Thaddeus Crews
c1b7865ae9
Merge pull request #103557 from aaronfranke/godot-version-defines
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Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
Thaddeus Crews
6e5ec1920a
Merge pull request #103788 from Grublady/mac_mouse_tracking
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Fix macOS mouse tracking in tooltip popups
2025-03-13 08:57:34 -05:00
Aaron Franke
97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
Thaddeus Crews
be429eb404
SCons: Make builders prettier, utilize `constexpr`
2025-03-11 18:31:20 -05:00
Thaddeus Crews
1aefcf77af
Merge pull request #88852 from bruvzg/borderless_hack
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[Windows] Remove visible WINDOW_MODE_FULLSCREEN border by setting window region.
2025-03-11 16:54:08 -05:00
Thaddeus Crews
77e9f55c51
Merge pull request #102676 from adamscott/add-web-library-emitter
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[Web] Add library emitter to make sources dependent of compiler version
2025-03-11 16:53:53 -05:00
Thaddeus Crews
4f0cbc9a58
Merge pull request #103864 from Repiteo/scons/simplify-msvc
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SCons: Simplify Windows/MSVC detection
2025-03-11 14:01:02 -05:00
Thaddeus Crews
e9e4760335
Merge pull request #83538 from bruvzg/size_and_at
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[FileAccess] Implement `get_size` and `get_access_time` methods.
2025-03-11 14:00:58 -05:00
Thaddeus Crews
d64a94c1f5
Merge pull request #102910 from syntaxerror247/hiding-something
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Hide debug keystore export settings
2025-03-11 14:00:45 -05:00
Thaddeus Crews
0bb1f138f2
Merge pull request #100525 from adamscott/set-closure-language-to-default
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Remove custom `--language-in` arg for the Closure compiler
2025-03-11 14:00:35 -05:00
bruvzg
db7c94bd65
[Windows] Remove visible WINDOW_MODE_FULLSCREEN border by setting window region.
2025-03-11 20:50:55 +02:00
Thaddeus Crews
56bc9bc2f4
Merge pull request #102984 from syntaxerror247/volume-buttons
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Android: enable support for volume button events
2025-03-11 09:34:46 -05:00
Thaddeus Crews
dcbddb64d5
Merge pull request #103571 from timothyqiu/wrap-not-found
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Improve error message from `JavaClassWrapper.wrap()`
2025-03-11 09:34:45 -05:00
Thaddeus Crews
991d01fb52
Merge pull request #103891 from shahriarlabib000/update_readme
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Update logo/run icon path in platform READMEs
2025-03-10 21:05:55 -05:00
Thaddeus Crews
8d1c1c5867
Merge pull request #92476 from AThousandShips/string_remove_char
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Add `String::remove_char(s)` methods for performance and convenience
2025-03-10 10:01:04 -05:00
Thaddeus Crews
a5acf1dc81
Merge pull request #101174 from Repiteo/style/objc-import-syntax
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Style: Standardize Obj-C `#import` syntax
2025-03-10 10:01:02 -05:00
A Thousand Ships
331a43a9d8
Add `String::remove_char(s)` methods for performance and convenience
2025-03-10 13:19:28 +01:00
shahriarlabib000
25a8b808d3
update logo/run icon path in README
2025-03-10 12:03:41 +06:00
Pāvels Nadtočajevs
c5dcecc6f7
[macOS/iOS] Fix system font family descriptor leak.
2025-03-09 20:57:57 +02:00
Thaddeus Crews
4505352021
SCons: Simplify Windows/MSVC detection
2025-03-09 10:45:32 -05:00
bruvzg
85d3be8070
[FileAccess] Implement `get_size` and `get_access_time` methods.
2025-03-09 16:07:00 +02:00
Thaddeus Crews
cae3d722a3
Merge pull request #99321 from AThousandShips/use_get_slicec
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Use `get_slicec` instead of `get_slice` for single character splitters
2025-03-09 09:05:29 -05:00
Thaddeus Crews
2324805fdc
Merge pull request #103773 from Calinou/windows-low-processor-mode-sleep-cpu
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Use more efficient sleep approach on Windows when low-processor mode is enabled
2025-03-09 09:05:27 -05:00
Pāvels Nadtočajevs
a144d93b43
[macOS] Enable transparency for windows with decorations.
2025-03-09 13:49:53 +02:00
风青山
7fd154c4b4
Set `unsupported` to true on error in `FreeDesktopScreenSaver`
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This avoids possible memory leaks when the editor exits.
2025-03-09 11:10:27 +08:00
A Thousand Ships
466590d0ec
Use `get_slicec` instead of `get_slice` for single character splitters
2025-03-08 20:36:37 +01:00
Grublady
8fd5de438f
Use NSTrackingActiveWhenFirstResponder
2025-03-08 13:22:10 -05:00
Thaddeus Crews
713a1ba554
Style: Standardize Obj-C `#import` syntax
2025-03-08 09:28:34 -06:00
Pāvels Nadtočajevs
fe38504aa0
[X11] Fix native dialog parent selection condition.
