Adam Scott
0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
...
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Pedro J. Estébanez
c1fd4df3e4
Android & iOS: Enable strict aliasing
2024-10-21 13:33:42 +02:00
Yevhen Babiichuk (DustDFG)
7aacdaa071
Build System: Extract `validate_arch` helper function
...
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-10-06 07:50:49 +03:00
Rémi Verschelde
b0d512636c
Merge pull request #97570 from dustdfg/ios_macos/print_warning_instead_of_comments
...
Replace comments with printed warning for Metal on x86_64
2024-10-04 22:43:46 +02:00
bruvzg
4c520e9400
[iOS] Add support for dark and tinted icon versions.
2024-10-04 14:00:27 +03:00
bruvzg
25f439c573
[DisplayServer] Implement has_hardware_keyboard method for Android and iOS.
2024-10-02 20:09:48 +03:00
Gergely Kis
146ba4106f
Move Vulkan includes to a central godot_vulkan.h header
...
Also fixes Vulkan build problem with recent Clang.
2024-09-29 17:53:18 +02:00
Yevhen Babiichuk (DustDFG)
1abcfdda85
Replace comments with printed warning for Metal on x86_64
...
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-09-28 08:28:33 +03:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
SheepYhangCN
3b839347df
Added fallback_to_opengl3
2024-09-20 06:10:05 +08:00
A Thousand Ships
dd6443193c
[Editor] Expose more editor settings to documentation
...
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
bruvzg
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +03:00
Rémi Verschelde
568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
...
Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
Matias N. Goldberg
364f916f3f
Add debug utilities for Vulkan
...
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
- Debug-only Breadcrumb info for debugging GPU crashes and device lost
- Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks
Functionality marked as "debug-only" is only available in debug or dev
builds.
Misc fixes:
- Early break optimization in RenderingDevice::uniform_set_create
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
Rémi Verschelde
6e9bcc0f18
SCons: Better validation for platform-specific opt-in drivers
...
This replaces cryptic compilation errors with a clear error message
and early build termination.
2024-08-21 22:53:34 +02:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
Stuart Carnie
41875d8aef
macOS/iOS: Fix various warnings when targeting newer SDKs
2024-08-20 11:55:21 +02:00
Rémi Verschelde
a0d549fe93
Merge pull request #95272 from akien-mga/applicalifragilisticexpialidocious
...
iOS: Fix typo in GodotApplicationDelegate
2024-08-17 00:46:47 +02:00
bruvzg
824324e7c4
[iOS] Fix dylib GDExtension convertion.
2024-08-09 12:44:48 +03:00
Rémi Verschelde
1938d170aa
iOS: Fix typo in GodotApplicationDelegate
...
Fixes #90714 .
2024-08-08 10:06:36 +02:00
Haoyu Qiu
7cf9ed5f65
Fix several typos in the documentation
2024-08-02 08:42:20 +08:00
Fredia Huya-Kouadio
5b327aee96
Fix issue preventing enabling the remote button for Android
...
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.
However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.
The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
bruvzg
c632b47b48
[iOS/Text Input] Avoid deleting and reentering unchanged part of text.
2024-07-09 08:32:27 +03:00
Pedro J. Estébanez
32d9c93af3
Improve handling of rendering startup errors
2024-06-28 19:31:50 +02:00
Thaddeus Crews
cc6dd8d02c
Style: Optimize `.svg` files with `svgo`
2024-06-23 08:15:19 -05:00
bruvzg
501c15c5f5
[iOS export] Automatically generate ARM64 simulator library from device library if it's missing.
2024-06-16 10:46:49 +03:00
Rémi Verschelde
f976a625e1
Merge pull request #92692 from mihe/always-embed-frameworks
...
Fix iOS exports never embedding framework bundles
2024-06-03 10:36:10 +02:00
Mikael Hermansson
84ee828b58
Fix iOS exports never embedding framework bundles
2024-06-02 18:02:01 +02:00
Rémi Verschelde
37cf266b57
SCons: Process platform-specific flags earlier
...
Some of the logic in SCons depends on flags that get overridden in the
platform-specific `detect.py`, so it needs to be processed first.
For example the Android/iOS/Web platforms override the default `target`
to `template_debug`, but this was processed too late so e.g. the logic
that sets `env.editor_build` would set it to true due to the default
`target` value in the environment being `editor`.
2024-05-30 16:01:43 +02:00
Rémi Verschelde
8ec272f288
Merge pull request #92519 from mihe/stop-xcframework-embed
...
