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71358 Commits

Author SHA1 Message Date
Thaddeus Crews 7c69fbd292
Merge pull request #101803 from mihe/jolt/kinematic-sync
Fix kinematic bodies not synchronizing state when using Jolt Physics
2025-01-20 10:05:31 -06:00
Thaddeus Crews 7d8e0790d6
Merge pull request #101809 from Hilderin/fix-embedded-game-window-title
Fix Floating Game Window Title
2025-01-20 10:05:30 -06:00
Thaddeus Crews e062cd254d
Merge pull request #101819 from Riteo/wl-embarassingly-easy
Wayland: Release pressed events on application focus out
2025-01-20 10:05:29 -06:00
Thaddeus Crews a0633ff581
Merge pull request #101631 from Syntaxxor/voxel-gi-shadow-fix
Ensure Voxelizer SDF generation uses the correct cell level
2025-01-20 10:05:28 -06:00
Thaddeus Crews 1f2dec77c8
Merge pull request #101698 from DinkeyKing/rest-info-doc-fix
Fix collision normal being referred to as surface normal in PhysicsDirectSpaceState doc
2025-01-20 10:05:27 -06:00
Thaddeus Crews dcf4996276
Merge pull request #101159 from brandon515/compatibility_particle_shader_fix
Fix inverted `GPUParticlesCollisionHeightField3D` in compatibility renderer.
2025-01-20 10:05:24 -06:00
Thaddeus Crews 916d068e40
Merge pull request #101780 from jkirsteins/janiskirsteins/fix-typo-visbility-mode
Typo fix: rename SortableVisbilityMode
2025-01-20 10:05:23 -06:00
Thaddeus Crews e547ff010c
Merge pull request #101650 from KoBeWi/duality_of_uid_caches
Create .uid files in EditorFileSystem
2025-01-20 10:05:07 -06:00
Anish Mishra b753b87ec5 Android Editor: Disable magnify gesture in the ScriptEditor 2025-01-20 20:56:41 +05:30
Hugo Locurcio 9030f76984
Fix Jolt note in WorldBoundaryShape3D documentation
The dimensions are around the shape's origin, not the world origin (i.e.
`(0, 0, 0)` in global coordinates).
2025-01-20 14:52:56 +01:00
Tareq Anuar 9014cdb596
Fix ResourceLoader.has_cached() and ResourceLoader.get_cached_ref() not handling UIDs. 2025-01-20 20:36:23 +08:00
Robert Yevdokimov 54bdc5fc82 Fix spinbox input events propagating during dragging, breaking focus 2025-01-20 14:56:23 +04:00
Silc Lizard (Tokage) Renew 27e23280c5 Fix Quaternion arc constructor to check dot & Add test for same vec3s 2025-01-20 18:16:53 +09:00
Yelloween 409c9ad235 Update SubViewport documentations to include a note about input behaviour 2025-01-20 11:35:32 +03:00
Riteo Siuga bed2a1927f Wayland: Check selection devices before using them
Looks like we never actually stopped the code from using bad pointers.
I even forgot the check in the primary selection code 🤦
2025-01-20 02:13:45 +01:00
Riteo Siuga 368a59e6f9 Wayland: Release pressed events on application focus out
Looks like I always assumed wrongly that the compositor would send us
key release events when unfocusing... It did not.
2025-01-20 01:38:25 +01:00
Hilderin 05fcfede1e Fix Floating Game Window Title 2025-01-19 15:45:59 -05:00
Mikael Hermansson f4288fb349 Fix kinematic bodies not synchronizing state when using Jolt Physics 2025-01-19 16:18:14 +01:00
Chaosus 0ceb992ffa Fix incomplete FPS spinbox display in sprite frames editor 2025-01-19 17:19:16 +03:00
Mounir Tohami 2f87b7aae0 Fix `BottomPanel` excessive width. 2025-01-19 14:21:43 +02:00
Chaosus 8a7c9aa452 Fix visual shader error when opening a Fresnel node preview 2025-01-19 14:47:22 +03:00
Jamie Pate 605b97075f Fix create_instance in android GodotApp so non-editor apps can restart
Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.

Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.