2025-03-08 16:28:25 +02:00
Thaddeus Crews
324512e11c
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
Thaddeus Crews
96fdaa616b
Style: Integrate `#pragma once` in builders/checks
2025-03-07 17:32:33 -06:00
Thaddeus Crews
67d4a245d8
Merge pull request #103267 from YeldhamDev/reality_got_too_extended
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Allow to compile the engine without XR support
2025-03-07 15:12:54 -06:00
Thaddeus Crews
3d9b37911d
Merge pull request #103011 from Repiteo/style/svgo-newline
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Style: Ensure svgs have trailing newlines
2025-03-07 15:12:41 -06:00
Thaddeus Crews
3c43508ed7
Merge pull request #102427 from AThousandShips/fix_substr
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Clean up some uses of `String::substr`
2025-03-07 15:12:33 -06:00
Thaddeus Crews
0c8f4f3d91
Merge pull request #97908 from atlasapplications/just-linux-bionic
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Add `linux-bionic` RID export option
2025-03-07 15:12:32 -06:00
Thaddeus Crews
c937b6d180
Merge pull request #102419 from Ivorforce/std-size
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Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
Thaddeus Crews
d9125ebebe
Merge pull request #101293 from Ivorforce/string-to-pointer-conversion
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Remove implicit conversions from `String`, `Char16String` and `CharString` to data pointers.
2025-03-07 15:12:12 -06:00
Thaddeus Crews
dadfcd1ff2
Merge pull request #95776 from Calinou/crash-handler-linuxbsd-simplify-file-path
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Simplify the printed file paths in the Linux/*BSD crash handler
2025-03-07 15:12:10 -06:00
Thaddeus Crews
5788e436d3
Merge pull request #95049 from Grublady/mac_system_color
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Use windowBackgroundColor instead of controlColor for macOS system base color
2025-03-07 12:06:33 -06:00
Hugo Locurcio
03b4e0dd58
Use more efficient sleep approach on Windows when low-processor mode is enabled
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This aims to fix the idle CPU utilization regression from 4.3 to 4.4
by reverting to the previous approach, but only when low-processor mode
is enabled.
2025-03-07 18:06:41 +01:00
A Thousand Ships
5113022dfe
Clean up some uses of `String::substr`
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Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
David Snopek
f52b2e4db4
JavaClassWrapper: Fix conversion to/from `org.godotengine.godot.Dictionary` that regressed
2025-03-06 17:35:01 -06:00
Thaddeus Crews
5e77d93781
Merge pull request #98194 from bruvzg/fd_parent
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Improve native file dialog parent window selection.
2025-03-06 16:36:27 -06:00
Thaddeus Crews
85d39e0765
Merge pull request #103590 from bruvzg/ios_enum
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[iOS export] Restore one-click deploy device enumeration using Xcode.
2025-03-06 16:36:15 -06:00
bruvzg
3e4e6e6c0c
Improve native file dialog parent window selection.
2025-03-06 17:15:39 +02:00
Grublady
2b16d4e002
Use windowBackgroundColor instead of controlColor for macOS system base color
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Per Apple Developer Documentation:
windowBackgroundColor: "The color to use for the window background."
controlColor: "The color to use for the flat surfaces of a control."
Godot's base_color more closely corresponds to windowBackgroundColor.
In some cases, controlColor may even return values that are not appropriate for use as a base color.
2025-03-05 15:01:27 -05:00
Thaddeus Crews
07220f75c5
Merge pull request #103384 from bruvzg/andr_font_v
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[Android] Skip non-existing system font files.
2025-03-05 12:07:59 -06:00
Thaddeus Crews
8ef0075193
Merge pull request #102817 from dsnopek/java-class-wrapper-array-improvements
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JavaClassWrapper: Improve handling of typed array arguments
2025-03-05 12:07:44 -06:00
Thaddeus Crews
b4e86825c4
Merge pull request #103375 from dsnopek/java-class-wrapper-more-array-improvements
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JavaClassWrapper: Fix converting returned arrays to Godot types
2025-03-05 12:07:43 -06:00
Thaddeus Crews
1f2d135444
Merge pull request #103526 from jamie-pate/fix_103522
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Fix check for is_maximized in x11 to require both horizontal and vert
2025-03-05 12:07:41 -06:00
Pāvels Nadtočajevs
4187c48a15
[iOS export] Restore one-click deploy device enumeration using Xcode.
2025-03-04 21:37:47 +02:00
Haoyu Qiu
554aa6ad95
Improve error message from JavaClassWrapper.wrap()
2025-03-04 21:14:05 +08:00
Pāvels Nadtočajevs
6ed12bfc5d
[Linux/BSD] Offload RenderingDevice creation test to subprocess.
