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74331 Commits

Author SHA1 Message Date
Pāvels Nadtočajevs ddefe73c41
[macOS] Fix embedded window position when host control is moved, but not resized. 2025-05-13 14:17:45 +03:00
Rémi Verschelde af62a09b42
Merge pull request #106348 from akien-mga/macos-fix-template_debug-build
macOS: Fix `template_debug` build after #105884
2025-05-13 12:49:11 +02:00
Rémi Verschelde 20f279cd34
Merge pull request #106345 from bruvzg/gl_leak
[X11] Fix GL init memory leak when transparency is enabled.
2025-05-13 12:49:08 +02:00
Rémi Verschelde 29f13d8cd8
Merge pull request #106340 from bruvzg/trasn_emb_bg
Draw checkerboard (or clear color) under embedded window.
2025-05-13 12:49:04 +02:00
Rémi Verschelde 3e2c064302
macOS: Fix `template_debug` build after #105884 2025-05-13 12:42:13 +02:00
Mikael Hermansson 9cea7ebc91 Fix SCU build issues related to Jolt Physics 2025-05-13 12:34:55 +02:00
Pāvels Nadtočajevs a12503b88c
[X11] Fix GL init memory leak when transparency is enabled. 2025-05-13 13:20:02 +03:00
Pāvels Nadtočajevs 6a118b5027
Draw checkerboard (or clear color) under embedded window. 2025-05-13 13:16:22 +03:00
Rémi Verschelde c0ebba60de
Merge pull request #106166 from stuartcarnie/macos_embed_fixes
macOS: Embedded window fixes
2025-05-13 12:11:35 +02:00
Haoyu Qiu 51a063d6d3 Remove unused `SceneTree::make_group_changed` 2025-05-13 16:40:17 +08:00
Marwen Azouzi 0d56b1c995
Remove `Don't save` button from "running project" confirmation modal 2025-05-13 07:43:17 +02:00
kobewi e7e48cd58c Allow undoredo actions to not make history unsaved 2025-05-13 02:40:31 +02:00
Aaron Franke 6eedddbd3c
Rename nav_2d namespace to Nav2D to match Nav3D 2025-05-12 16:59:53 -07:00
Rémi Verschelde db66343528
Merge pull request #106317 from stuartcarnie/sgc_macos_first_click
macOS: Process first click event without requiring focus
2025-05-13 01:05:53 +02:00
Rémi Verschelde 8b93b67e14
Merge pull request #106315 from Riteo/popping-up-everywhere
Wayland: Fix error spam when closing popup
2025-05-13 01:05:49 +02:00
Rémi Verschelde 620206b0ae
Merge pull request #106309 from aaronp64/string_chr_appends
Avoid single character `String` allocations when appending characters
2025-05-13 01:05:45 +02:00
Rémi Verschelde cc102dc5a9
Merge pull request #106302 from akien-mga/msvs-crlf
Preserve CRLF line terminators for MSVS project template
2025-05-13 01:05:41 +02:00
Rémi Verschelde 1f2f144ce7
Merge pull request #106298 from bruvzg/ac_win_transform
[Accessibility] Account for window scaling transform when setting node bounds.
2025-05-13 01:05:38 +02:00
Rémi Verschelde 13a0e28f5b
Merge pull request #106297 from GlitchedCode922/GodotWarningFix/master
Make errors override warnings in script line coloring
2025-05-13 01:05:34 +02:00
Rémi Verschelde 03cae12314
Merge pull request #106295 from timothyqiu/legacy-l10n
Remove translation loading logic that was never used
2025-05-13 01:05:31 +02:00
Rémi Verschelde cc07dc4273
Merge pull request #106288 from raulsntos/android/store_so_uncompressed
[Android] Store native libraries uncompressed in APK
2025-05-13 01:05:27 +02:00
Rémi Verschelde c4c28f8f62
Merge pull request #106281 from KoBeWi/false
Fix wrong children range when duplicating node
2025-05-13 01:05:23 +02:00
Rémi Verschelde 502e15724f
Merge pull request #106269 from lawnjelly/scu_hide_folder
SCons: Hide SCU folders by adding "." to foldername
2025-05-13 01:05:19 +02:00
Rémi Verschelde cb01fabdf1
Merge pull request #106252 from bruvzg/ed_prev_drag_fix
Fix `EditorNode::drag_resource` crash.
2025-05-13 01:05:15 +02:00
Rémi Verschelde 9bf6b774b8
Merge pull request #106248 from Chaosus/shader_remove_duplicated_builtins
Remove duplicated entries from shader built-ins
2025-05-13 01:05:12 +02:00
Rémi Verschelde f23d1968b4
Merge pull request #106247 from bruvzg/ac_wl_resize
Do not call `accessibility_set_window_rect` on Wayland, fix main windows accessibility context creation.
