows] Fix reading non-BGRA8 DIBs from clipboard. 2024-02-16 17:10:16 +02:00
Rémi Verschelde 31ab2ca028
Merge pull request #86093 from bruvzg/d3d12_export
[D3D12] Automatically copy runtime DLLs during export.
2024-02-15 17:35:32 +01:00
Rémi Verschelde ef5d6ccfb7
Merge pull request #86966 from Muller-Castro/value2ref-core
Add const lvalue ref to `core/*` container parameters
2024-02-15 15:44:43 +01:00
Rémi Verschelde 83215bd58a
Merge pull request #85322 from Repiteo/scons-Environment-to-SConsEnvironment
SCons: Change `Environment` type hints to `SConsEnvironment`
2024-02-15 15:44:33 +01:00
Rémi Verschelde 92e9bcb633
Merge pull request #80548 from garychia/keyboard_focus
Ensure the active window gains the keyboard focus
2024-02-15 15:44:16 +01:00
Rémi Verschelde a10b4bdb81
Export: Unify settings for PC texture formats
S3TC and BPTC should always be used together, and likewise for ETC2 and ASTC.
2024-02-14 17:16:43 +01:00
Rémi Verschelde e457f41f9b
Remove code relative to obsoleted ETC texture format
Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Thaddeus Crews 633dcf6dfd
SCons: "Environment" to "SConsEnvironment" 2024-02-14 09:26:47 -06:00
Muller-Castro a8bc9f3e78 Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
Andreia Gaita 21e524a798 C#: Let platforms signal if they support it or not
Instead of hardcoding platform names that support C#, let platforms
set a flag indicating if they support it. All public platforms
except web already support it, and it's a pain to maintain a patch
for this list just to add additional names of proprietary console
platforms.

This makes adding new platforms or variants or existing platforms
much easier, as the platform can signal what it supports/doesn't
support directly, and we can avoid harcoding platform names.
2024-02-13 22:48:43 +01:00
bruvzg ee53ae28df
Add method to get "base" system UI color (macOS/Windows) and system theme change callback. 2024-02-13 18:38:53 +02:00
Rémi Verschelde c8b5290119
Merge pull request #87013 from bruvzg/intel_angle_with_ids
[Windows] Add support for hex vendor/device IDs in the Angle blocklist. Add Intel Gen5/Gen6/Gen7 GPUs to Angle blocklist.
2024-02-13 17:23:41 +01:00
Rémi Verschelde 7069b3d351
Merge pull request #80211 from bruvzg/status_ind
Implement support for application status indicators (tray icons).
2024-02-13 17:22:55 +01:00
Rémi Verschelde 00403671e4
Merge pull request #79875 from bruvzg/mingw_force_sep_ds
[MinGW] Force separate debug symbols if executable size is larger than 1.9 GB.
2024-02-13 17:22:46 +01:00
bruvzg 8da36031e4
Implement support for application status indicators (tray icons). 2024-02-13 15:59:35 +02:00
Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
Faycal ElOuariachi c1ec0360e9 Fix the fetching of images in CF_DIB format in DisplayServerWindows::clipboard_get_image
Fix the fetching of images from windows clipboard, if they're in CF_DIB format (e. g. by taking screenshots).