2025-03-04 13:18:26 +02:00
Rémi Verschelde
1753893c60
Merge pull request #103523 from akien-mga/android-fix-disable_3d
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Android: Fix build with `disable_3d`
2025-03-04 01:02:46 +01:00
Rémi Verschelde
c301b2ad9a
Merge pull request #103419 from Alex2782/fix_issue_96770
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Fix crash after changing device language
2025-03-04 01:02:27 +01:00
Rémi Verschelde
2e57cbe57a
Merge pull request #103413 from m4gr3d/request_pointer_capture_on_ui_thread
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Fix Android mouse capture issues
2025-03-04 01:02:23 +01:00
Rémi Verschelde
e8c555b002
Merge pull request #103409 from darksylinc/matias-swappy-2025-01
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Update to latest version of Swappy
2025-03-04 01:02:14 +01:00
Jamie Pate
4f14f722b8
Fix check for is_maximized in x11 to require both horizontal and vertical
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Fixes #103522
Persistent window state doesn't work if your window is 'tiled' in X11
gnome
3.x checks for `horz && vert`
4396e98834/platform/x11/os_x11.cpp (L1708)
4.x also checked `horz && vert` until this change where it was switched
to `horz || vert`
524f061c01 (diff-05f85bc3bf96d384f6b96260c758e63e10bbdd52b04f8ccb34649372e7bc1f48R1382)
The corrected logic is:
Check `horz && vert` for 'is_maximized'
Check `horz || vert` for 'can_maximize'
2025-03-03 15:45:21 -08:00
Matias N. Goldberg
89ea5b3d00
Update to latest version of Swappy
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Fixes #103294
2025-03-03 20:43:14 -03:00
Rémi Verschelde
a7dd4ad5f8
Android: Fix build with `disable_3d`
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Fixes #103516 .
2025-03-03 22:19:05 +01:00
David Snopek
bbc66056a8
JavaClassWrapper: Fix converting returned arrays to Godot types
2025-03-03 15:10:30 -06:00
David Snopek
d7672128b5
JavaClassWrapper: Improve handling of typed array arguments
2025-03-03 12:07:45 -06:00
Alex
1c02316365
Fix crash after changing device language
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The app was restarting unexpectedly due to missing configChanges flags.
Added "locale|layoutDirection" to AndroidManifest.xml to prevent activity recreation.
2025-03-01 02:42:56 +01:00
Fredia Huya-Kouadio
bea6472ea4
Fix Android mouse capture issues
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- Allow mouse capture to be enabled in `_ready`
- Update the input handler logic to avoid dropping mouse captured motion events
2025-02-28 13:54:30 -08:00
Pāvels Nadtočajevs
e76a8b0f27
[Android] Skip non-existing system font files.
2025-02-28 07:47:52 +02:00
Anish Mishra
5ce16dfc69
Android: enable support for volume button events
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- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.
- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
Fredia Huya-Kouadio
7fb37a088b
Add checks to prevent crashes when accessing the GameMenu api
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This should address crashes reported on the Play store. Note that those crashes lack debug symbols which reduces our ability to narrow down the exact cause of the crash. We aim to resolve that in Godot 4.5.
2025-02-27 13:20:23 -08:00
Rémi Verschelde
53faed5351
Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
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Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
Pāvels Nadtočajevs
ddd807ff7d
Add `(void *)` cast directly to `GetProcAddress` calls.
2025-02-27 12:30:04 +02:00
Hilderin
0c384e7217
Replace error to info messages for embedded game
2025-02-26 19:32:25 -05:00
Michael Alexsander
aea559b39a
Allow to compile the engine without XR support
2025-02-25 17:07:21 -03:00
Rémi Verschelde
82aacc129f
Merge pull request #103245 from bruvzg/rd_helper
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[Windows] Offload `RenderingDevice` creation test to subprocess.
2025-02-25 15:28:06 +01:00
Pāvels Nadtočajevs
ab717497ef
[Windows] Offload `RenderingDevice` creation test to subprocess.
2025-02-24 19:40:10 +02:00
AThousandShips
1f5f96c47f
[Windows] Fix unused variable error in `DisplayServerWindows`
2025-02-24 18:08:13 +01:00
Anish Mishra
28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
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Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
b77423370a
Fix cross-platform configuration of rendering driver settings
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Simpler alternative to #103026 which avoids breaking compatibility.
Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.
This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
Android editors, as the option couldn't be selected outside Windows.
