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Author SHA1 Message Date
Fredia Huya-Kouadio 3ade4b4b63 Address remaining feedback on https://github.com/godotengine/godot/pull/106709
Address https://github.com/godotengine/godot/pull/106709#discussion_r2114489487
2025-07-07 12:11:21 -07:00
Fredia Huya-Kouadio 2cfe31f9a1 Fix the EOF detection logic on Android
The current logic was causing loading to omit the last character because the EOF flag was triggered too early.
2025-07-06 01:09:33 -07:00
Fredia Huya-Kouadio c376348b16 Fix the build logic to generate the native debug symbols 2025-07-05 10:38:22 -07:00
Thaddeus Crews eb2625cf57
Merge pull request #108243 from m4gr3d/fix_android_plugin_init
Android: Fix Android plugins regression
2025-07-04 10:09:06 -05:00
Fredia Huya-Kouadio bbf22a39c1 Assign the `primaryHost` prior to initializing the registered Android plugins.
Address a regression introduced in https://github.com/godotengine/godot/pull/102866.
The proper behavior for Android plugins is to use `getContext` instead of `getActivity`, but since not all plugins follow this pattern, this fix provides backward compat to avoid breaking the plugins that don't.
2025-07-03 09:43:24 -07:00
Anish Mishra 4f695e1713 Android: Don't exclude display cutout in immersive mode 2025-07-03 08:07:08 +05:30
Anish Mishra 1338e29bf5 Android: Fix `DisplayServer.get_display_safe_area()` issues 2025-06-29 13:11:03 +05:30
Rémi Verschelde 260190c057
Merge pull request #107742 from m4gr3d/address_api_35_ui_issues
Android: Address API 35 UI behavior changes
2025-06-22 11:59:12 +02:00
Fredia Huya-Kouadio 2f4c3d411c Address API 35 UI behavior changes
- Fix issue on foldable where the embedded window would obscure the main window when launching
- Fix edge-to-edge support for non-immersive apps / games
- Add edge-to-edge export option to allow non-immersive apps / games to extend edge to edge
2025-06-20 13:29:38 -07:00
Fredia Huya-Kouadio 09f5be761c Add support for running hybrid apps from the XR editor 2025-06-15 07:05:12 -07:00
Fredia Huya-Kouadio dc589e239c Add support for using an Android Service to host the Godot engine
- Provide a `GodotService` Android service implementation which can be used to host an instance of the Godot engine
- Provide a `RemoteGodotFragment` Android fragment implementation which provides the view and logic to wrap connection to a `GodotService` instance
2025-06-12 16:37:38 -07:00
Rémi Verschelde ae33da972b
Merge pull request #106709 from m4gr3d/fix_transparency_flags
Fix transparency background issue on Android
2025-06-12 23:32:44 +02:00
Alexander Hartmann a1e12dca3f Fix `Input.vibrate_handheld` on Android. 2025-06-12 12:38:18 +02:00
Rémi Verschelde 6e5bcd2f41
Merge pull request #107207 from syntaxerror247/filePicker-save
Android: Fix save issue when using native file dialog
2025-06-10 12:30:21 +02:00
Anish Mishra a28697f2fe Android: Fix save issue when using native file dialog
Fixes the issue where saving a file without `MANAGE_EXTERNAL_STORAGE` permission using the `native file dialog` to get the file path causes the `ERR_FILE_NOT_FOUND` error.
2025-06-06 16:07:41 +05:30
Fredia Huya-Kouadio a0cb64569b Fix the `CAMERA` permission request on HorizonOS devices 2025-06-05 14:56:07 -07:00
Fredia Huya-Kouadio 547450befd Fix transparency background issue on Android
