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79668 Commits

Author SHA1 Message Date
Martin Delille 67a1c8f4ef
Remove load_steps from resource_format_text.cpp 2025-12-02 17:41:57 +01:00
David Snopek 59e83a5c14 OpenXR: Fix building with `vulkan=no` 2025-12-02 10:04:15 -06:00
Hugo Locurcio e483d2e2d1
Avoid nested parentheses in physical/Unicode InputEventKey text conversion
This was visible in tooltips displayed in shortcuts, including in the editor itself.

For example, "Forward (W (Physical))" is now displayed as "Forward (W - Physical)".
2025-12-02 16:58:24 +01:00
kobewi 0932e8d4b7 Make OpenXRActionMapEditor into EditorDock 2025-12-02 16:47:57 +01:00
kobewi 2de97cafb7 Change Theme to EditorDock and add closable property 2025-12-02 16:27:36 +01:00
Pāvels Nadtočajevs 358d799b9a
[iOS] Fix use of `godot_path`. 2025-12-02 16:44:00 +02:00
Dario cf00643565 Use re-spirv in the Vulkan driver to optimize shaders.
Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-12-02 11:39:11 -03:00
Skyth ba556ebe03 Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
Anish Kumar 398927226e Android: Add method to take persistable URI permission 2025-12-02 19:40:49 +05:30
Rémi Verschelde 5f12ada7a4
Merge pull request #113432 from TheDying0fLight/set-shader-path-before-compiling
Set shader path before compilation
2025-12-02 14:17:38 +01:00
Rémi Verschelde dd8a830fcb
Merge pull request #113430 from arkology/editor-help-hide
Expand Hide button in `EditorHelp` search
2025-12-02 14:17:32 +01:00
Rémi Verschelde 34cdf39db0
Merge pull request #113420 from Calinou/editor-use-unicode-arrows
Use Unicode arrow symbols throughout the editor
2025-12-02 14:17:28 +01:00
Rémi Verschelde 5a41bb884a
Merge pull request #113416 from Calinou/editor-animation-use-physical-shortcuts
Use physical key shortcuts for the animation editor's play/pause buttons
2025-12-02 14:17:23 +01:00
Rémi Verschelde f6092acb7b
Merge pull request #113407 from deralmas/no-arguments-in-my-town
EmbeddedProcess: Fix invalid deferred call
2025-12-02 14:17:19 +01:00
Rémi Verschelde 54e0254af2
Merge pull request #113403 from Repiteo/ci/scons-bump
CI: Bump SCons version [4.10.0→4.10.1]
2025-12-02 14:17:14 +01:00
Rémi Verschelde 8cee5355ff
Merge pull request #113398 from Eshaan-byte/fix-moviewriter-disk-space-check
Fix MovieWriter checking wrong directory for disk space
2025-12-02 14:17:10 +01:00
Rémi Verschelde 5ef6b01b3f
Merge pull request #113392 from ndarilek/project-dialog-accessibility
Editor: Improve accessibility in Create New Project dialog
2025-12-02 14:17:05 +01:00
Rémi Verschelde 2c8a0c3419
Merge pull request #113284 from TokageItLab/twist-disperser
Add BoneTwistDisperser3D to propagate IK target's twist
2025-12-02 14:17:01 +01:00
Rémi Verschelde 71d4ded745
Merge pull request #113279 from Ivorforce/tracy-gdscript-codeloc
Add support for profiling GDScript with tracy.
2025-12-02 14:16:56 +01:00
Rémi Verschelde 2e4d5c261f
Merge pull request #113277 from blueskythlikesclouds/d3d12-framebuffer-clear-fix
Fix framebuffers getting cleared multiple times on D3D12.
2025-12-02 14:16:50 +01:00
Rémi Verschelde e55bc69093
Merge pull request #113218 from Calinou/thread-group-error-message-add-function
Mention the called function name in thread group error messages
2025-12-02 14:16:46 +01:00
Rémi Verschelde 6d4ad21903
Merge pull request #113211 from aaronp64/type_by_name_map
Make `Variant::get_type_by_name` `HashMap` initialization thread-safe
2025-12-02 14:16:41 +01:00
Rémi Verschelde 9f761d50fc
Merge pull request #113206 from aaronfranke/import-settings-multi-mesh
Support MultiMesh objects in the scene Advanced Import Settings dialog
2025-12-02 14:16:36 +01:00
Rémi Verschelde 37cfae845b
Merge pull request #113132 from aaronp64/variant_op_eval
Reuse/optimize common `OperatorEvaluator*::evaluate` logic
2025-12-02 14:16:32 +01:00
Rémi Verschelde a1848013e5
Merge pull request #113114 from RandomShaper/fix_load_progress_cycles
ResourceLoader: Fix potential infinite recursion in progress reporting
2025-12-02 14:16:27 +01:00
Rémi Verschelde edb6ae1f75
Merge pull request #113017 from YeldhamDev/finicky_little_thing
Fix extra spacing in author names when opening the asset dialog
2025-12-02 14:16:21 +01:00
Rémi Verschelde 90235fddeb
Merge pull request #112999 from Meorge/feat/quick-load-icon
Add dedicated icon for Quick Load
2025-12-02 14:16:16 +01:00
Rémi Verschelde 3d585df89f
Merge pull request #112762 from Benjamin-Dobell/fix/android/dpad-support
Android: Improve D-pad support for Default Android Gamepad.