Unlike #103026 , it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
58e4e34564
Merge pull request #103176 from 0xcafeb33f/theora-asm-opt
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Fix libtheora optimizations causing errors in calling function for x86_64 Windows
2025-02-23 12:13:13 +01:00
Rémi Verschelde
545ca2538e
Merge pull request #103122 from syntaxerror247/fix-crash
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Android: Fix excessive `getRotation` calls
2025-02-23 12:13:02 +01:00
Rémi Verschelde
17b3be9473
Merge pull request #103117 from syntaxerror247/black-bars-bug
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Android Editor: Fix expand button black bar issue
2025-02-23 12:12:55 +01:00
Rémi Verschelde
05c56e8393
Merge pull request #103052 from Hilderin/fix-embedded-game-mouse-over-not-focused-windows
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Fix Embedded Game does not focus when mouse over on Windows
2025-02-23 12:12:47 +01:00
cafebeef
5201dfb34c
Windows x86_64 GCC: Disable Theora assembly optimizations
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Co-authored-by: Bernat Arlandis <berarma@hotmail.com>
2025-02-22 17:20:55 -06:00
Anish Mishra
ee4e809d4c
Android: Fix excessive getRotation calls
2025-02-21 20:32:54 +05:30
Anish Mishra
129ffce06a
Android Editor: Fix expand button black bar issue
2025-02-21 13:00:49 +05:30
Hilderin
c7bc322bf6
Fix Embedded Game does not focus when mouse over on Windows
2025-02-20 16:28:18 -05:00
Rémi Verschelde
702eb39ab8
Revert "Workaround mingw-gcc LTO ICE by re-adding some dead code..."
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This reverts commit e12a424bc5 .
This is no longer needed after 26fd3458f9 .
2025-02-20 17:47:37 +01:00
Rémi Verschelde
26fd3458f9
Windows: Configure MinGW LTO with `-fno-use-linker-plugin -fwhole-program`
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- Works around and closes #102867 .
- Works around and closes #102982 .
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2025-02-20 17:47:26 +01:00
Thaddeus Crews
70eb62faf2
Merge pull request #103021 from Hilderin/fix-embedded-game-start-location-windows
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Fix Embedded Game startup location on Windows
2025-02-19 16:54:09 -06:00
Thaddeus Crews
e91493fb7b
Merge pull request #102993 from bruvzg/fix_cb_win_erase
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Prevent pending input event callbacks from erasing the window in the middle of a loop.
2025-02-18 20:47:53 -06:00
Hilderin
224d9bfe3f
Fix Embedded Game startup location on Windows
2025-02-18 19:05:15 -05:00
Thaddeus Crews
7e5baa0426
Style: Enforce trailing newlines on svgs
2025-02-18 11:02:45 -06:00
Ricardo Buring
99f9561be7
When code signing, specify which keystore is not found
2025-02-18 16:54:49 +01:00
Thaddeus Crews
e948f52ea9
Merge pull request #102983 from bruvzg/fix_flash
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[Window] Fix flashing subwindows.
2025-02-18 07:56:08 -06:00
Pāvels Nadtočajevs
f710781b16
Prevent pending input event callbacks from erasing the window in the middle of a loop.
2025-02-18 15:26:13 +02:00
bruvzg
f86a24fcfd
[Window] Fix flashing subwindows.
2025-02-18 08:14:54 +02:00
Adam Scott
030e7d4e2d
[Web] Fix issue when pausing an non-started sample
2025-02-17 09:49:50 -05:00
Anish Mishra
8595f5aa16
Hide debug keystore export settings
2025-02-16 13:55:47 +05:30
David Snopek
5d69d20059
JavaClassWrapper: Allow handling exceptions (rather than just crashing)
2025-02-14 09:45:14 -06:00
Rémi Verschelde
7feab02599
Merge pull request #102827 from bruvzg/win_err
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[Windows] Fix missing argument in non-console logger call.
2025-02-13 23:35:24 +01:00
Rémi Verschelde
3787cc4901
Merge pull request #102802 from syntaxerror247/fix_orientation_handling
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Android Editor: Fix embed mode orientation handling
2025-02-13 23:35:12 +01:00
Rémi Verschelde
9f2b673c61
Merge pull request #102719 from adamscott/optimize-mouse-mode-set
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[Web] Refactor `mouse_mode` setters in display server
2025-02-13 23:35:08 +01:00
Adam Scott
61344dc5ac
[Web] Refactor `mouse_mode` setters in display server
2025-02-13 17:25:35 -05:00
Pāvels Nadtočajevs
ae61b2f655
[Windows] Fix missing argument in non-console logger call.
2025-02-14 00:09:51 +02:00
Anish Mishra
4a22e007f6
Android Editor: Fix embed mode orientation handling
2025-02-13 22:22:50 +05:30
Thaddeus Crews
d333159669
Merge pull request #102801 from bruvzg/tab_detect
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[Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab.
2025-02-13 10:15:43 -06:00
Thaddeus Crews
1229b997f0
Merge pull request #102772 from m4gr3d/bump_xr_editor_dependencies
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Bump the version of the openxr vendors plugin dependency
2025-02-13 10:15:39 -06:00
bruvzg
3f2a29cd9d
[Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab.