Fixes https://github.com/godotengine/godot/issues/106703
2025-06-02 22:45:16 -07:00
Fredia Huya-Kouadio 658d3736f4 Update the documentation for `JavaClassWrapper` and `AndroidRuntimePlugin`
Follow-up to https://github.com/godotengine/godot-docs/pull/10979
2025-05-30 09:39:53 -07:00
Thaddeus Crews 5620a215a1
Merge pull request #106021 from Alex2782/fix_xbox_controller_on_android
Fix Xbox Controller on Android
2025-05-16 07:43:09 -05:00
Leo de Penning 296ca79b9d Add CameraFeed support for Android
Co-authored-by: KOGA Mitsuhiro <shiena.jp@gmail.com>
2025-05-13 22:46:06 +09:00
Rémi Verschelde c1d3746a67
Merge pull request #105992 from uno1982/4.5-dev-fix-android-controller
Fix issues with Android controller input handling
2025-05-13 01:04:52 +02:00
Fredia Huya-Kouadio c29545f793 Bump the minimum supported SDK version to 24
Raise the minimum supported Android version from Android 5 (Lollipop) to Android 7 (Nougat).
2025-05-08 09:45:32 -04:00
Alexander Hartmann cf00265386 Fix Xbox Controller on Android 2025-05-03 01:09:05 +02:00
uno1982 5ce11b1eac Fix for ps4 and ps5 controller options and share buttons 2025-05-01 11:30:02 -05:00
Thaddeus Crews 485406b5e0
Merge pull request #104819 from m4gr3d/setup_godot_tools_lib_maven_central
Add maven publishing configuration for Godot tools
2025-04-16 10:45:14 -05:00
Thaddeus Crews 9906016959
Merge pull request #105301 from syntaxerror247/fix-decimal-keyboard
Android: Fix decimal keyboard
2025-04-15 12:28:46 -05:00
Anish Mishra 8f0a642f6c Android: Fix Decimal keyboard 2025-04-15 08:09:37 +05:30
Thaddeus Crews 4972a524fc
Merge pull request #96139 from Alex2782/reverting_pr_84331
Add configuration option to disable `Scroll Deadzone` on Android
2025-04-11 09:51:08 -05:00
Alex cd68034e01 Add configuration option to disable `Scroll Deadzone` on Android 2025-04-07 22:15:31 +02:00
Anish Mishra b462db5adb Android: Hardware keyboard connection status callback
Adds a DisplayServer method to register hardware keyboard connection change callback.
2025-04-05 08:14:29 +05:30
Fredia Huya-Kouadio 19700dacdf Add maven publishing configuration for Godot tools
The Godot Android library on MavenCentral is a `template` build; this updated configuration adds a new 'Godot Tools' publishing artifact, allowing developers access to the `editor` build of the Godot Android library.
2025-03-31 10:29:06 -07:00
Anish Mishra afe68f672f Add support for "Mute Game" toggle in the Android Editor 2025-03-21 01:33:38 +05:30
Thaddeus Crews e9e4760335
Merge pull request #83538 from bruvzg/size_and_at
[FileAccess] Implement `get_size` and `get_access_time` methods.
2025-03-11 14:00:58 -05:00
Thaddeus Crews 56bc9bc2f4
Merge pull request #102984 from syntaxerror247/volume-buttons
Android: enable support for volume button events
2025-03-11 09:34:46 -05:00
bruvzg 85d3be8070
[FileAccess] Implement `get_size` and `get_access_time` methods. 2025-03-09 16:07:00 +02:00
Fredia Huya-Kouadio bea6472ea4 Fix Android mouse capture issues
- Allow mouse capture to be enabled in `_ready`
- Update the input handler logic to avoid dropping mouse captured motion events
2025-02-28 13:54:30 -08:00
Anish Mishra 5ce16dfc69 Android: enable support for volume button events
- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.

- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
Anish Mishra 28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Anish Mishra ee4e809d4c Android: Fix excessive getRotation calls 2025-02-21 20:32:54 +05:30
Fredia Huya-Kouadio 2a66335ec2 Address API regression from https://github.com/godotengine/godot/pull/101050 2025-02-11 10:19:47 -08:00
Fredia Huya-Kouadio 7495a8a02e Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Anish Mishra b89957efce Android: Add Snackbar UI component 2025-02-08 22:09:46 +05:30
Thaddeus Crews b0655dc86f
Merge pull request #101050 from jamie-pate/fix_android_godot_app_create_instance
Fix create_instance in android GodotApp so non-editor apps can restart
2025-01-22 16:32:29 -06:00
Thaddeus Crews 24fb28af55
Merge pull request #101689 from syntaxerror247/native-dialogs
Make dialogs non-cancelable on Android
2025-01-20 10:05:43 -06:00
Jamie Pate 605b97075f Fix create_instance in android GodotApp so non-editor apps can restart
Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.

Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.

Related:
https://github.com/godotengine/godot-proposals/issues/6423
2025-01-19 03:23:45 -08:00
Anish Mishra 401310d74d
Make dialogs non-cancelable on Android. 2025-01-17 19:45:34 +05:30
Fredia Huya-Kouadio b4f25b1863 Clean up the XR editor logic
- Coalesce common logic into the `main` flavor to avoid duplication
- Code cleanup
2025-01-16 09:40:30 -08:00
Rémi Verschelde 4d1cfc1784 Merge pull request #101061 from syntaxerror247/first-pr-2025
Android: Implement support for `native dialog`
2025-01-14 15:05:59 +01:00
Anish Mishra cb9ee099ac Android: Implement support for native dialog
This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
2025-01-14 15:03:14 +05:30
Anish Mishra 867ae4d85a Update Android editor name and add missing icons 2025-01-14 13:46:45 +05:30
Rémi Verschelde b7c0a0fbd1 Merge pull request #101387 from picoxr/add-picoos-immersivemode
Add PICO OS Immersive Mode
2025-01-13 20:22:11 +01:00
ygz-bd a2bfb7cff2 Enable XR Preview Mode for PICO OS
Supported features in the immersive preview mode
- Passthrough
- Hand tracking
Notes:
- Multi-window is only available for internal apps on PICO OS, therefore launching adjacent windows is not possible currently.
- Passthrough splash screen is not supported on PICO OS
2025-01-13 16:34:22 +00:00
Fredia Huya-Kouadio 7ad9d23a1d Updates how the `REQUEST_INSTALL_PACKAGES` permission is handled
- Only request the permission the first time the editor tries to open an apk
- Disable the permission for the HorizonOS build as the HorizonOS store doesn't support it yet
2024-12-25 20:04:34 -08:00
Anish Mishra 9deee0097a Fix Android native file picker 2024-12-19 19:31:32 +05:30
Fredia Huya-Kouadio 23cea1b9d2 Additional fixes and improvements to JavaClassWrapper
- Fix crashing bug when invoking class constructor with parameters
- Add support for accessing class constants
- Add support for Godot Callable arguments. A Godot Callable can be wrapped by a Java Runnable to allow Java logic to run arbitrary Godot lambdas
- Automatically convert java.lang.CharSequence to Godot String as needed
- Code cleanup
2024-12-17 18:46:34 -08:00
Rémi Verschelde cb5b1ecc25
Merge pull request #100200 from syntaxerror247/android-base-color
Android: Support for `base color` retrieval
2024-12-18 00:39:45 +01:00
Rémi Verschelde 66b8101cef
Merge pull request #95460 from m4gr3d/enable_mouse_forward_back_buttons
Enable `BUTTON_FORWARD` and `BUTTON_BACK` mouse buttons on Android
2024-12-17 22:59:20 +01:00
Anish Mishra 70b24c3d16 Android: Support for base color retrieval 2024-12-18 02:14:48 +05:30
Thaddeus Crews 156bc92282
Merge pull request #98397 from adamscott/add-tmp-support
Add temp utilities (alias `OS::get_temp_dir()`, `FileAccess::create_temp()`, and `DirAccess::create_temp()`)
2024-12-03 14:40:59 -06:00
Thaddeus Crews 6e8c0a43c3
Merge pull request #99378 from syntaxerror247/optional_monochrome_icon
Android: Refactor icon logic and make monochrome icon optional
2024-12-03 14:40:52 -06:00
Adam Scott 1b3e483899
Add file and dir temporary utilities
Co-authored by @Alex2782 for the Android bindings.
Many thanks to the reviewers also.