Prevent static XCFramework bundles from being embedded on iOS
2024-05-30 11:48:12 +02:00
Mikael Hermansson
b6e5e16868
Prevent static XCFramework bundles from being embedded on iOS
2024-05-29 17:54:49 +02:00
bruvzg
c8ae9e9c76
[iOS] Change default iPad landscape orientation from "left" to "right".
2024-05-29 12:47:49 +03:00
bruvzg
714effdf07
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:36:54 +03:00
Rémi Verschelde
7870b28ed3
Merge pull request #92252 from poiati/fix-wayland-window-class
...
Properly set window class in Wayland
2024-05-23 08:59:23 +02:00
Thaddeus Crews
896b003cc8
SCons: Convert platform `get_flags` to dictionary
2024-05-22 13:53:20 -05:00
Paulo Poiati
a3769c0edc
Properly set window class in Wayland
2024-05-22 10:42:12 -03:00
Jakub Marcowski
d9f8ef68df
Update pre-commit hooks configuration to use `ruff` instead of `black`
2024-05-21 18:02:29 -05:00
A Thousand Ships
a0dbdcc3ab
Replace `find` with `contains/has` where applicable
...
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to `List`
...
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Radiant
789c6ebdfd
Implement `amplitude` to Input.vibrate_handheld
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +03:00
Rémi Verschelde
1f303e0019
Merge pull request #89790 from bruvzg/ios_safe_delete
...
[iOS Export] Check directory content before deleting old export leftovers.
2024-04-29 13:00:30 +02:00
Rémi Verschelde
947f5a8741
Merge pull request #91247 from AThousandShips/callable_fix
...
Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
Rémi Verschelde
dee1231ce6
Merge pull request #91220 from Repiteo/scons/colorize-warn-error
...
SCons: Colorize warnings/errors during generation
2024-04-29 10:10:16 +02:00
Rémi Verschelde
bdeed8e750
Merge pull request #90375 from bruvzg/ios_privacy
...
[iOS export] Add support for privacy manifest configuration.
2024-04-29 10:09:38 +02:00
Thaddeus Crews
e0e8ce1fc0
SCons: Colorize warnings/errors during generation
2024-04-28 16:24:48 -05:00
A Thousand Ships
31e7ee63f2
Fix unsafe uses of `Callable.is_null()`
...
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
bruvzg
7f52e5bd44
[iOS] Fix sensors orientation.
2024-04-23 12:59:24 +03:00
Fredia Huya-Kouadio
764de7fe31
Collapse the gdextension arguments into the `GDExtensionData` struct
...
This is used to reduce the number of arguments to `OS::open_dynamic_library(...)`.
2024-04-19 07:56:02 -07:00
Fredia Huya-Kouadio
ede88cf59d
Fix loading GDExtension dependencies on Android
2024-04-19 07:55:08 -07:00
bruvzg
7446826ab9
[iOS export] Add support for privacy manifest configuration.
2024-04-16 12:10:12 +03:00
Miguel de Icaza
3ea7dec7d3
Fix the initialization order for the iOS driver
...
The problem is that we were initializating the main loop (SceneTree)
when we were supposed to just set it. Which would cascade into a
series of issues, including having the EditorNode being flagged as
"inside_tree" and having a tree, before it was supposed to.
This meant that some code would assume it was fully initialized, when
it was not. And this manifested as the project not being scanned for
resources, which meant that during the importing, the resources would
not match using the uid path, and produce lots of errors.
One line fix
2024-04-13 11:18:53 +02:00
Rémi Verschelde
e73f40e260
Merge pull request #87117 from DmitriySalnikov/rename_pdb
...
Add renaming of PDB files to avoid blocking them
2024-04-11 11:02:31 +02:00
Mikael Hermansson
a057158d75
Revert pack trimming introduced by #82084
2024-04-10 12:00:04 +02:00
bruvzg
bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms.
2024-04-09 17:47:39 +03:00
Micky
328b00774b
Use `[codeblock lang=text]` more often in class ref
2024-04-08 16:17:50 +02:00
bruvzg
30babfc789
[iOS Export] Fix adding static libs to the Xcode project.
2024-04-08 11:55:59 +03:00
DmitriySalnikov
b73e740786
Add renaming of PDB files to avoid blocking them
2024-04-05 00:14:23 +03:00
Thaddeus Crews
b0cda1f85f
Core: Use fixed-width integer types in Variant
2024-04-04 08:54:11 -05:00
bruvzg
dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types.
