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5688 Commits

Author SHA1 Message Date
Aarni Koskela f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Rémi Verschelde a0c3798fba Merge pull request #101210 from clayjohn/headless-export-shader
Save instance and global uniform data in RenderingServerDummy
2025-01-07 23:18:09 +01:00
Rémi Verschelde 21fdf1678a Merge pull request #101193 from clayjohn/FSR-y-aspect
Correct aspect ratio used in FSR2 calculations
2025-01-07 23:18:04 +01:00
Rémi Verschelde 558a18fbb7
Merge pull request #101198 from Calinou/editor-metalfx-show-options-on-all-platforms
Show MetalFX options in the Scaling 3D Mode enum on all platforms
2025-01-07 10:14:54 +01:00
Rémi Verschelde 6d5e47a54c
Merge pull request #100532 from bruvzg/win_size_drag
Implement `DisplayServer.window_start_resize`.
2025-01-07 10:14:42 +01:00
Rémi Verschelde 084da581be
Merge pull request #100241 from lander-vr/reflection-probe-priority
Add priority-based blending to reflection probes.
2025-01-07 10:14:38 +01:00
bruvzg cc1db569e1 [TextServer] Improve embedded objects handling performance. 2025-01-07 08:01:29 +02:00
Pāvels Nadtočajevs 7f0b4e58b0 Implement `DisplayServer.window_start_resize`. 2025-01-07 07:58:02 +02:00
clayjohn 49846cf79a Save instance and global uniform data in RenderingServerDummy so they can be exported with headless exports 2025-01-06 19:25:11 -08:00
Hugo Locurcio 865acd0129
Show MetalFX options in the Scaling 3D Mode enum on all platforms
Previously, the MetalFX scaling modes were only displayed in the
`macos` and `ios` feature tag overrides if the editor had Metal support
enabled. However, this is only available on the macOS editor, which caused
two issues:

- You couldn't set the 3D scaling mode to MetalFX for `macos` or `ios`
  if you were using the editor on another platform.
- If you opened a project that was last edited on macOS with MetalFX scaling
  modes set for these overrides, it would show an unknown value or revert
  to the default when saving to the project (as the enum value didn't exist
  anymore on your end).
2025-01-07 01:06:41 +01:00
clayjohn 25a9b04ecc Correct aspect ratio used in FSR2 calculations to remove a source of depth-based ghosting 2025-01-06 14:00:58 -08:00
Rémi Verschelde 0f76ee4688
Merge pull request #101110 from clayjohn/light2d-rect-fix
Update Light2D `rect_cache` even when not using shadows.
2025-01-06 22:49:01 +01:00
Rémi Verschelde e169842dd5
Merge pull request #101097 from adamscott/fix-stopping-active-audio-playback
Stop AudioStreamPlayback only if it's not playing
2025-01-06 22:48:46 +01:00
Rémi Verschelde 62ea2f76b4
Merge pull request #101069 from DarioSamo/rd-thread-safety-comment
Remove TODO from RenderingDevice regarding thread safety.
2025-01-06 22:48:28 +01:00
Rémi Verschelde ddb01528ea
Merge pull request #100956 from Geometror/dont-toast-shader-code
Don't toast shader code
2025-01-06 22:48:05 +01:00
Rémi Verschelde f5d21154d2
Merge pull request #100892 from syntaxerror247/patch-1
Warn if `virtual_keyboard_get_height()` is unsupported
2025-01-06 22:47:49 +01:00
Rémi Verschelde af01694779
Merge pull request #100492 from bruvzg/txt_mbrk_trim
[TextServer] Fix space trimming around mandatory line breaks.
2025-01-06 22:47:38 +01:00
Rémi Verschelde 399f585042
Merge pull request #99603 from stuartcarnie/metal_fx_upscaling
Metal: Add MetalFX upscaling support
2025-01-06 22:47:08 +01:00
Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-06 06:03:18 -07:00
Hendrik Brucker c0eae103e2 Don't toast shader code 2025-01-05 13:19:45 +01:00
Pāvels Nadtočajevs e1f129cb52 Support MIME types in file dialog filters on macOS and Linux. 2025-01-04 22:05:35 +02:00
clayjohn 7e8facc526 Update Light2D rect_cache even when not using shadows.
This also cleans up how the rect_cache is updated to make the steps more clear
2025-01-03 16:17:58 -08:00
Adam Scott a12c1d3ddb
Stop AudioStreamPlayback only if it's not playing 2025-01-03 16:26:08 -05:00
Dario dea083864b Remove TODO from RenderingDevice regarding thread safety. 2025-01-03 10:26:44 -03:00
Rémi Verschelde 21e6671740
Merge pull request #100937 from Repiteo/style/clang-format-sync
Style: Enforce `AllowShortFunctionsOnASingleLine`
2025-01-03 00:49:44 +01:00
Rémi Verschelde 19a7b466c2
Merge pull request #100848 from BlueCube3310/astc-improvements
astcenc: Misc improvements and optimizations
2025-01-03 00:49:22 +01:00
Rémi Verschelde dd7d36e803
Merge pull request #100770 from hpvb/command-queue-mt
Core: Refactor CommandQueueMT to use vararg templates for performance and maintainability
2025-01-03 00:49:02 +01:00
Rémi Verschelde 0d710da96c
Merge pull request #98554 from Calinou/add-property-hint-ranges
Add more property hint ranges for project settings
2025-01-03 00:47:59 +01:00
Thaddeus Crews e06d83860d
Style: Enforce `AllowShortFunctionsOnASingleLine` 2025-01-02 10:09:41 -06:00
HP van Braam cccd2432c3 Refactor CommandQueueMT to use vararg templates
In order to make CommandQueueMT more maintainable this PR changes the
previous macro hell with variadic templates instead. This makes the
class far more explicit and will allow us to more easily change the way
the class functions in the future.