Co-authored-by: Alex <alex.hart.278@gmail.com>
2024-12-02 12:08:14 -05:00
Anish Mishra f767cf00fd Android: Make monochrome icon optional 2024-12-02 22:04:38 +05:30
Rémi Verschelde a702b69ce7
Merge pull request #98917 from syntaxerror247/immersive-mode-issue
Android: Fix immersive mode issue
2024-12-02 15:50:57 +01:00
bruvzg a4b17e7852 [FileAccess] Return error codes from `store_*` methods. 2024-11-29 23:22:31 +02:00
Thaddeus Crews 150c69c0f2
Merge pull request #99694 from dsnopek/android-os-create-instance-return-value
Android: `OS.create_instance()` should return `-1` on failure
2024-11-27 10:47:30 -06:00
David Snopek 38e0532ffa Android: `OS.create_instance()` should return `-1` on failure 2024-11-25 15:58:06 -06:00
Anish Mishra 57541d53d3 Android: Extension support for native file dialog 2024-11-19 22:16:32 +05:30
Thaddeus Crews cb411fa960
Merge pull request #98687 from m4gr3d/disable_swappy_requirement_for_as_debug_builds
Update the `production` build argument for Android Studio debug builds
2024-11-12 12:13:23 -06:00
Anish Mishra 6445b6cbdd Android: Fix immersive mode issue 2024-11-07 18:29:25 +05:30
Thaddeus Crews b00e1cbf74
Merge pull request #97631 from m4gr3d/prompt_apk_install_after_generation
[Android editor] Enable automatic install of exported apks for the Android editor
2024-11-04 21:52:08 -06:00
Thaddeus Crews 7d950c1567
Merge pull request #98712 from syntaxerror247/android_accent_color
[Android] Implement support for accent color retrieval
2024-11-04 21:52:04 -06:00
Thaddeus Crews 2b49543478
Merge pull request #98709 from darksylinc/matias-upsidedown-splash
Fix splash screen upside down on Android
2024-11-04 21:52:01 -06:00
Anish Mishra 7b866f302f [Android] Implement support for accent color retrieval 2024-11-01 16:19:09 +05:30
Matias N. Goldberg b9a2f108fc Fix splash screen upside down on Android
Fixes an issue introduced in #96439 (see
https://github.com/godotengine/godot/pull/96439#issuecomment-2447288702)

Godot was relying on Java's
activity.getWindowManager().getDefaultDisplay().getRotation(); to apply
pre-rotation but this is wrong.

First, getRotation() may temporarily return a different value from the
correct one; which is what was causing the splash screen to be upside
down. It would return -90 instead of 90 for the first rendered frame.

But unfortunately, the splash screen is just one frame rendered for a
very long time, so the error lingered for a long time for everyone to
see.

Second, to determine what rotation to use, we should be looking at what
Vulkan told us, which is the value we pass to
VkSurfaceTransformFlagBitsKHR::preTransform.

This commit removes the now-unnecessary
screen_get_internal_current_rotation() function (which was introduced by
#96439) and now saves the preTransform value in the swapchain.
2024-10-31 16:52:26 -03:00
Fredia Huya-Kouadio d699d4b7d4 Update the `production` build argument for Android Studio debug builds
Swappy is required for `production` build which breaks the Android Studio debug builds as those turns on the `production` argument.
This commit updates the logic so that the `production` argument is only used by Android Studio for `release` builds.
2024-10-30 21:15:31 -07:00
Anish Mishra b2130efb31 [Android] Implement native file picker support 2024-10-30 14:53:02 +05:30
Thaddeus Crews 05a4620e88
Merge pull request #98615 from Summersay415/three-opengls-please
Fix fallbacks to OpenGL
2024-10-29 19:25:48 -05:00
Thaddeus Crews 08d8909a65
Merge pull request #98574 from syntaxerror247/android_input_dialog
[Android] Implement native input dialog support
2024-10-29 19:25:37 -05:00
Clay John 748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
Anish Mishra be5d7f757d [Android] Implement native input dialog support 2024-10-29 20:02:08 +05:30
Fredia Huya-Kouadio af2423ba4d Enable automatic install of export apks for the Android editor 2024-10-28 16:12:16 -07:00
Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain
- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.