Related:
https://github.com/godotengine/godot-proposals/issues/6423
2025-01-19 03:23:45 -08:00
Ricardo Buring 4aba15eec3 Fixed Timestep Interpolation (3D): Fix warning spam 2025-01-19 11:42:47 +01:00
Pāvels Nadtočajevs 7f4481284e [TextServer] Fix embedded object keys in substrings. 2025-01-19 10:22:46 +02:00
Janis Kirsteins 815e905972 Typo fix: rename SortableVisbilityMode 2025-01-19 00:33:39 +01:00
Pāvels Nadtočajevs d98528ca3c Fix Label vertical line alignment. 2025-01-18 22:07:39 +02:00
kobewi 8aa3ee6a35 Create .uid files in EditorFileSystem 2025-01-18 21:01:39 +01:00
Brandon Haley 990612040a Implemented fix from #91219 in compatibility renderer by reversing the z
axis in the particle shader.
2025-01-18 13:32:10 -05:00
Fabio Alessandrelli 81181c5941 [WS] Fix peer stuck in CLOSING state
This was due by the buffer being cleared on close (including in closing
state) preventing further reads.

This commit changes the close logic to only clear the buffer when the
peer connection has been fully closed (acknowledged by the other end, or
closed due to a "broken" connection).
2025-01-18 16:01:40 +01:00
DinkeyKing 386b1e04c8 Fix collision normal being referred to as surface 2025-01-18 13:53:41 +01:00
Mika Viskari dedae63617 Add property guards to shape 2D's 2025-01-18 13:37:46 +02:00
aryan-11825114 2e4eb59e56 Fix camera override when there is no camera in scene tree 2025-01-18 14:38:05 +05:30
Hilderin f216efdd6d Fix Embedded Game Window with user arguments 2025-01-18 00:36:07 -05:00
clayjohn 441fc1cba3 Baked UV2 emission using half float in the compatibility backend
The Lightmapper expects a half float image anyway, so this is both more efficient and correct
2025-01-17 16:46:31 -08:00
Silc Lizard (Tokage) Renew ad636b7133 Fix failure to load joints with indivisual config in SpringBone 2025-01-18 09:36:21 +09:00
smix8 c734f90282 Fix NavigationObstacle3D debug clear regression
Clears NavigationObstacle3D on tree exit.
2025-01-18 01:35:58 +01:00
Thaddeus Crews 7b1ed520bd
Merge pull request #101592 from Ivorforce/float-constant-defs-translate-macos
Fix float constant descriptions not translating on macOS.
2025-01-17 17:09:26 -06:00
Thaddeus Crews 503a20dc88
Merge pull request #101709 from clayjohn/GLES3-ninepatch-leak
Avoid leaking ninepatch state to other draw commands in GLES backend
2025-01-17 17:09:25 -06:00
Thaddeus Crews 1351d3098e
Merge pull request #101565 from Hilderin/laspencer91/add-lookup-symbol-shortcut
Added shortcut for Lookup Symbol action
2025-01-17 17:09:24 -06:00
Thaddeus Crews aee6f86376
Merge pull request #101713 from twrightsman/fix-copyright
Make `COPYRIGHT.txt` compliant with `debian/copyright` specification
2025-01-17 17:09:23 -06:00
Thaddeus Crews 2aa2234e64
Merge pull request #101712 from Repiteo/ci/timeout
CI: Tighten timeout period for all jobs
2025-01-17 17:09:22 -06:00
Travis Wrightsman 72856f304f Make COPYRIGHT.txt compliant with specification
Also fix license header generation by skipping over the new Comment
field in the COPYRIGHT.txt header stanza.
2025-01-17 13:35:15 -08:00
Thaddeus Crews 32563011e1
CI: Tighten timeout period for all jobs 2025-01-17 14:36:10 -06:00
clayjohn b8252196df Avoid leaking ninepatch state to other draw commands in GLES backend 2025-01-17 10:13:04 -08:00
Pāvels Nadtočajevs f355c9ad37 [iOS] Fix provisioning profile specifier / UUID validation. 2025-01-17 19:20:17 +02:00
Thaddeus Crews 9630d4e2fc
Merge pull request #101632 from bruvzg/gds_tween_property_crash
Fix GDScript editor crash on invalid `tween_property` arguments.
2025-01-17 10:16:55 -06:00
Thaddeus Crews 041cb204c3
Merge pull request #101645 from m4gr3d/disable_xr_mode_for_regular_launch
Clean up the XR editor logic
2025-01-17 10:16:53 -06:00
Thaddeus Crews 02ea1f84ae
Merge pull request #101623 from tom-schultz/patch-1
Clarify the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-17 10:16:51 -06:00
Thaddeus Crews 4425ce03d0
Merge pull request #101651 from TokageItLab/fix-flip-springbone
Fix glitch in `SpringBoneSimulator3D` by storing the previous frame's rotation instead of using no rotation when the axis is flipped
2025-01-17 10:16:50 -06:00
Thaddeus Crews 9875cb6c95
Merge pull request #101652 from TokageItLab/gravity-doc-springbone
Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation
2025-01-17 10:16:49 -06:00