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457 Commits

Author SHA1 Message Date
Kaleb Reid e659daf6e0 Always send lights to sky shader if using sun scatter 2025-06-24 14:24:49 -07:00
Apples d674c9e289 Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
Apples 7574a5dbb3 Add depth function for spatial materials 2025-06-06 09:21:19 -05:00
Kaleb Reid bac9427325 Fix sky energy in fog sun scatter + colour space discrepancy in compatibility 2025-06-04 13:59:53 -07:00
Thaddeus Crews 821170f054
Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion
Add specular occlusion from ambient light
2025-05-09 11:29:14 -05:00
landervr 56730d0cb2 Add specular occlusion from ambient light
Co-authored-by: guerro323 <kaltobattle@gmail.com>
2025-05-08 23:52:01 +02:00
Stuart Carnie 7a423ffdc0 GLES3: Fix errors baking light map with compatibility renderer
Helps #102696
2025-05-06 09:02:34 +10:00
Thaddeus Crews 94282d88f9
Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
Thaddeus Crews a77a28c029
Merge pull request #101971 from clayjohn/sky-light-size-fix
Pass angular diameter into light size constants for sky shaders.
2025-03-11 09:35:09 -05:00
kleonc b691a997a3 Fix render info primitive count per TRIANGLE_STRIP 2025-02-15 23:50:07 +01:00
clayjohn 74989c639e Pass angular diameter into light size constants for sky shaders.
This flew under the radar for so long since tan is nearly linear at small values
2025-01-23 17:32:44 -08:00
clayjohn 441fc1cba3 Baked UV2 emission using half float in the compatibility backend
The Lightmapper expects a half float image anyway, so this is both more efficient and correct
2025-01-17 16:46:31 -08:00
Rémi Verschelde 3014eec40d Merge pull request #99407 from devloglogan/rec-resolution
Allow using custom `Rect2i` for rendering with OpenXR
2025-01-10 23:05:46 +01:00
devloglogan e7f6b7ea0b Allow using custom Rect2i for rendering with OpenXR 2025-01-09 09:46:15 -06:00
Rémi Verschelde 3936d117e4
Merge pull request #100388 from Namey5/gles3-canvas-clear-fix
Fix canvas background mode not clearing correctly in Compatibility renderer
2025-01-03 00:48:38 +01:00
Thaddeus Crews 2fcd8223e8
Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface
Add transparency support for LightmapGI
2024-12-19 19:59:52 -06:00
Alex Threlfo 830f25010f fix: canvas background mode not clearing correctly when using gles3 glow effect 2024-12-20 12:41:08 +11:00
Hendrik Brucker a3525bc015 Add transparency support for LightmapGI
Co-authored-by: Guerro323 <kaltobattle@gmail.com>
2024-12-18 19:36:16 +01:00
Thaddeus Crews 9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
Thaddeus Crews 7c015a768f
Merge pull request #99958 from lander-vr/reflection-probe-blend-property
Add Blend Distance property to ReflectionProbe
2024-12-12 16:13:32 -06:00
BlueCube3310 189c8eb671 Implement shadowmasks for LightmapGI
Co-authored-by: dearthdev <nathandearthdev@gmail.com>
2024-12-12 11:00:28 +01:00
clayjohn 9320865796 Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode 2024-12-06 10:17:44 -08:00
landervr 05010180ce ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
Jamie Pate 45a7bcc477 Fix gl_compatibility lightmap uniforms not being set
Fixes #99592

The following variables were set too early, and later code never ran..
prev_shader, prev_variant, prev_spec_constants variables

These variables were shared in two different branch conditions but were
updated inside the first one, so the second could never be true..

The condition to update lighting also should check prev_spec_constants
since it updates that uniform.
2024-11-23 16:43:07 -08:00
clayjohn 90b4b48b5a Ensure shadow material and mesh are not used with wireframe mode
And in the Compatibility renderer actually use the wireframe render mode
2024-11-16 22:25:00 -08:00
tetrapod00 899f5151c3 Standardize terms for renderers in error strings
Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
2024-11-10 13:30:44 -08:00
Thaddeus Crews 88d9903f6d
Merge pull request #86138 from EnlightenedOne/master
Fix Frustum Sky projection translation logic shearing
2024-11-04 21:52:07 -06:00
Thaddeus Crews 11b90086b7
Merge pull request #96705 from elmajime/camera_from_external_feed
Add support for external camera feed from external plugin on Android
2024-11-04 21:51:50 -06:00
EnlightenedOne 1d141ab32a Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 2024-11-02 21:34:55 +00:00
maxime.chambefort 6f846eb5c5 Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
Clay John 842f982397
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
Implement instance uniforms in Compatibility renderer
2024-10-07 13:41:47 -06:00
ywmaa 0a9ad8f9de
Implement vertex shading
This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.

Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
Bastiaan Olij 491a5d9450 Fix compatibility canvas background depth issue 2024-09-18 10:23:13 +10:00
Rémi Verschelde 9c4e3fbaaf
Merge pull request #97069 from patwork/fix-gles3-update-sky-cubemap
Fix for GLES3 radiance cubemap update
2024-09-17 09:18:01 +02:00
patwork 3038de4245 Fix for GLES3 radiance cubemap update 2024-09-16 11:32:36 +02:00
clayjohn 7ff106f828 Use distance to AABB surface to calculate Mesh LOD instead of using supports 2024-09-11 14:17:09 -07:00
clayjohn 29df589632 Implement instance uniforms in Compatibility renderer 2024-09-10 12:20:47 -07:00
Alexis Breust 44e526d3d5 Sky: No more auto-selecting REALTIME mode if radiance is not 256 2024-09-04 10:54:08 +02:00
Rémi Verschelde 8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering
Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
clayjohn 578049b7b9 Add fixed fog to the sky in the Compatibility renderer
And apply luminance multiplier after fog in RD renderer
2024-08-17 23:33:26 -07:00
Rémi Verschelde 6621d8e8cc
Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha 2024-07-20 16:07:30 +02:00
clayjohn 5b213dcd26 Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview.
I am certain this is a driver bug. But on some devices when no draw buffer is specified, the depth operations fail when there is no color buffer.
2024-07-08 12:52:20 -07:00
GuoShuangyi af62d15ebc fix depth_prepass_alpha not work in compatibility mode 2024-07-04 17:38:14 +08:00
Bastiaan Olij 0ab5207b8f Fix incorrect enabling of post process in OpenGL 2024-06-24 13:22:01 +10:00
Rémi Verschelde c58c50831b
Merge pull request #93107 from clayjohn/GLES-sky-ambient
Ensure sky reflection is updated when ambient mode is set to background
2024-06-14 17:13:35 +02:00
clayjohn b758658405 Ensure sky reflection is updated when ambient mode is set to background 2024-06-12 16:00:01 -07:00
clayjohn 9000a9d36f Ensure post processing happens when adjustments are enabled in the Compatibility renderer 2024-06-11 14:31:06 -07:00
wojtekpil 53e68ecbd4 Fix depth clear value for uv2 baking in compatibility renderer 2024-06-07 23:25:49 +02:00