Changes from original PR:

- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Summersay415 6d14cd6ff9 Fix fallbacks to OpenGL 2024-10-28 22:57:19 +07:00
Andreas Raddau 90c35f3978 Fix Android app permissions for SDK levels earlier than 28 2024-10-16 12:47:18 +02:00
bruvzg 25f439c573
[DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
Fredia Huya-Kouadio 5e0805a813 Provide access to the Android runtime to GDScript
Thanks for the fix of `JavaClassWrapper` in https://github.com/godotengine/godot/pull/96182 and the changes in the previous commit, this introduces an `AndroidRuntime` plugin which provides GDScript access to the Android runtime capabilities.

This allows developers to get access to various Android capabilities without the need of a plugin.
For example, the following logic can be used to check whether the device supports vibration:

```
var android_runtime = Engine.get_singleton("AndroidRuntime")
 if android_runtime:
 	print("Checking if the device supports vibration")
 	var vibrator_service = android_runtime.getApplicationContext().getSystemService("vibrator")
 	if vibrator_service:
 		if vibrator_service.hasVibrator():
 			print("Vibration is supported on device!")
 		else:
 			printerr("Vibration is not supported on device")
 	else:
 		printerr("Unable to retrieve the vibrator service")
 else:
 	printerr("Couldn't find AndroidRuntime singleton")
```
2024-09-29 14:32:10 -07:00
Anish Mishra dbcc7f3051
Add support for Android Themed Icons (monochrome) 2024-09-27 13:56:34 +02:00
Thaddeus Crews b37fc1014a
Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
Fredia Huya-Kouadio 741efa632a Update the Android editor flavors to avoid vendor-specific references 2024-09-13 08:53:29 -07:00
devloglogan 16e1d8a81b Disable some editor settings by default in the XR Editor 2024-09-09 07:15:15 -05:00
Fredia Huya-Kouadio 9dc0543da7 Improve support for XR projects 2024-09-06 00:35:50 -07:00
Fredia Huya-Kouadio d1891adced Enable `BUTTON_FORWARD` and `BUTTON_BACK` mouse buttons on Android 2024-09-01 11:01:49 -07:00
Fredia Huya-Kouadio 923b0f2e56 Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic 2024-08-28 09:50:34 -07:00
Fredia Huya-Kouadio 961394a988 Add support for launching the Play window in PiP mode 2024-08-28 03:18:51 -07:00
Fredia Huya-Kouadio 6a9c060883 Add support to the Android editor for signing and verifying Android apks
- Apk signing and verification is enabled using the apksig library from ac5cbb07d8
2024-08-26 11:38:49 -07:00
Fredia Huya-Kouadio a5897d579b Update the `GodotHost` interface to support signing and verifying Android apks
Update the export logic to enable apk generation and signing for Android editor builds

Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 -07:00
Fredia Huya-Kouadio 794ea99240 Update the storage access handler logic to support accessing / retrieving contents with the `assets:/` prefix 2024-08-26 11:16:37 -07:00
Rémi Verschelde 82adfebcf8
Merge pull request #94799 from m4gr3d/memory_allocation_cleanup_and_optimizations
Android memory cleanup and optimizations
2024-08-16 23:45:39 +02:00
Fredia Huya-Kouadio a57a99f5bc Memory cleanup and optimizations
- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects

- Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables

- Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use

- Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations

- Disable showing the boot logo for Android XR projects

- Delete locale references of jni strings
2024-08-16 09:27:41 -07:00
Fredia Huya-Kouadio cde873b406 Update the Android `fileLastModified` method to return values in seconds instead of milliseconds 2024-08-15 12:24:58 -07:00