2025-02-13 15:10:16 +02:00
Thaddeus Crews
78f1918bd4
Merge pull request #102668 from jkirsteins/janiskirsteins/ios-aspect-fill-splash
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[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 12:56:26 -06:00
Fredia Huya-Kouadio
8ed8b4a89d
Bump the version of the openxr vendors plugin dependency
2025-02-12 09:51:07 -08:00
Jānis Kiršteins
0e266b0099
[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 17:41:18 +01:00
Rémi Verschelde
2fd6c635d5
Merge pull request #102744 from Hilderin/fix-floating-window-freeze-when-moving
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Fix Game and editor freeze when clicking on the game's title bar
2025-02-12 11:21:11 +01:00
Rémi Verschelde
bd87c3a76b
Merge pull request #102247 from Hilderin/fix-embedded-game-modal-dialog
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Fix Modal Dialog with Embedded Game
2025-02-12 11:21:01 +01:00
Hilderin
e9fef1c833
Fix Game and editor freeze when clicking on the game's title bar
2025-02-11 21:41:03 -05:00
Rémi Verschelde
66d66807ab
Merge pull request #102715 from adamscott/remove-pool-return-false
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[Web] Remove position pool system and return false when done instead
2025-02-11 23:59:29 +01:00
Rémi Verschelde
8d909f86d3
Merge pull request #102669 from m4gr3d/fix_method_signature_change
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Revert finalizing `GodotHost#getCommandLine()` public API
2025-02-11 23:59:15 +01:00
Rémi Verschelde
a8a1009468
Merge pull request #102641 from Riteo/modifying-spacetime-itself
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Wayland: Unstuck keys with same keycode
2025-02-11 23:59:12 +01:00
Fredia Huya-Kouadio
2a66335ec2
Address API regression from https://github.com/godotengine/godot/pull/101050
2025-02-11 10:19:47 -08:00
Adam Scott
cdb6fc7f74
[Web] Remove position pool system and return false when done instead
2025-02-11 10:43:34 -05:00
Thaddeus Crews
427d8086f2
Merge pull request #102492 from m4gr3d/android_editor_support_game_tab
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Add support for embedding game process in the Android Editor
2025-02-11 09:13:05 -06:00
Riteo
54755a27e9
Wayland: Unstuck keys with same keycode
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This fixes once and for all the core issue of different Godot `keycode`s
released from the same raw XKB keycode.
The `InputEventKey` `keycode` value _should_ map to the "unmodified"
key, but unfortunately there's an ambiguity with their encoding for
"special" keys ("delete", "insert", etc.), in witch they ignore their
unicode representation. This means that a key that is special when plain
but a character when modified would never be properly picked up, so we
do indeed change its keycode. As a consequence of this exception, some
Godot keys never receive release events and get "stuck".
This patch adds an extra check through an `HashMap` to "unstuck" keys
that changed while having the same keycode.
I also could not resist simplifying a bit the regular key event
generation method but this makes things more consistent and predictable
IMO.
2025-02-11 13:16:16 +01:00
Fredia Huya-Kouadio
7495a8a02e
Add support for embedding game process in the Android Editor
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- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Rémi Verschelde
e912241f4d
Merge pull request #102674 from Riteo/waiting-for-frame
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Wayland: Fix engine stalls while waiting frames
2025-02-11 10:54:28 +01:00
Riteo
cbd68eb403
Wayland: Fix engine stalls wihle waiting frames
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There were two edge cases in the frame waiting logic (aka manual frame
throttling or emulated vsync) which would cause the editor to stall in
one way or another:
1. Waiting right after starting the editor would cause a deadlock
between both threads until something happened in the Wayland event
queue, in turn unblocking the Wayland thread and kickstartin the whole
thing;
2. Starting the editor (and probably other long-loading stuff) without
low consumption mode would suspend the window and never commit its
surfaces, thus never signaling the compositor that we want frame events.
2025-02-11 01:33:36 +01:00
Adam Scott
02cc1ec95b
[Web] Add library emitter to make sources dependent of compiler version
2025-02-10 16:18:35 -05:00
Rémi Verschelde
19a30bb723
Wayland: Fix build config with `so_wrap` disabled
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We should only include the vendored headers for Wayland and libdecor-0 when
we use `so_wrap`, i.e. when we *don't* build against system libraries.
The libdecor-0 pkg-config file includes the `libdecor-0/` prefix already,
so its header should be included without it, and likewise in our so wrappers.
Fixes #102671 .
2025-02-10 21:42:25 +01:00
Thaddeus Crews
4b644ed1f5
Merge pull request #102341 from SheepYhangCN/rendering-driver-fallback-moltenvk
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Implement Fallback to Vulkan for MoltenVK
2025-02-10 12:21:33 -06:00
Thaddeus Crews
c90fd7f3da
Merge pull request #98066 from TCROC/fix-android-mono-export
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Fix Android mono export with 2 or more cpu architectures fails
2025-02-10 12:21:32 -06:00
Thaddeus Crews
0b9fd7e190
Merge pull request #102627 from raulsntos/dotnet/android-export-validate-tfm
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C#: Validate project TFM for Android template exports
2025-02-10 12:21:30 -06:00
Raul Santos
70ff213de5
C#: Validate project TFM for Android template exports
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The C# Android export template includes `.jar` dependencies from .NET 8.0, so other TFMs are not supported.