2025-12-02 14:16:12 +01:00
Rémi Verschelde 8167a18286
Merge pull request #112537 from BlueCube3310/mat-thumbnail-wrong
Fix incorrect material and mesh thumbnails
2025-12-02 14:16:07 +01:00
Rémi Verschelde 3d64c33edb
Merge pull request #112504 from passivestar/inspector-margin
Reduce outer inspector margins
2025-12-02 14:16:03 +01:00
Rémi Verschelde fe17c16ff9
Merge pull request #112491 from YeldhamDev/deep_within_the_shadows_lays_scrollable_content
Add scroll hints to `ScrollContainer` and `Tree`
2025-12-02 14:15:58 +01:00
Rémi Verschelde 12ca45a905
Merge pull request #112215 from syntaxerror247/SAF-support
Android: Implement Storage Access Framework (SAF) support
2025-12-02 14:15:53 +01:00
Rémi Verschelde d64b6bddef
Merge pull request #111935 from vaner-org/statemachine-transitions-improve-validation
Improve validation for adding transition in StateMachine
2025-12-02 14:15:48 +01:00
Rémi Verschelde c87dd8e02b
Merge pull request #111806 from Calinou/renderer-message-warnings
Make all unsupported renderer message features consistently warnings
2025-12-02 14:15:43 +01:00
Rémi Verschelde fede39884d
Merge pull request #111742 from Calinou/editor-capitalization-add-stop-word
Add "with" stop word to the editor property name processor
2025-12-02 14:15:38 +01:00
Rémi Verschelde 0fe1334de8
Merge pull request #111212 from KoBeWi/FileDialog_unification_theory
Make EditorFileDialog inherit FileDialog
2025-12-02 14:15:33 +01:00
Rémi Verschelde 85d5df058b
Merge pull request #104371 from mihe/animation-player-reset
Fix issue of `AnimationPlayer` hiding bezier editor when re-selecting it
2025-12-02 14:15:28 +01:00
Rémi Verschelde 44bc2da147
Merge pull request #98122 from cadence-s/fix-sprite3d-bleed
Fix Sprite3D texture bleed when not wrapping
2025-12-02 14:15:23 +01:00
Rémi Verschelde df0e6d3906
Merge pull request #89983 from KoBeWi/different_kind_of_image
Change how ImageTexture's image is defined
2025-12-02 14:15:16 +01:00
Michael Alexsander d94914417a
Hide mouse focus from project list 2025-12-02 10:03:26 -03:00
Rindbee e0532a711a
Fix resource shared when duplicating an instanced scene
For resources with `resource_local_to_scene` enabled in the sub-scene,
the resource is already set when the sub-scene is instantiated, so does
not need to be set again. Just needs to update the property of the
resource according to the value in the main scene.
2025-12-02 20:45:54 +08:00
Silc Lizard (Tokage) Renew b97aa0ba3c Optimization NodePath
co-authored-by: Ryan-000 <73148864+Ryan-000@users.noreply.github.com>
2025-12-02 21:45:35 +09:00
kobewi c1cc178a82 Make EditorFileDialog inherit FileDialog 2025-12-02 12:30:51 +01:00
Silc Lizard (Tokage) Renew 6ff3833c33 Add BoneTwistDisperser3D to propagate IK target's twist 2025-12-02 19:20:26 +09:00
Simon Döhl 772caa8170 set shader path before compilation 2025-12-02 09:04:19 +01:00
arkology eb00eb9a68 `EditorHelp`: Scroll to the only result found every time 2025-12-02 08:00:43 +00:00
arkology e435015476 Expand Hide button in `EditorHelp` search 2025-12-02 07:09:37 +00:00
Michael Alexsander 034942557e
Fix issues with property height in the inspector 2025-12-01 23:14:33 -03:00
Hugo Locurcio db920eb7f0
Use Unicode arrow symbols throughout the editor
This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
Hugo Locurcio 66698019d6
Use physical key shortcuts for the animation editor's play/pause buttons
These follow a (W)ASD pattern, so these should be translated to e.g.
(Z)QSD on AZERTY keyboards to ensure similar usability.
2025-12-02 01:11:05 +01:00