2025-05-13 01:05:08 +02:00
Rémi Verschelde a377f50cc6
Merge pull request #106226 from lawnjelly/faster_get_child_count
Faster `Node::get_child_count()`
2025-05-13 01:05:04 +02:00
Rémi Verschelde 599a956f6f
Merge pull request #106177 from eyalzus12/feature/stackalloc-Projection
C#: Use `stackalloc` to create the pivot arrays in `Projection.Inverse`
2025-05-13 01:05:00 +02:00
Rémi Verschelde 4c62c8aceb
Merge pull request #106020 from Ivorforce/hashmap-duplicate-hash
Optimize `HashMap` insertion by removing duplicate computation of hash and position
2025-05-13 01:04:57 +02:00
Rémi Verschelde c1d3746a67
Merge pull request #105992 from uno1982/4.5-dev-fix-android-controller
Fix issues with Android controller input handling
2025-05-13 01:04:52 +02:00
Rémi Verschelde 56937b8383
Merge pull request #105853 from youngminz/android-dotnet-skip-extraction
[.NET] Load assemblies directly from PCK on Android
2025-05-13 01:04:48 +02:00
Rémi Verschelde 7d363c2d5c
Merge pull request #105560 from BrotherShort/Make-controls-more-precise
Make the position and the size of FileSystem controls more precise
2025-05-13 01:04:43 +02:00
Rémi Verschelde b44aa1ad9d
Merge pull request #105104 from Joy-less/use-frozen-dictionary
Use `FrozenDictionary` for `NamedColors`
2025-05-13 01:04:39 +02:00
Rémi Verschelde b7f75578db
Merge pull request #104419 from Ryan-000/fix_animation_mixer_errors
Remove incorrect errors in AnimationMixer
2025-05-13 01:04:33 +02:00
Rémi Verschelde 06a1e5a06b
Merge pull request #103709 from YYF233333/gds_call_state
Remove dead code in GDScript function `CallState`
2025-05-13 01:04:26 +02:00
Rémi Verschelde ca8f99a4d8
Merge pull request #101950 from YYF233333/vector_glyph
Use `LocalVector<Glyph>` in `TextServerAdvanced` to reduce reallocation
2025-05-13 01:04:23 +02:00
Rémi Verschelde a529abc361
Merge pull request #101339 from Ivorforce/remove-nothing
Remove unintentional use of zero-width space.
2025-05-13 01:04:19 +02:00
Rémi Verschelde 2b037e8989
Merge pull request #93276 from mashumafi/avoid-vec-copy
Avoid unnecessary copy-on-write Vector/Array
2025-05-13 01:04:16 +02:00
Rémi Verschelde b8fba34c17
Merge pull request #75629 from RedworkDE/non-atomic-error-macros
Remove pointless use of atomics in error macros
2025-05-13 01:04:12 +02:00
Jesusemora b22eba1285
Show `theme_type_variation`s in the inspector on `Control`s that inherit a theme
`theme_type_variation`s are now shown in the children and children of children
that inherit a theme from a parent `Control` node.
2025-05-13 00:56:06 +02:00
Joel Croteau 981f1e9298 Rename `VariantUtilityFunctions::join()` to `join_string()` 2025-05-12 17:51:09 -05:00
Joel Croteau 8be7ad32e7 Consolidate and simplify string joining code in `VariantUtilityFunctions`
`variant_utility.cpp` has 8 different copies of the exact same loop to join
vararg strings together. This is bad coding process and makes the codebase
needlessly cluttered. Also, the loop itself has an i == 0 check that is
unnecessary since String is auto-initialized to be empty and String::operator+=
already checks if it is empty before appending. This is a non-functional change
that only reorganizes the code to be a bit more readable.
2025-05-12 17:47:14 -05:00
kobewi e0e8bd5394 Optimize unsaved history checking 2025-05-13 00:13:12 +02:00
aaronp64 8fb3697916 Avoid single character String allocations when appending characters
Removed calls to String::chr() when appending characters to Strings in Expression, Resource, and VariantParser, to avoid creating temporary Strings for each character.  Also updated the Resource case to resize String up front, since size is known.
2025-05-12 17:35:42 -04:00
Lukas Tenbrink e8c3409d40 Remove 4 unintentional uses of zero-width space and zero-width non-joiner. 2025-05-12 22:00:37 +02:00
Stuart Carnie 544ab4ccab macOS: Process first click event without requiring focus
This improves the user experience for macOS users, to be consistent with
other macOS applications. When a Godot window is not focused, and the
user clicks on the window, the event is forwarded to the receiving
control to be processed as if the window was already focused.
2025-05-13 05:21:51 +10:00
Rudolph Bester d41fe74342 Change Occlusion Culling Buffer debug view to use log scaling 2025-05-12 20:46:18 +02:00
kobewi 258062e312 Fix wrong children range when duplicating node 2025-05-12 20:21:40 +02:00
GlitchedCode 4b3c5336cd Make errors override warnings in script line coloring 2025-05-12 17:55:51 +00:00
Alex Onceanu 1bdf237558
Fix Camera2D right and bottom limit to depend on bottom right corner 2025-05-12 19:05:08 +02:00