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45 Commits

Author SHA1 Message Date
Thaddeus Crews 08e6cd181f
Merge pull request #113915 from ydeltastar/game-view-node-lock
Prevent locked and child nodes of selection groups from being selected in the Game view
2025-12-12 14:15:12 -06:00
ydeltastar a92851c517
Add options to prevent selection of locked or child nodes of selection groups in the Game view 2025-12-12 14:22:48 -03:00
Michael Alexsander 5246b5fba9
Add leftover scroll hints, and panels for scrollables without hints 2025-12-12 10:59:03 -03:00
Thaddeus Crews 52d259d654
Merge pull request #113835 from passivestar/movie-maker-hover
Add missing hover indication to movie maker button
2025-12-10 18:10:35 -06:00
passivestar 3904c60507 Add missing hover indication to movie maker button 2025-12-10 11:04:25 +04:00
cpl-s-matsuyama 0baa47bb53 Fix crash on quit when settings_changed signal is emitted during exit
Add `is_inside_tree()` guard to `GameView::_editor_or_project_settings_changed()`
to prevent accessing invalid state when the signal is emitted during editor shutdown.

Fixes #113829
2025-12-10 10:41:43 +09:00
Thaddeus Crews e56ea15a03
Merge pull request #113701 from lodetrick/debugger-oops
Fix Debugger Dock not opening and unused BottomPanel code
2025-12-08 11:53:43 -06:00
Logan Detrick 58969218d6 Remove unused code in EditorBottomPanel and remove deprecated bottom panel operation 2025-12-07 02:19:50 -08:00
Pāvels Nadtočajevs e2b8c9f038
[Editor] Fix missing "+" in the bunch of tooltips. 2025-12-05 10:20:50 +02:00
Rémi Verschelde c5e643380d
Merge pull request #113387 from m4gr3d/fix_run_scene_shortcut
[XR] Update the shortcuts to play current / specific scene based on the last selected XR run mode option
2025-12-03 14:58:13 +01:00
Rémi Verschelde f6092acb7b
Merge pull request #113407 from deralmas/no-arguments-in-my-town
EmbeddedProcess: Fix invalid deferred call
2025-12-02 14:17:19 +01:00
Dery Almas 0580d79b87 EmbeddedProcess: Fix invalid deferred call
`Window::grab_focus` does not take any argument.
2025-12-01 18:22:19 +01:00
Rémi Verschelde c7ae694d6b
Merge pull request #113300 from LanzaSchneider/fix-focus-grab-warning-macos
MacOS: Fix focus grab warning on macOS when running game in embedded mode.
2025-12-01 11:49:58 +01:00
Rémi Verschelde d1b9e51e12
Merge pull request #113269 from bruvzg/emb_headless
[Editor] Disable embedded mode, if `--headless` is in the main instance argument list.
2025-12-01 11:49:41 +01:00
Fredia Huya-Kouadio 4e29217e01 Update the shortcuts for 'run the current scene' and 'run specific scene' so they trigger the last selected XR mode option 2025-12-01 00:25:30 -08:00
xuhuisheng 54b738dea4 Fix signal too early causing theme warning 2025-11-29 09:23:42 +08:00
LanzaSchneider fc79b3c115 Fix focus grab warning on macOS when running game in embedded mode. 2025-11-29 09:19:14 +08:00
Pāvels Nadtočajevs bb8537f657
[Editor] Disable embedded mode, if `--headless` is in the main instance argument list. 2025-11-28 10:48:43 +02:00
Dery Almas bbf65ae72f Wayland: Implement game embedding
This patch introduces a new protocol proxy, which multiplxes Wayland
clients into a single connection, allowing us to redirect calls (e.g.
create toplevel -> create subsurface). Mixed with some state tracking
and emulation, we can embed a full-featured client into the editor.
