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690 Commits

Author SHA1 Message Date
Thaddeus Crews 28c02a8491
Merge pull request #100334 from Sauermann/fix-editor-shortcut-reconversion
Introduce a conversion for editor shortcuts
2024-12-13 16:19:28 -06:00
Thaddeus Crews c34a3f1ed2
Merge pull request #100059 from Calinou/editor-default-enable-emulate-numpad
Enable Emulate Numpad by default in the 3D editor settings
2024-12-12 16:13:37 -06:00
Thaddeus Crews c5f0d571b5
Merge pull request #97985 from RobProductions/add-tablet-nav-preset
Add `Tablet/Trackpad` 3D navigation preset
2024-12-12 16:13:24 -06:00
Markus Sauermann cfc0a87099 Introduce a conversion for editor shortcuts
This is temporary code for reverting effects, that were caused
by the reverted 97707.
2024-12-12 20:21:30 +01:00
David 174e659a48
Add 3D translation sensitivity to Editor Settings 2024-12-05 22:50:52 +01:00
Hugo Locurcio a9881f99a0 Enable Emulate Numpad by default in the 3D editor settings
This allows using the top row keys as 3D navigation shortcuts.

This provides a better out of the box experience, as most laptops
don't have a numpad nowadays.
2024-12-05 18:05:15 +01:00
Matt Enad bd47e4f1ba Add `Tablet/Trackpad` nav preset
This commit adds a new navigation preset called `Tablet/Trackpad` which enables "Emulate 3 Button Mouse" to more quickly set up good default keys for tablet users.

It also adds support for mouse buttons 4 and 5 in the navigation settings which will be helpful if users want to customize 3D navigation further for specific pens/mice.
2024-12-04 13:02:11 -05:00
Rémi Verschelde ed93ab2f53
Merge pull request #98657 from ydeltastar/stay-sane-using-evaluator
Add editor setting to stop the bottom panel from switching to the Stack Trace
2024-12-02 15:50:31 +01:00
Thaddeus Crews 04f33894f5
Merge pull request #97041 from aXu-AP/script-highlight-scene
Highlight scripts used by current scene
2024-11-12 09:27:39 -06:00
Thaddeus Crews 9be806aef1
Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Thaddeus Crews ed3de25a9a
Merge pull request #97415 from YeldhamDev/i_love_all_my_properties_equally
Make possible to favorite properties in the inspector
2024-11-11 14:17:57 -06:00
Thaddeus Crews 925b690c98
Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
aXu-AP f168d0c80f Highlight scripts used by current scene 2024-11-05 17:10:02 +02:00
yds e6eeaf28df Add editor setting to stop the bottom panel from switching to the stack trace 2024-10-29 19:50:13 -03:00
Michael Alexsander d678b095f9
Make possible to favorite properties in the inspector 2024-10-28 21:18:21 -03:00
Adam Johnston 3ac043c508 Add fuzzy string matching to quick open search
Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
kobewi b9d25580ce Fix implementation of property_can_revert() in various classes 2024-10-04 23:02:04 +02:00
bruvzg 794920b1ff
Partially revert 96780, remove warnings from project/editor settings `_get`. 2024-10-04 19:13:03 +03:00
Stijn Hinlopen 06791e1acd New Quick Open Dialog
- Updated list view with thumbnails, and separate file name.
  - Added a grid view which has larger icons.
  - Added toggle to filter out files from addons.
  - Store history for each opened resource type.

New Editor settings for Quick Open:
  - Startup display mode (grid or list):
      - Determined by the requested resource type.
      - Whatever was last used.
  - Toggle to filter out files from addons (for persistence).

Notes
  - The dialog is now created once in EditorNode, and globally available for other components.
  - A fixed number of result scenes are instantiated, and reused based on query.
  - Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Brandon Chang e0957c2fa3
Consolidate remembering window settings into single config 2024-10-01 16:35:36 +02:00
Rémi Verschelde 720c236fc0
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +02:00
Rémi Verschelde 7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
Add translation domain
2024-09-20 16:06:23 +02:00
kobewi 4023ace08d Add Advanced Settings switch to Editor Settings 2024-09-17 12:20:55 +02:00
Haoyu Qiu 818acb4290 Make editor use translation domains
How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.

Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
Haoyu Qiu 504e0656bb Add TextEdit option to prevent copying without a selection 2024-09-14 09:39:36 +08:00
A Thousand Ships dd6443193c
[Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
devloglogan 16e1d8a81b Disable some editor settings by default in the XR Editor 2024-09-09 07:15:15 -05:00
bruvzg 22b19c433f
[FileSystem Dock] Add option to show some unsupported files in the dock. 2024-09-05 18:29:29 +03:00
Rémi Verschelde 4ab358481b
Merge pull request #96340 from m4gr3d/update_pip_mode_options
[Android Editor] Update the options for launching the Play window in PiP mode
2024-09-04 18:55:35 +02:00
Daniel Kinsman 5e04f0760a Add target fps editor setting to visual profiler
Use same max fps as project setting

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-09-04 09:47:26 +10:00
Fredia Huya-Kouadio 11d4df4bc3 Update the options for launching the Play window in PiP mode 2024-08-30 10:31:33 -07:00
Rémi Verschelde 60765bebe4
Merge pull request #95700 from m4gr3d/add_pip_support_to_game_window
[Android Editor] Add support for launching the Play window in PiP mode
2024-08-28 13:14:23 +02:00
Fredia Huya-Kouadio 961394a988 Add support for launching the Play window in PiP mode 2024-08-28 03:18:51 -07:00
Rémi Verschelde 109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
Add full customization of 3D navigation controls
2024-08-28 00:10:19 +02:00
Rémi Verschelde 012ccbc301
Merge pull request #95048 from KoBeWi/keep_the_party_going
Add `keep_screen_on` editor setting
2024-08-27 22:27:35 +02:00
Rémi Verschelde 3db976bdb7
Merge pull request #95906 from larspet/change-2d-zoom
Add a zoom speed setting to the 2D editor
2024-08-27 16:55:02 +02:00
Rémi Verschelde b34aa7b44d
Merge pull request #76085 from spanzeri/better_remember_editor_window
Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +02:00
Lars Pettersson dfdf7ebcda
Add a zoom speed setting to the 2D editor 2024-08-23 07:13:16 +02:00
kobewi 84e8831b89 Don't mark settings as modified while loading 2024-08-17 19:23:06 +02:00
Rémi Verschelde f01e052162
Merge pull request #95549 from timothyqiu/split-translation-server
Split `TranslationServer` into its own file
2024-08-16 14:36:16 +02:00
Haoyu Qiu 7343dc3a5d Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
bruvzg 600e770f39
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it. 2024-08-08 10:59:33 +03:00
kobewi ab4c23583a Add keep_screen_on editor setting 2024-08-02 03:44:29 +02:00
Hilderin 20f4d26510 Fix editor settings still displayed when replaced 2024-07-30 17:35:26 -04:00
Samuele Panzeri d0bcac8197 Remember editor window mode, screen, size and position on restart 2024-07-23 00:32:12 +02:00
Hilderin 650981a080 Fix editor crash when editor settings resource is invalid 2024-07-21 13:26:15 -04:00
Rémi Verschelde a4312eebaa
Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscreen_settings
[Android Editor] Resolve issues with the editor touchscreen settings
2024-07-17 12:24:14 +02:00
Fredia Huya-Kouadio 8f7dc86223 Enable `restart_if_changed` for the touchscreen editor settings
The alternative was to regenerate the theme which caused the Android Editor to freeze while the regeneration was ongoing.
2024-07-17 02:30:30 -07:00
Fredia Huya-Kouadio 5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Rémi Verschelde d2fc2a35b3
Merge pull request #92985 from KoBeWi/confirm_insert_shift
Restore "Confirm Insert Track" editor setting
2024-07-05 15:07:29 +02:00