2025-02-10 17:19:05 +01:00
Travis Lange
5e2fd7b1d7
fix android mono export causing conflicts
2025-02-10 10:09:52 -05:00
SheepYhangCN
c0eec97e98
macOS: Implement fallback from Metal to Vulkan for x86_64
2025-02-10 13:23:46 +01:00
Rémi Verschelde
82e66ac1f4
Merge pull request #102602 from adamscott/fix-fr+oss-layout-mk2
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Fix `fr+oss` layout issues with KP period
2025-02-10 10:49:46 +01:00
Rémi Verschelde
eb4538b8a2
Merge pull request #102590 from syntaxerror247/custom-snackbar
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Android: Add Snackbar UI component
2025-02-10 10:49:38 +01:00
Rémi Verschelde
e01ab79249
Merge pull request #102494 from dsnopek/java-class-wrapper-error-non-static-methods
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JavaClassWrapper: Give additional error when trying to call non-static method directly on the class
2025-02-10 10:49:19 +01:00
Adam Scott
1376828ef6
Fix `fr+oss` layout issues with KP period
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Co-authored-by: Riteo Siuga <riteo@posteo.net>
2025-02-08 17:17:11 -05:00
Anish Mishra
b89957efce
Android: Add Snackbar UI component
2025-02-08 22:09:46 +05:30
Lukas Tenbrink
e34f1f504c
Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-02-07 14:57:48 +01:00
Rémi Verschelde
06acfccf89
Merge pull request #102506 from akien-mga/mingw-gcc-lto-one-the-rocks
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Workaround mingw-gcc LTO ICE by re-adding some dead code...
2025-02-07 01:40:08 +01:00
Rémi Verschelde
00d806a9ae
Merge pull request #102470 from Hilderin/fix-floating-window-close-opened-dialog
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Fix Floating Window request close when a dialog is opened
2025-02-07 01:39:38 +01:00
Rémi Verschelde
e12a424bc5
Workaround mingw-gcc LTO ICE by re-adding some dead code...
...
Not my finest work, but without that code removed in #102179 , mingw-gcc 14.2.1 on Fedora 41
(but also confirmed with versions on macOS and WSL) crashes when linking with LTO.
We need to dig deeper to understand the bug, report it upstream and work it around in a
cleaner way. But for now this unblocks building Windows binaries with LTO, and should be
harmless.
2025-02-07 01:16:38 +01:00
David Snopek
96bde8f221
JavaClassWrapper: Give additional error when trying to call non-static method directly on the class
2025-02-06 12:45:29 -06:00
Hilderin
a9e06b8f64
Fix Modal Dialog with Embedded Game
2025-02-05 21:14:34 -05:00
Hilderin
a3d03717c0
Fix Floating Window request close when a dialog is opened
2025-02-05 20:34:32 -05:00
Rémi Verschelde
91907a89f7
Thirdparty: Harmonize patches to document downstream changes
2025-02-06 01:40:03 +01:00
Thaddeus Crews
a63a8b430b
Merge pull request #102104 from Hilderin/fix-embedded-game-disappear-when-not-focused
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Fix Embedded Game disappear when not focused on KDE 5
2025-02-05 10:27:38 -06:00
Thaddeus Crews
202fa8e503
Merge pull request #102446 from m4gr3d/export_renderer_project_setting_to_manifest
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Export the `rendering/renderer/rendering_method.mobile` project setting to the AndroidManifest
2025-02-05 10:27:31 -06:00
Thaddeus Crews
a2d6e2e138
Merge pull request #102448 from adamscott/a-miserable-little-pile-of-secrets
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Add `XK_KP_{Decimal,Enter}` to `KeyMappingX11::is_sym_numpad()`
2025-02-05 10:27:30 -06:00
Thaddeus Crews
2687833dec
Merge pull request #102454 from DarioSamo/rd-async-fixes
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Fix erroneous logic when flushes are involved on RD async methods.
2025-02-05 10:27:27 -06:00
Thaddeus Crews
ca3e268dfe
Merge pull request #101754 from bruvzg/vk_oem_only
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[Windows] Override key codes with Unicode values for OEM keys only.