2025-11-19 21:24:18 +01:00
Thaddeus Crews afa07c1a76
Merge pull request #109987 from van800/shakhov/dap-devices
Refactor debugging on a device with DAP - now possible with all device types
2025-11-12 11:24:10 -06:00
Ivan Shakhov 49ac9f63fd Refactor debugging on a device with DAP - now possible with all device types
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2025-11-11 22:54:01 +01:00
Thaddeus Crews 41bba306e0
Merge pull request #109306 from Calinou/editor-run-bar-tweak-shortcut-tooltips
Improve EditorRunBar shortcut tooltips to be more informative
2025-11-10 17:47:00 -06:00
arkology cb8e592b5e Improve and reduce Game window sizing 2025-11-10 20:48:52 +03:00
Hugo Locurcio 49cf945778
Improve EditorRunBar shortcut tooltips to be more informative 2025-11-10 18:03:18 +01:00
Michael Alexsander e06f015f95
Add a new editor theme
Co-authored-by: passivestar <60579014+passivestar@users.noreply.github.com>
2025-10-30 00:31:54 -03:00
kobewi 52775a82c6 Fix verbose running message 2025-10-24 23:18:55 +02:00
Thaddeus Crews 620a4f17a8
Merge pull request #109637 from van800/shakhov/dap
Extend DAP to allow debug main/current/specific_scene/secondary_editor and also commanline arguments
2025-10-24 11:23:05 -05:00
Thaddeus Crews 9d2b619f51
Merge pull request #108737 from bruvzg/adb_scrcpy
[Android] Add export option to use "scrcpy" to run project from editor.
2025-10-24 11:23:03 -05:00
Thaddeus Crews f9460763b1
Merge pull request #111847 from akien-mga/akien/embedded-run-respect-override
EditorRun: Load `override.cfg` to get window configuration for embedded mode
2025-10-22 13:48:37 -05:00
Thaddeus Crews d6c5c4eeb5
Merge pull request #107671 from dsnopek/editor-run-control
Allow editor plugins to modify run arguments
2025-10-20 18:09:32 -05:00
Rémi Verschelde 42000e27fe
EditorRun: Load `override.cfg` to get window configuration for embedded mode 2025-10-20 16:59:38 +02:00
Pāvels Nadtočajevs f7263b9517
[Android] Add export option to use "scrcpy" to run project from editor. 2025-10-14 15:12:48 +03:00
Thaddeus Crews 5b2d91ef31
Merge pull request #111270 from chocola-mint/include-optimization-control
Remove `timer.h` include from `control.h`.
2025-10-06 09:06:31 -05:00
Thaddeus Crews 3b04c8464c
Merge pull request #107273 from DexterFstone/add-game-speed-controls
Add game speed controls to the embedded game window
2025-10-06 09:06:24 -05:00
DexterFstone 7ddce8ab26 Add game speed controls to the embedded game window 2025-10-05 11:13:15 +05:30
chocola-mint 19c47c5d99 Remove `#include "scene/main/timer.h"` from `control.h` 2025-10-05 14:41:06 +09:00
David Snopek fe27a72cb5 Allow editor plugins to modify run arguments 2025-10-01 07:37:40 -05:00
Aaron Franke 3d1c9fd5de
Move server files into their subfolders 2025-09-30 19:39:39 -07:00
Stuart Carnie 7227fdd805 Core: Add UNIX domain socket support
> [!NOTE]
>
> Later versions of Windows has support for `AF_UNIX`, so it could be
> added.
2025-09-26 05:46:19 +10:00
Thaddeus Crews de27f3a435
Merge pull request #110108 from PiCode9560/suspend-button
Differentiate the suspend button in the Game tab with the Pause button in the editor run bar
2025-09-24 09:59:15 -05:00
Michael Alexsander aeb3a45c97
Hide `Control` focus when given via mouse input 2025-09-19 13:43:29 -03:00
Ivan Shakhov ecf6620ab7 Extend DAP to allow debug main/current/specific_scene and also commanline arguments - fix https://github.com/godotengine/godot-proposals/discussions/12121
Co-authored-by: Artemy Fedotov <47072685+fstxz@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-09-19 09:21:21 +02:00
PiCode dd11265c4c Improve suspend button 2025-09-01 14:38:45 +03:00
Giganzo 54ac5cd068 Fix shortcut reset for spatial_editor/tool_select 2025-08-12 10:46:20 +02:00
A Thousand Ships f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00