2024-03-26 15:18:06 +02:00
Rémi Verschelde
a277361321
Merge pull request #89594 from LeonardoDemartino/ios_airpods_routing
...
iOS: Fix AirPods routing when Play and Record category is used.
2024-03-24 01:18:51 +01:00
Rémi Verschelde
f49efbe0e5
Merge pull request #89229 from akien-mga/main-refactor-os-exit-code
...
Refactor OS exit code to be `EXIT_SUCCESS` by default
2024-03-24 01:15:06 +01:00
bruvzg
b3043674f6
[iOS Export] Check directory content before deleting old export leftovers.
2024-03-22 23:45:54 +02:00
Leonardo Demartino
3bdbf90f49
Fix AirPods routing when Play and Record category is used.
2024-03-17 02:39:16 -03:00
bruvzg
9834733f6f
[iOS] Disable PCRE2 JIT.
2024-03-15 10:24:08 +02:00
Thaddeus Crews
3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr`
2024-03-12 10:59:53 -05:00
Rémi Verschelde
0475011c66
Merge pull request #82084 from ogapo/pr/pck-cache-merge
...
Merge `uid_cache.bin` and `global_script_class_cache.cfg` after mounting PCKs
2024-03-11 14:01:16 +01:00
Rémi Verschelde
810f127022
Merge pull request #89365 from Repiteo/scons/run_in_subprocess-to-env.Run
...
SCons: Convert remaining `run_in_subprocess` to `env.Run`
2024-03-10 21:13:22 +01:00
Thaddeus Crews
8116d70d4b
SCons: Convert remaining `run_in_subprocess` to `env.Run`
2024-03-10 14:01:23 -05:00
bruvzg
2cd4a4e7e2
[iOS] Restore backward compatibility with old export templates.
2024-03-10 11:04:26 +02:00
Rémi Verschelde
023dcd44c1
Refactor OS exit code to be `EXIT_SUCCESS` by default
...
- `Main::setup` early exits (failure or `--help`/`--version`) now
consistently return `EXIT_FAILURE` or `EXIT_SUCCESS` on all platforms,
instead of 255 on some and a Godot Error code on others.
- `Main::start` now returns the exit code, simplifying the handling of early
failures.
- `Main::iteration` needs to explicit set the exit code in OS if it errors
out.
- Web and iOS now properly return `OS::get_exit_code()` instead of 0.
2024-03-08 23:31:24 +01:00
David Nikdel
5e6adb4a2d
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
...
fixes godotengine#82061
fixes godotengine#61556
Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
bruvzg
c65a667924
Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-04 23:41:41 +02:00
Leonardo Demartino
d5a3a9aea6
Fix low volume sound output on iOS when Play and Record category is used.
2024-02-29 08:54:55 -03:00
bruvzg
fc49964de4
Fix crash on documentation generation on macOS.
2024-02-19 13:42:27 +02:00
Rémi Verschelde
033821c595
Merge pull request #88245 from shana/simplify-mono-support-detection
...
C#: Let platforms signal if they support the mono module or not
2024-02-19 00:08:07 +01:00
Rémi Verschelde
e697774f61
Merge pull request #87823 from KoBeWi/ban_adb
...
Don't invoke adb with no runnable Android preset
2024-02-17 15:54:49 +01:00
kobewi
343bfb112f
Don't invoke adb with no runnable Android preset
2024-02-15 22:37:32 +01:00
Rémi Verschelde
ef5d6ccfb7
Merge pull request #86966 from Muller-Castro/value2ref-core
...
Add const lvalue ref to `core/*` container parameters
2024-02-15 15:44:43 +01:00
Thaddeus Crews
633dcf6dfd
SCons: "Environment" to "SConsEnvironment"
2024-02-14 09:26:47 -06:00
Muller-Castro
a8bc9f3e78
Add const lvalue ref to core/* container parameters
2024-02-14 11:20:36 -03:00
Rémi Verschelde
3a2fb42838
Merge pull request #85100 from ztc0611/fix-ios-focus-mainloop-notifs
...
Enhance mobile suspend MainLoop notifications
2024-02-14 14:07:54 +01:00
Andreia Gaita
21e524a798
C#: Let platforms signal if they support it or not
...
Instead of hardcoding platform names that support C#, let platforms
set a flag indicating if they support it. All public platforms
except web already support it, and it's a pain to maintain a patch
for this list just to add additional names of proprietary console
platforms.