Image::create_from_data was used with an instance of Image, but it's a static function, returning a new instance.
2024-02-12 13:14:11 +01:00
Rémi Verschelde 74b03edf1e
Merge pull request #82800 from Sauermann/fix-screen-mousemotion
Add screen-related attributes to mouse input events
2024-02-09 18:08:58 +01:00
Rémi Verschelde 11964fb569
Merge pull request #87464 from bruvzg/pck_section
[Linux] Add support for PCK embedding section with non GNU-ld linkers.
2024-02-08 10:53:36 +01:00
Rémi Verschelde 4f478a55cc
Merge pull request #86843 from RandomShaper/fix_null_ptr
Avoid several null-dereferences of ApiContextRD
2024-02-07 10:58:01 +01:00
Pedro J. Estébanez d5a5dd52e8 Avoid several null-dereferences of ApiContextRD 2024-02-06 19:55:01 +01:00
Markus Sauermann 2235a1cbd0 Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
Rémi Verschelde bbccd95d22
Merge pull request #84885 from shana/vsproj-for-everyone
New VS proj generation logic that supports any platform that wants to opt in
2024-02-03 23:17:18 +01:00
Rémi Verschelde 99db7204dc
Merge pull request #87848 from nikitalita/natvis-cowdata-fix
Fix `godot.natvis` after CowData 64-bit promotion
2024-02-02 12:05:39 +01:00
nikitalita 559b434ef1 Fix natvis after CowData 64-bit changes 2024-02-01 13:40:06 -08:00
Andreia Gaita 7638a6c981 Add new VS proj generation logic that supports any platform that wants to opt in
Custom Visual Studio project generation logic that supports any platform that has a msvs.py
script, so Visual Studio can be used to run scons for any platform, with the right defines per target.

Invoked with `scons vsproj=yes`

To generate build configuration files for all platforms+targets+arch combinations, users should call

```
scons vsproj=yes platform=XXX target=YYY [other build flags]
```

for each combination of platform+target[+arch]. This will generate the relevant vs project files but
skip the build process, so that project files can be quickly generated without waiting for a command line
build. This lets project files be quickly generated even if there are build errors.

All possible combinations of platform+target are created in the solution file by default, but they
won't do anything until each one is set up with a scons vsproj=yes command for the respective platform
in the appropriate command line. This lets users only generate the combinations they need, and VS
won't have to parse settings for other combos.

Only platforms that opt in to vs proj generation by having a msvs.py file in the platform folder are included.
Platforms with a msvs.py file will be added to the solution, but only the current active platform+target+arch
will have a build configuration generated, because we only know what the right defines/includes/flags/etc are
on the active build target currently being processed by scons.

Platforms that don't support an editor target will have a dummy editor target that won't do anything on build,
but will have the files and configuration for the windows editor target.

To generate AND build from the command line, run

```
scons vsproj=yes vsproj_gen_only=no
```
2024-01-31 16:42:42 +01:00
Rémi Verschelde 6287d7ce70
Merge pull request #87720 from fire/llvm-mingw-qitabent
Avoid non-constant-expression cannot be narrowed on Windows on mingw.
2024-01-31 10:55:19 +01:00
K. S. Ernest (iFire) Lee f711b4f01f Avoid non-constant-expression cannot be narrowed on Windows mingw.
Fixes non-constant-expression cannot be narrowed from type 'DWORD' (aka 'unsigned long') to 'int' in initializer list [-Wc++11-narrowing]

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-01-30 20:21:26 -08:00
bruvzg ffdf8084c0
Use raw strings for D3D12 install messages. 2024-01-30 11:13:12 +02:00
Rémi Verschelde 604f8b093e
Merge pull request #87624 from bruvzg/dx12_old_mingw
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-29 13:17:41 +01:00
Rémi Verschelde f220d46cdc
Merge pull request #80231 from romlok/input-key-location
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
bruvzg dfa303f7c4
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in. 2024-01-26 20:43:18 +02:00
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Rémi Verschelde b4e519b07f
SCons: Fix Windows cross-compilation from Linux after #86717 2024-01-26 12:42:09 +01:00
Rémi Verschelde 31baf464b3
Merge pull request #87549 from emanvidmaker/DarkModeOnWin10Patch
Make dark mode Title Bar work on Windows 10 1909 (build:18363) and above
2024-01-26 11:47:50 +01:00
Rémi Verschelde cd5e973d7a
Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-python
Add a python script to install Direct3D 12 SDK components.
2024-01-26 11:43:49 +01:00
Emanvidmaker a16ca4b96c Added dark mode support for Windows 10, versions 1909(18363) and above 2024-01-25 18:07:01 -07:00
Yuri Sizov 474011ac06 Merge pull request #87543 from akien-mga/version-remove-year
Remove now unused `year` member from `version.py`
2024-01-25 16:27:21 +01:00
Rémi Verschelde e0dc23367c
Remove now unused `year` member from `version.py`
We changed copyright to use "present" for the current year, so we no
longer need to hardcode this and (like now) forget to bump it yearly.
2024-01-25 15:08:34 +01:00
bruvzg a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
MrBBBaiXue ea2c6f1d0b Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.