2025-02-05 10:27:16 -06:00
Adam Scott
e34e127062
Add `XK_KP_{Decimal,Enter}` to `KeyMappingX11::is_sym_numpad()`
2025-02-05 10:54:46 -05:00
Hilderin
f7d1558bc0
Fix Embedded Game disappear when not focused on KDE 5
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-02-05 12:01:40 +01:00
Rémi Verschelde
b4e16b4520
Merge pull request #102314 from Hilderin/fix-floating-window-overlapping
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Fix Floating Window overlapping when on screen edge on KDE
2025-02-05 11:34:05 +01:00
Rémi Verschelde
ab0c712bf5
Merge pull request #102311 from Hilderin/fix-floating-window-not-visible-after-restore
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Fix Floating Window not visible after restore on KDE
2025-02-05 11:34:01 +01:00
Fredia Huya-Kouadio
9e4365f1a7
Export the `rendering/renderer/rendering_method.mobile` project setting to the AndroidManifest
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The AndroidManifest already stores the Godot editor and library versions. The addition of this meta-data allows to identify Godot Android apps that may be subject to renderer specific issues addressed in future versions of the engine.
2025-02-04 21:11:56 -08:00
Thaddeus Crews
92ebcd2343
Merge pull request #102079 from bruvzg/emb_nmenu
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Fix native popup menus position in embedded windows.
2025-02-04 09:04:09 -06:00
Pāvels Nadtočajevs
05ca80632d
[Linux] Implement native color picker.
2025-02-03 16:30:44 +02:00
Thaddeus Crews
dfedfe7ac7
Merge pull request #102179 from bruvzg/remove_sim
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Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-02-03 08:16:14 -06:00
Thaddeus Crews
480843cf2b
Merge pull request #101812 from bruvzg/portal_chk
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[FreeDesktop portal] Check for `FileChooser` and `Settings` interface availability instead of assuming it's always available.
2025-02-03 08:16:10 -06:00
Thaddeus Crews
d2995dcfe8
Merge pull request #102169 from Riteo/what-is-even-a-keypad
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Linux/BSD: Modify only keypad keys
2025-02-03 08:16:08 -06:00
Riteo
140a63be25
Linux/BSD: Modify only keypad keys
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The `keycode` field of `InputEventKey` is supposed to be "unshifted";
That is, what the key would output if no modifier keys were pressed.
This should match what's written on the key label, but `Key` enumerates
also all keypad keys, which require a modifier. We thus require some
extra checks for them.
Note that this can still allow "stuck keys", but that's an even deeper
problem.
2025-02-02 19:19:15 +01:00
Hilderin
bc0efb86a9
Fix Floating Window overlapping when on screen edge
2025-02-01 22:27:57 -05:00
Hilderin
150191353f
Fix Floating Window not visible after restore on KDE
2025-02-01 21:08:39 -05:00
Pāvels Nadtočajevs
4b8cfc3040
Fix native popup menus position in embedded windows.
2025-02-01 21:31:03 +02:00
Thaddeus Crews
4f3dddbbff
Merge pull request #101987 from Riteo/imagine-using-rids
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Wayland: Check custom cursor resource reference for cache invalidation
2025-01-31 09:15:52 -06:00
Thaddeus Crews
295a1dd5f7
Merge pull request #102067 from Eddy-Rogers/102008-TempDirSlashes
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Windows: Normalize slashes in return of `OS.get_temp_dir()`
2025-01-31 09:15:51 -06:00
Thaddeus Crews
a7e5469155
Merge pull request #102163 from adamscott/fix-glitched-audio-web
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[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-31 09:15:49 -06:00
Thaddeus Crews
81e17d879d
Merge pull request #102109 from bruvzg/export_res
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[Export] Respect icon/splash screen import settings.
2025-01-31 09:15:45 -06:00
Janis Kirsteins
e77a011188
Fix a crash in Joypad initialization on iOS
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Creating a JoypadApple can trigger a notification to add a joypad (if
a device is already connected before the game is started). Observed
on iOS 18.2.1 with a Nimbus SteelSeries.
However at this point the Input singleton is not available yet, so
it will crash.
This commit moves JoypadApple initialization to `initialize_joypad()`
which is called explicitly after the Input singleton is available.
This is consistent with other platform joypad initialization.
2025-01-31 12:57:52 +01:00
Pāvels Nadtočajevs
86f56efbaa
[FreeDesktop portal] Check for `FileChooser` and `Settings` interface availability instead of assuming it's always available.
2025-01-31 07:52:40 +02:00
Pāvels Nadtočajevs
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00
NOLogicalSense
b38103e95d
Windows: Normalize slashes in return of `OS.get_temp_dir()`
2025-01-30 22:02:20 +01:00
Thaddeus Crews
59406ce250
Merge pull request #101706 from bruvzg/ios_exp_prov_validation
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[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-30 11:38:48 -06:00
Pāvels Nadtočajevs
9310d2512f
Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-01-30 11:32:01 +02:00
Thaddeus Crews
f4c2ffffb7
Merge pull request #102134 from bruvzg/win_main_cleanup
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[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-29 17:45:15 -06:00
Adam Scott
c558c8a5f1
[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-29 17:02:14 -05:00
Thaddeus Crews
3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
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Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
Pāvels Nadtočajevs
d9bba03392
[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-28 20:12:47 +02:00
Justin Sasso
8a4bc9881f
Add linux-bionic RID Export Option
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Adds an export option to enable the linux-bionic RID so Android can export with NativeAOT enabled.