This makes adding new platforms or variants or existing platforms
much easier, as the platform can signal what it supports/doesn't
support directly, and we can avoid harcoding platform names.
2024-02-13 22:48:43 +01:00
bruvzg
ee53ae28df
Add method to get "base" system UI color (macOS/Windows) and system theme change callback.
2024-02-13 18:38:53 +02:00
Rémi Verschelde
b50001ecfe
Merge pull request #87999 from bruvzg/metal_layer
...
[macOS / iOS] Switch Vulkan init to `VK_EXT_metal_surface` extension.
2024-02-13 17:24:15 +01:00
Rémi Verschelde
ae603f2dc6
Merge pull request #87908 from bruvzg/mac_gen_plist
...
[macOS] Generate min. `Info.plist` for frameworks if it's missing. Validate framework bundle ID characters.
2024-02-13 17:24:07 +01:00
bruvzg
f458943455
[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension.
2024-02-13 16:57:02 +02:00
bruvzg
94238d0462
[iOS/macOS] Add option to automatically build (and sign / archive) bundles.
2024-02-13 16:36:41 +02:00
Dario
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
Rémi Verschelde
74b03edf1e
Merge pull request #82800 from Sauermann/fix-screen-mousemotion
...
Add screen-related attributes to mouse input events
2024-02-09 18:08:58 +01:00
Rémi Verschelde
4f478a55cc
Merge pull request #86843 from RandomShaper/fix_null_ptr
...
Avoid several null-dereferences of ApiContextRD
2024-02-07 10:58:01 +01:00
Pedro J. Estébanez
d5a5dd52e8
Avoid several null-dereferences of ApiContextRD
2024-02-06 19:55:01 +01:00
Markus Sauermann
2235a1cbd0
Add screen-related attributes to mouse input events
2024-02-05 23:30:15 +01:00
Zach Coleman
fc7a63cbf3
Enhance mobile suspend MainLoop Notifications
2024-02-04 21:10:06 -05:00
bruvzg
1c1036567a
[macOS] Generate min. Info.plist for frameworks if it's missing. Validate framework bundle ID characters.
2024-02-03 19:48:21 +02:00
Mel Collins
8406e60522
Add InputEventKey.location to tell left from right
...
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.
It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
...
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
bruvzg
9efd83fe3c
[iOS export] Improve .xcframework exporting.
...
Do not embed static .xcframeworks.
Automatically convert .xcframeworks with .dylibs to .xcframeworks with .frameworks.
2024-01-11 21:58:29 +02:00
bruvzg
491077239c
[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 21:05:35 +02:00
Rémi Verschelde
99f3e40820
Merge pull request #87077 from bruvzg/ios_logger
...
[iOS] Improve logger.
2024-01-11 17:44:29 +01:00
Sassan Haradji
4782cf92ad
set provisioning style for both "iPhone Developer" and "iPhone Distribution" to automatic
2024-01-11 19:26:10 +04:00
bruvzg
c38c15b42e
[iOS] Improve logger.
...
Stream errors to the Console.app (and highlight in Xcode).
Prevent duplicate prints in Xcode.
2024-01-11 16:59:38 +02:00
bruvzg
d8a0eed726
[iOS export] Add export options for performance capabilities and min. iOS version.
2024-01-04 19:38:53 +02:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
...
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
27a9119b8a
Merge pull request #86312 from bruvzg/ios_fix_screen_res
...
[iOS] Remove deprecated LaunchImages support and switch to Storyboard by default.
2024-01-03 15:44:57 +01:00
Rémi Verschelde
37df2ff387
Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
...
Distinguish between dynamic library not found and can't be opened.
2024-01-02 18:06:17 +01:00
Daylily-Zeleen
fe6b073811
Distinguishs between dynamic library not found and can't be opened.
2024-01-01 20:01:57 +08:00
jsjtxietian
078bfae6a4
Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added
2023-12-25 11:13:01 +08:00
Pedro J. Estébanez
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
...
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
bruvzg
da3d5f780d
[iOS] Remove deprecated LaunchImages support and switch to Storyboard by default.
2023-12-18 22:21:58 +02:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Yuri Sizov
dea7597111
Merge pull request #85546 from bruvzg/devicectl_support
...
[iOS one-click] Add support for Xcode 15 devicectl.
2023-12-08 18:45:58 +01:00
Yuri Sizov
26ba706831
Merge pull request #85845 from YuriSizov/editor-export-hidden-errors
...
