Thaddeus Crews
94282d88f9
Core: Use `Math` namespace for constants
2025-04-10 16:29:30 -05:00
A Thousand Ships
889410dcda
Add `String::replace_char(s)` methods for performance and convenience
2025-04-10 13:08:45 +02:00
Thaddeus Crews
a8598cd8e2
Merge pull request #71542 from bruvzg/export_project_settings
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[Export] Use project settings overrides with the target preset features instead of current platform features.
2025-04-09 08:51:47 -05:00
Yufeng Ying
f7e4987d0e
Dictionary::get_key_list use LocalVector instead of List.
2025-04-09 02:46:24 +08:00
bruvzg
c6739f64df
[Export] Use project settings overrides with the target preset features instead of current platform features.
2025-04-08 21:22:37 +03:00
Pāvels Nadtočajevs
302fa831cc
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
Yufeng Ying
8ae16699c5
Do not use Dictionary::keys() for Dictionary iteration.
2025-04-05 18:42:13 +08:00
Yufeng Ying
4029051bb1
Change ClassDB::get_inheriters_from_class.
2025-04-04 23:47:19 +08:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Thaddeus Crews
abd565eb19
Merge pull request #104844 from Ivorforce/gdsoftclass
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Add and require `GDSOFTCLASS` for `Object` subclasses that want to cast but do not use `GDCLASS`.
2025-03-31 19:02:03 -05:00
Lukas Tenbrink
fa0a3c9c6e
Add and require `GDSOFTCLASS` for `Object` subclasses that want to cast but do not use `GDCLASS`.
2025-03-31 20:49:50 +02:00
Kiro
23129a66ed
Replace append_utfx with direct String::utfx
2025-03-30 19:56:38 +02:00
Thaddeus Crews
780cf03051
Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
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Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
Rémi Verschelde
e9d827b440
Merge pull request #103173 from m4gr3d/fix_prebuilt_manifest_config
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Updates and fixes to the Android prebuilt export logic
2025-03-28 14:31:57 +01:00
Rémi Verschelde
ecda77959c
Merge pull request #99590 from Calinou/version-double-build-name
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Add `double` to the version full build string when using a double-precision build
2025-03-28 14:31:23 +01:00
Lukas Tenbrink
ffa6ef220b
Use `append_` instead of `parse_` for `String` methods.
2025-03-27 17:51:02 +01:00
Thaddeus Crews
bf1c2583f4
Merge pull request #101954 from bruvzg/uid_deref
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[Export] Convert `uid://` names to `res://` when exporting files.
2025-03-24 10:01:07 -05:00
Hugo Locurcio
2044bd898a
Add `double` to the version full build string when using a double-precision build
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This means that `double` is now visible in the command line startup version,
project manager, editor About dialog and at the bottom of the editor.
This is because double-precision mode has a significant impact on how the
editor and projects run.
Similar to `mono` for C# builds, this affects which export templates the editor
looks for, since it needs a different set of export templates.
The export templates manager now indicates that no official double-precision export
template downloads are currently available (although the `dev` status message
takes priority over it).
2025-03-22 19:02:15 +01:00
Thaddeus Crews
581d675eeb
Core: Convert `Math` class to namespace
2025-03-21 10:29:18 -05:00
Pāvels Nadtočajevs
f3b6a4009d
[Export] Convert `uid://` names to `res://` when exporting files.
2025-03-19 16:58:52 +02:00
kobewi
6f25babd6b
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
Fredia Huya-Kouadio
845c925b67
Add support for export plugins to modify the Android prebuilt manifest
2025-03-14 16:05:09 -07:00
Lukas Tenbrink
f4de2cd22a
Use `resize_zeroed` instead of `resize` then `fill(0)` in several places.
