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166 Commits

Author SHA1 Message Date
Thaddeus Crews f1ba8eeae5
Merge pull request #105706 from TokageItLab/fix-fixer
Make silhouette fixer to use arc `Quaternion` constructor instead of `looking_at()`
2025-05-19 08:01:38 -05:00
Raphaël Daubelcour 9511e1137d Check if import_script is subtype of EditorScenePostImport 2025-05-14 12:07:17 -04:00
Silc Lizard (Tokage) Renew d2cf48700e Make silhouette fixer use arc Quaternion constrructor instead look_at 2025-04-28 17:13:17 +09:00
Thaddeus Crews f8a8d6cf04
Merge pull request #105700 from dementive/config-file-get-improvement
Improve ConfigFile get_sections and get_section_keys by returning Vector<String>
2025-04-27 19:21:31 -05:00
Thaddeus Crews 3947cbe3b2
Merge pull request #104386 from Repiteo/core/cpp-math
Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
dementive b8e44a0000 Improve ConfigFile get_sections and get_section_keys by returning Vector<String> 2025-04-24 20:10:31 -04:00
Thaddeus Crews 5dc375b2fc
Merge pull request #105014 from aaronfranke/no-type-suffixes
Allow completely opting out of name suffix magic in 3D scene import
2025-04-24 17:18:50 -05:00
Thaddeus Crews ad40939b6f
Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Thaddeus Crews 87f986ae67
Merge pull request #97837 from basicer/fix-update-timer
SceneImportSettings update_timer should be a oneshot.
2025-04-15 12:28:39 -05:00
Thaddeus Crews d236bd8633
Merge pull request #99543 from KoBeWi/using_rng_to_destroy_rng
Add `create_id_for_path()` to ResourceUID
2025-04-11 09:51:12 -05:00
kobewi ff1f040893 Add create_id_for_path() to ResourceUID 2025-04-11 00:53:34 +02:00
Thaddeus Crews 94282d88f9
Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
A Thousand Ships 889410dcda
Add `String::replace_char(s)` methods for performance and convenience 2025-04-10 13:08:45 +02:00
Aaron Franke e96828673f
Allow completely opting out of name suffix magic in 3D scene import 2025-04-10 01:11:54 -07:00
Thaddeus Crews f7b72704db
Merge pull request #104804 from etherealxx/fix-advanced-import-inspector-missing-tooltip
Fix missing tooltips on "Advanced Import Settings for Scene" window
2025-04-09 18:12:00 -05:00
Thaddeus Crews 7a6c3b309f
Merge pull request #105130 from bruvzg/uri_fix_plus
Add uri_file_decode to handle + in file names.
2025-04-09 18:11:56 -05:00
Pāvels Nadtočajevs 302fa831cc
Initial editor accessibility. 2025-04-08 20:25:48 +03:00
Pāvels Nadtočajevs 9abe2e5294
Add `uri_file_decode` to handle `+` in file names. 2025-04-07 23:49:17 +03:00
Yufeng Ying 8ae16699c5 Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
Michael Alexsander 556933306a
Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
Etherealxx 7e00ea510e Fix missing tooltips on "Advanced Import Settings for Scene" window
In Godot, it's possible to customize how the engine imports 3D resource,
by either clicking "Advanced..." button on Import Dock or double
clicking the resource on FileSystem Dock. Doing so will open the
Advanced Import Settings window, where user could inspect the 3D resource
in a viewport, with the scene tree on the left and an inspector panel
akin to the Import dock on the left. It contains the same settings from
the Import dock, with some advanced additions.

This commit fixes a regression since 4.2 where settings in the inspector
panel on the right part of the window does not contain the same tooltips
as its Import Dock counterpart (which were retrieved from the XML class
reference).
2025-04-01 10:29:40 +07:00
Yyf2333 22b5ec17fb Using iterator pattern instead of List::Element *.
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
Lyuma 8997c999e9
Scene import: extract UID paths and store fallback
When extracting meshes, materials and animations, always store the uid:// path as well as a res:// fallback.
When validating import settings, load the fallback path if the uid:// path fails to load.
Update save_to_file/fallback_path every import to keep the file path in sync with the uid.
Use UID hashing for meshes and animations.
2025-03-19 11:50:39 +01:00
Thaddeus Crews 1f6426066e
Merge pull request #98768 from Repiteo/core/constexpr-math-operators
Core: Add `constexpr` constructors/operators to math structs
2025-03-17 16:03:20 -05:00
kobewi 6f25babd6b Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
Thaddeus Crews ea62170dac
Core: Add `constexpr` constructors/operators to math structs
• Begin integrating `constexpr` on math tests; use `static_assert` where appropriate
2025-03-17 12:15:31 -05:00
A Thousand Ships 466590d0ec
Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
A Thousand Ships 5113022dfe
Clean up some uses of `String::substr`
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
Rémi Verschelde 622344b47d Merge pull request #99810 from hakro/toggle_skeleton
Style skeleton button on import screen
2025-02-12 11:20:56 +01:00
kobewi 06b2c9f23f Fix save path validation for imported scenes 2025-01-30 23:27:36 +01:00
Rémi Verschelde 21fcb56547 Remove unused `EditorSceneFormatImporter::_get_import_flags`
This has never been used since Godot was open sourced.

Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
Saracen 048788f07d Fix scrolling for advanced importer controls. 2025-01-14 11:36:48 +01:00
Lyuma e4de1f4583 Make `EditorSceneFormatImporter::_get_import_options` match EditorScenePostImportPlugin API 2025-01-13 21:45:53 +01:00
Aarni Koskela f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Rémi Verschelde a7d84fa022 Merge pull request #100792 from lyuma/post_import_plugin_subresources
Allow post-import plugins to modify `_subresources`
2025-01-08 00:21:03 +01:00
Thaddeus Crews d8b1a5aac2
Merge pull request #92235 from paddy-exe/advanced-import-macbook-mouse-magnify
Add MagnifyGesture to Advanced Import dialog zooming
2024-12-30 08:58:50 -06:00
Patrick Exner f1b3f17ae3 Add MagnifyGesture to Advanced Import dialog zooming 2024-12-26 23:53:34 +01:00
Lyuma 637fe3ccdd Allow post-import plugins to modify _subresources
The old code fetched some data before the `EditorScenePostImportPlugin._pre_process` callback.
While the callback could modify existing keys, this prevented users from adding new data on a fresh import.

By fetching the keys after pre_process, this means users can consistently modify import options for nodes, meshes, materials and animations in a post-import plugin.
2024-12-24 07:34:24 -08:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying f241c1fda0 Remove unused header in editor.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
Haoyu Qiu bf4e5cca3f Make editor's shortcut names translated on-site 2024-12-18 13:00:30 +08:00
Chaosus 9a8d6628de [Scene] Add `SceneStringName::hover` 2024-12-11 11:11:25 +03:00
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
hakro 8f5b4cd7fe Style skeleton button on import screen 2024-11-29 00:47:33 +01:00
Thaddeus Crews 1c78b09815
Merge pull request #96544 from SaracenOne/import_thumbnails
Generate thumbnails on imported scenes.
2024-11-27 10:47:02 -06:00
Thaddeus Crews 04786f0ee8
Merge pull request #97824 from TokageItLab/retarget-modifier
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-26 13:04:47 -06:00
Saracen 74611a74d1 Generate editor thumbnails on imported scenes. 2024-11-24 10:23:56 -08:00
Silc Lizard (Tokage) Renew f5b49af99f Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00