Furthermore this refactoring has allowed for some optimizations. In
particular by using std::forward to delay the decision of decaying the
type to as late as possible we are able to move the data from the
callsite into our Command buffer and later move it to the call.

In practice what this means is that compared to the old version instead
of copying values 3 times, we can now get away with 1 copy, and 1 move
for lvalues, and just 2 moves for rvalues. This saves quite a few
operations in a hot codepath.

We also now test to make sure that the amount of copies and moves are
what we expect. This way we can spot performance regressions in this
code easily.

Somewhat unscientifically, running TPS-demo by pressing enter and not
touching the controls average mspf, repeatable across many runs:

before: 6.467
after : 6.202
2025-01-02 15:35:08 +01:00
BlueCube3310 6f363b989a astcenc: Misc improvements and optimizations 2024-12-31 14:25:14 +01:00
Thaddeus Crews 13992bbf7b
Merge pull request #100766 from stuartcarnie/metal_crash
Metal: Fix crash when uniform set is empty for slot binding mode
2024-12-30 08:58:51 -06:00
Thaddeus Crews 58b48a934e
Merge pull request #100859 from StaydMcMuffin/scene-shaders-user-normal-fix
Fix User-supplied Normals Being Ignored
2024-12-30 08:58:47 -06:00
Thaddeus Crews 888883d608
Merge pull request #100862 from Flarkk/fix_100850
Fix regression with shadows when light range is 0 or close
2024-12-30 08:58:12 -06:00
Thaddeus Crews a9b6b3d932
Merge pull request #100776 from AThousandShips/improve_null_checks
Improve use of `Ref.is_null/valid`
2024-12-29 09:35:04 -06:00
Anish Mishra f588235441
Warn if virtual_keyboard_get_height() is unsupported
This PR updates the `DisplayServer::virtual_keyboard_get_height()` method to return 0 with a warning instead of throwing an error when the virtual keyboard is not supported.
2024-12-29 13:38:27 +05:30
Florent Guiocheau c9632d0eb6 Fix regression with shadows when light range is 0 or close 2024-12-28 11:40:54 +01:00
Stayd 40f17127ef Fix User-supplied Normals Being Ignored
Moves the initialization of the geo_normal value
to after the user shader code, so that the normal
supplied by the user is actually used instead of
the interpolated vertex normal.
2024-12-27 13:01:20 -07:00
smix8 c69408168c Patch navigation map async synchronization
Patches navigation map async synchronization.
2024-12-26 13:04:20 +01:00
Stuart Carnie b643599749 Metal: Fix crash when uniform set is empty for slot binding mode
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-12-24 07:53:21 -07:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
landervr 1637736c20 ReflectionProbe priority 2024-12-23 21:58:11 +01:00
Hugo Locurcio 62c17911ea Add more property hint ranges for project settings
- Tweak property hint ranges for some networking settings to ensure
  the minimum values don't break the debugger entirely.
- Ensure shader time rollover is set to at least 1, as 0 causes a division by
  zero to occur.

All relevant project settings are now covered by a range hint.
2024-12-23 18:22:32 +01:00
smix8 d51615b334 Change navigation map synchronization to an async process
Changes the navigation map synchronization to an async process to avoid stalling the main thread.
2024-12-22 02:03:59 +01:00
Rémi Verschelde f7d6924afb
Merge pull request #100677 from clayjohn/light2d-cull
Properly transform light rect and occluder rect to perform Light2D culling in canvas space
2024-12-22 00:10:12 +01:00
clayjohn 30801af298 Properly transform light rect and occluder rect to perform light2d culling in canvas space 2024-12-20 16:58:02 -07:00
Rémi Verschelde 6e23de0aa6
Merge pull request #100653 from stuartcarnie/remove_moltenvk_hack
Rendering: MoltenVK hack is no longer required, as bug was fixed.
2024-12-20 23:57:27 +01:00
Rémi Verschelde 87855e04ad
Merge pull request #100643 from ze2j/follow_up_of_array_mesh_surface_remove
Follow-up of `ArrayMesh::surface_remove` addition
2024-12-20 23:57:20 +01:00
Rémi Verschelde fd5548a8b7
Merge pull request #100634 from YYF233333/iwyu2
Remove unused headers in servers
2024-12-20 23:57:09 +01:00
Rémi Verschelde a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
Embed game process in editor
2024-12-20 23:56:43 +01:00