David Snopek
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fc92ce3e7f
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Use `RequiredParam`/`RequiredResult` in some high value places
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2025-12-02 10:44:12 -06:00 |
Lukas Tenbrink
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33689d7beb
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Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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2025-10-08 12:16:52 +02:00 |
Aaron Franke
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9fbf5808a0
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
funkysandwich
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721b1a3d64
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Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint
Also remove unnecessary physics layer property hints from some bool properties on raycast and shapecast nodes
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2025-05-05 10:58:46 -05:00 |
A Thousand Ships
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a1846b27ea
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Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
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2024-12-23 16:35:02 -05:00 |
Yufeng Ying
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73d85f46c9
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Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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2024-12-24 00:40:09 +08:00 |
Thaddeus Crews
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925b690c98
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Core: Integrate `Ref::instantiate` where possible
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2024-11-10 12:41:26 -06:00 |
Raul Santos
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e47ff98451
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Expose `ShapeCast{2D,3D}::get_collision_result`
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2024-08-15 16:20:13 +02:00 |
smix8
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f556d7a54b
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Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
Changes ShapeCast3D and RayCast3D debug to use RenderingServer directly.
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2024-02-27 20:33:27 +01:00 |
smix8
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35dafc9fa8
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Split monolithic physics class files
Splits monolithic physics class files.
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2024-02-27 11:18:16 +01:00 |