This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.

- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +08:00
bruvzg 625c4bdace
[Linux] Add support for PCK embedding section with non GNU-ld linkers. 2024-01-24 12:21:05 +02:00
Rémi Verschelde 35aee0e3ad
Merge pull request #87247 from bruvzg/win_remove_dxil_check
[Windows] Remove `dxc_path` check.
2024-01-16 15:07:44 +01:00
bruvzg f3a24e082c
[Windows] Remove `dxc path` check. 2024-01-16 13:32:24 +02:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde 14d68ad7b7
Merge pull request #87053 from nikitalita/update-natvis
Revamp `godot.natvis` to improve VS debugging experience
2024-01-15 13:27:26 +01:00
Rémi Verschelde 03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde 5f6790aa84
Merge pull request #85197 from brno32/scons-clean
Run `Clean` in Windows SCsub to clean up debug files
2024-01-15 13:23:17 +01:00
Juan Linietsky 15144c24bd Implement a transient_to_focused mode
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.

This deprecates the "unparent_when_invisible" function introduced by #76025.
2024-01-14 18:51:44 +01:00
Thaddeus Crews 9c674e26a0
SCons: Silence redundant msvc output 2024-01-13 14:57:00 -06:00
Rémi Verschelde a86a285323
Merge pull request #86392 from bitsawer/fix_clang_windows_vulkan_context
Fix Clang `-Winconsistent-missing-override` warning
2024-01-11 17:36:54 +01:00
nikitalita 46c51d1691 revamp godot.natvis 2024-01-10 09:57:28 -08:00
Micky 8be1baf732 Add miscellaneous documentation to some classes 2024-01-10 16:52:47 +01:00
bruvzg 3badb90020 [Windows] Add support for hex vendor/device IDs in the Angle blocklist. Add Intel Gen5/Gen6/Gen7 GPUs to Angle blocklist. 2024-01-09 19:28:45 +02:00
Rémi Verschelde ceafa6120d
Merge pull request #84246 from bruvzg/win_frac_refresh
[Windows] Use CCD API to get fractional screen refresh rates.
2024-01-04 14:25:14 +01:00
Rémi Verschelde 37df2ff387
Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
Distinguish between dynamic library not found and can't be opened.
2024-01-02 18:06:17 +01:00
Rémi Verschelde 3e67dc1f52
Merge pull request #86552 from sepTN/fix-get_system_font_path
Fix `OS.get_system_font_path` and `OS.get_system_font_path_for_text` to return correct slashes
2024-01-02 18:05:37 +01:00
Daylily-Zeleen fe6b073811 Distinguishs between dynamic library not found and can't be opened. 2024-01-01 20:01:57 +08:00
Septian 475c2fa1e7 Fix `OS.get_system_font_path` and `OS.get_system_font_path_for_text` to return correct value 2023-12-27 23:19:43 +07:00
jsjtxietian 078bfae6a4 Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added 2023-12-25 11:13:01 +08:00
bitsawer 5c51e5b9d2 Fix Clang dev_mode build on Windows 2023-12-21 14:05:39 +02:00
Yuri Sizov 3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Yuri Sizov aee8a3bada Merge pull request #75489 from bruvzg/init_pos_usable
[DisplayServer] Use screen "usable rect" instead of full rect to calculate initial window rect.
2023-12-19 20:32:10 +01:00
bruvzg e01b22a69d
[Windows] Make Windows Ink tablet API default, add dummy driver to disable tablet input. 2023-12-18 22:36:54 +02:00
Alex Drozd 18013ca020 run Clean in Windows SCsub to clean up debug files 2023-12-14 00:00:56 +01:00
bruvzg b2bb0d396b
[D3D12] Add missing DLL architecture paths for the 32-bit builds. 2023-12-13 11:26:12 +02:00