2025-01-28 12:54:10 -05:00
Adam Scott
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
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- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews
55c9dbc043
Merge pull request #102003 from Meorge/app-bundle-date
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Update the app bundle's access and modified times to match the build time on macOS
2025-01-28 09:03:32 -06:00
Thaddeus Crews
b238fe25e1
Merge pull request #101996 from syntaxerror247/fix-swipe-to-dismiss
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Android: Keep swipe-to-dismiss disabled by default
2025-01-28 09:03:30 -06:00
Anish Mishra
6df21a8fdc
Android: Keep swipe-to-dismiss disabled by default
2025-01-27 23:45:58 +05:30
Thaddeus Crews
4793965c1f
Merge pull request #102045 from Hilderin/fix-bad-window-error-when-stopping-embedded-game
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Fix BadWindow error when stopping embedded game on Linux
2025-01-27 09:46:16 -06:00
Thaddeus Crews
c019f3d4a5
Merge pull request #102049 from timothyqiu/editor-i18n
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Fix several i18n issues in editor
2025-01-27 09:46:15 -06:00
bruvzg
14b9f64a18
Update Windows icon cache after export.
2025-01-27 17:09:25 +02:00
Haoyu Qiu
4c4f29a490
Fix several i18n issues in editor
2025-01-26 16:41:10 +08:00
Malcolm Anderson
998e3dfcf7
Update the app bundle's creation time to match the build time on macOS
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2025-01-25 20:21:17 -08:00
Hilderin
725dd4930e
Fix BadWindow error when stopping embedded game on Linux
2025-01-25 20:30:40 -05:00
Rémi Verschelde
90208f7dd4
SCons: Fix handling of platform-specific tools, notably `mingw`
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Add optional `detect.py` `get_tools` method to let platforms register SCons
tools they need.
This helps move this logic out of SConstruct, keeping platforms more self
contained, and helping thirdparty platforms define their own custom tools.
This logic was also unreliable (the `use_mingw` one would only work if
passed manually on the command line, not in e.g. `get_flags`).
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2025-01-25 13:59:30 +01:00
Riteo
c8087567c9
Wayland: Check custom cursor resource reference for cache invalidation
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Images don't have RIDs and this way of checking stuff broke the cursor
cache. Let's do like all other platforms and check the resource
reference instead.
2025-01-24 15:10:46 +01:00
Thaddeus Crews
b0655dc86f
Merge pull request #101050 from jamie-pate/fix_android_godot_app_create_instance
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Fix create_instance in android GodotApp so non-editor apps can restart
2025-01-22 16:32:29 -06:00
Thaddeus Crews
f1c0b5b854
Merge pull request #101779 from Riteo/primary-mess
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Wayland: Check selection devices before using them
2025-01-22 09:19:30 -06:00
Hilderin
9eed43d429
Fix NOTIFICATION_WM_CLOSE_REQUEST in Embedded Floating Window
2025-01-21 21:03:15 -05:00
Thaddeus Crews
28b917dcdf
Merge pull request #101848 from Riteo/wl-embarassingly-hard
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Wayland: Pass unmodified symbols to key events
2025-01-21 11:55:27 -06:00
Thaddeus Crews
8cf94c8de5
Merge pull request #101763 from SupSuper/patch-1
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[Windows] Fix left/right Shift key regression
2025-01-21 11:55:21 -06:00
Daniel
17423e9899
[Windows] Fix left/right Shift key regression
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Fixes #101384 by checking the latest state of the Shift keys before sending the KEYUP event.
2025-01-20 23:02:58 +00:00
Riteo
d12137bdda
Wayland: Pass unmodified symbols to key events
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Before this change we would internationalize the keycode itself in all
`InputEventKey`s, confusing the whole input subsystem.
2025-01-20 18:27:04 +01:00
Thaddeus Crews
24fb28af55
Merge pull request #101689 from syntaxerror247/native-dialogs
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Make dialogs non-cancelable on Android
2025-01-20 10:05:43 -06:00
Thaddeus Crews
edaf14aada
Merge pull request #101697 from bruvzg/win_dlg_ncc
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[Windows] Make native dialogs non-cancelable and stay on top of parent.
2025-01-20 10:05:42 -06:00
Riteo Siuga
bed2a1927f
Wayland: Check selection devices before using them
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Looks like we never actually stopped the code from using bad pointers.
I even forgot the check in the primary selection code 🤦
2025-01-20 02:13:45 +01:00
Riteo Siuga
368a59e6f9
Wayland: Release pressed events on application focus out
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Looks like I always assumed wrongly that the compositor would send us
key release events when unfocusing... It did not.
2025-01-20 01:38:25 +01:00