2025-03-14 12:09:39 +01:00
Aaron Franke
97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
Thaddeus Crews
3ade6e2fc6
Merge pull request #101295 from kiroxas/RemoveAllocationsAndMemcpyInCodesign
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Remove unnecessary allocations and memcpy in Codesign.cpp
2025-03-12 10:31:52 -05:00
Kiro
5a71e6a36a
Remove allocations and memcpy that were not necessary
2025-03-12 08:34:24 +01:00
Thaddeus Crews
a557252324
Merge pull request #103235 from etherealxx/export-template-online-button
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Add "Go Online" button on Export Template Manager
2025-03-11 09:34:41 -05:00
A Thousand Ships
466590d0ec
Use `get_slicec` instead of `get_slice` for single character splitters
2025-03-08 20:36:37 +01:00
Thaddeus Crews
324512e11c
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
Thaddeus Crews
d9125ebebe
Merge pull request #101293 from Ivorforce/string-to-pointer-conversion
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Remove implicit conversions from `String`, `Char16String` and `CharString` to data pointers.
2025-03-07 15:12:12 -06:00
TrueJole
555caeaecc
Use text_overrun for project export errors
2025-03-04 21:40:10 +01:00
Etherealxx
9cbfeff940
Add "Go Online" button on Export Template Manager
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Godot 4.4 introduces network mode, which by default sets to offline.
Some features are disabled on offline mode, including downloading export
templates. Newcomers to the engine that has no knowledge about the network
mode might be confused on why the Export Template Manager tells them that
they're offline, despite them having internet connection.
This commit introduces a message that tells the user that online mode is
required, and a link button that user can click to enable online mode from
the Export Template Manager popup UI. Some code changes also made to make
sure that the button and message only shows on official build only.
2025-03-04 09:04:09 +07:00
Jānis Kiršteins
0e266b0099
[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 17:41:18 +01:00
Pāvels Nadtočajevs
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00
Mikael Hermansson
fddf30d028
Fix patch PCKs incorrectly marking imported resources for removal
2025-01-27 21:00:06 +01:00
Thaddeus Crews
1022c6b907
Merge pull request #100920 from Summersay415/uid-moment
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Ensure icon and splash paths on export
2025-01-22 16:32:28 -06:00
Lukas Tenbrink
512abc38b2
Remove implicit conversions from String, Char16String and CharString to data pointers. Make conversions to StrRange implicit to aid transition.
2025-01-17 17:31:58 +01:00
Adam Scott
33e16435f5
Replace some problematic uses of `String::num` to `String::num_int64`
2025-01-15 12:51:51 -05:00
Malcolm Anderson
6b33037021
Add menu bar item for "Pack Project as ZIP..."
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Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Fix includes
Update editor/editor_node.cpp
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-09 20:37:02 -08:00
Rémi Verschelde
3ac4da1620
Merge pull request #101233 from Ivorforce/utf8-multicall
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Optimize calls of `utf8` in a few spots to avoid calling it more than once.
2025-01-09 13:50:55 +01:00
Aarni Koskela
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Rémi Verschelde
0fee2724f0
Merge pull request #100751 from YYF233333/force_regex_with_editor
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Force build editor with regex module, remove checking code
2025-01-07 23:17:35 +01:00
Lukas Tenbrink
0fddf6a824
Optimize calls of `utf8` in a few spots to avoid calling it more than once.
2025-01-07 17:24:21 +01:00
Yufeng Ying
34d8255947
Force build editor with regex module, remove checking code.
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Fix include.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Pāvels Nadtočajevs
3d60ce9389
[Export] Allow using ICU data from export templates instead of editor embedded data.
2025-01-07 08:15:09 +02:00
Summersay415
0edd24da6a
Ensure icon and splash paths on export
2024-12-30 12:23:43 +07:00
A Thousand Ships
a1846b27ea
Improve use of `Ref.is_null/valid`
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
f241c1fda0
Remove unused header in editor.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
ArchercatNEO
00a791f04e
Use temp dirs instead of cache dirs for export
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Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
Thaddeus Crews
c153f963ce
Merge pull request #99947 from Meorge/ignore-macosx-in-zip
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Ignore `__MACOSX` directory for export template and project ZIPs
2024-12-05 14:12:22 -06:00