Ensure more export errors are reported to users
2023-12-08 16:59:04 +01:00
Yuri Sizov
abddb93152
Merge pull request #85026 from ztc0611/fix-ios-getrefreshrate
...
Make screen_get_refresh_rate() respect iOS Low Power Mode
2023-12-08 16:58:19 +01:00
Yuri Sizov
773b4d7764
Ensure more export errors are reported to users
...
Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
bruvzg
0e2f297806
[iOS] Use mdfind to check if Xcode is installed in one-click deploy code.
2023-12-05 09:12:55 +02:00
bruvzg
33ce138b9b
[iOS one-click] Add support for Xcode 15 devicectl.
2023-11-30 20:28:47 +02:00
bruvzg
8e06a1084d
[iOS] Fix GDExtension init callback array reallocation.
2023-11-22 15:15:25 +02:00
bruvzg
eceaaea2fe
[iOS] Check if Xcode is installed in one-click deploy code.
2023-11-21 11:43:29 +02:00
Zach Coleman
6a8f6bae4c
Make screen_get_refresh_rate() respect iOS Low Power Mode
2023-11-17 08:36:52 -05:00
bruvzg
a92511fec3
[iOS] Fix dotnet export.
2023-11-16 15:05:44 +02:00
bruvzg
d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-09 20:04:40 +02:00
bruvzg
e45cc9c72b
Use "version" project setting as macOS/iOS "short_version" fallback.
2023-10-20 19:31:08 +03:00
Rémi Verschelde
e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
...
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
Georg Wacker
fcc500ea41
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 12:35:49 +02:00
Thaddeus Crews
0d7d4c2a23
Fix dotnet dev_mode regression
2023-10-10 12:24:02 -05:00
Rémi Verschelde
4a5801b44a
Merge pull request #82729 from shana/shana/ios-csharp
...
Add C# iOS support
2023-10-09 23:23:11 +02:00
Andreia Gaita
ee9a735c26
Add C# iOS support
...
This support is experimental and requires .NET 8
Known issues:
- Requires macOS due to use of lipo and xcodebuild
- arm64 simulator templates are not currently included
in the official packaging
2023-10-09 18:22:56 +02:00
A Thousand Ships
f18aa00e85
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
bruvzg
e1c7104e46
[iOS] Fix build with Xcode 15.
2023-09-27 21:27:15 +03:00
Zae
428eb1309a
Support dark mode on Android and iOS.
2023-09-26 11:00:04 +08:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
...
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
A Thousand Ships
3565d1bf7e
[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 20:13:32 +02:00
Yuri Sizov
2ced50f310
Merge pull request #81365 from bruvzg/ios_export_ext
...
[iOS export] Switch export target extension based on export type.
2023-09-06 14:49:40 +02:00
bruvzg
26951000ab
[iOS export] Switch export target extension based on export type.
2023-09-06 11:58:43 +03:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Hugo Locurcio
469c462b76
Add missing tutorials to documentation classes
2023-08-19 20:29:24 +02:00
Aaron Franke
ada360affe
Add a button in the export dialog to fix missing texture formats
2023-08-17 02:56:42 -05:00
Rémi Verschelde
3907e53ff6
SCons: Disable C++ exception handling
...
Upon investigating the extremely slow MSVC build times in #80513 , I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.
This is wasteful on multiple aspects:
- Binary size: Around 20% binary size reduction with exceptions disabled
for both MSVC and GCC binaries.
- Compile time:
* More than 50% build time reduction with MSVC.
* 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.
Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
...
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Rémi Verschelde
2c9b7fc7a8
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
2023-08-04 14:57:21 +02:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
...
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.
Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
Yuri Sizov
63411859db
Merge pull request #79351 from Repiteo/dotnet-handle-warnings
...
C#: Fix MSVC dotnet builds failing if running `dev_mode`
2023-07-26 18:40:06 +02:00
Thaddeus Crews
897334a366
Allow MSVC dev_mode builds to succeed with dotnet
...
• Added #else section to mono #ifdef checks in relevant export_plugin scripts
2023-07-17 11:35:38 -05:00
Phil Hudson
076ef3bf6a
iOS: Add `export_project_only` flag
2023-07-17 11:45:03 +02:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
bruvzg
7b7f6d45d6
Implement iOS one-click deploy.
2023-07-12 16:25:04 +03:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
...
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Kamil Brzoskowski
3cd865dbe8
Fix formatting of dlopen error message on Windows
...
And harmonize the format for all platforms.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-07-09 23:39:45 +02:00